add note about tournament state
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@@ -42,6 +42,7 @@ Current known issues / missing features / things to do:
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- Encapsulate BB server-side random state and make replays deterministic.
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- The internal menu abstraction is ugly and hard to work with. Rewrite it.
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- Add default values for all commands (like we use for Episode 3 battle commands).
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- Implement a way to persist tournament state across server restarts.
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## Compatibility
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@@ -84,6 +85,8 @@ The following Episode 3 features are implemented, but only partially tested:
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Tournaments work differently than they did on Sega's servers. Tournaments can be created with the `create-tournament` shell command, which enables players to register for them. (Use `help` to see all the arguments - there are many!) The `start-tournament` shell command starts the tournament, but this doesn't schedule any matches. Instead, players who are scheduled for a match can all stand at a battle table in a CARD lobby, and the tournament match will start automatically. (This also means that, for example, not all matches in round 1 must be complete before round 2 can begin - only the matches preceding each individual match must be complete for that match to be playable.)
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Note that tournament state is not persisted when the server restarts, so all tournaments will be in that case. This will be fixed in the future.
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Because newserv gives all players 1000000 meseta, there is no reward for winning a tournament. This may change in the future.
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COM decks for tournaments are defined in system/ep3/com-decks.json. The default decks in that file come from logs from Sega's servers, so the file doesn't include every COM deck Sega ever made - the rest are probably lost to time.
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