fix some formatting in CommandFormats.hh
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+29
-17
@@ -456,7 +456,8 @@ struct S_GameMenuEntry_PC_BB_08 : S_GameMenuEntry<char16_t> { };
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struct S_GameMenuEntry_V3_08_Ep3_E6 : S_GameMenuEntry<char> { };
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// 09 (C->S): Menu item info request
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// Server will respond with an 11 command, or an A3 if it's the quest menu.
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// Server will respond with an 11 command, or an A3 or A5 if the specified menu
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// is the quest menu.
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struct C_MenuItemInfoRequest_09 {
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le_uint32_t menu_id;
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@@ -481,7 +482,7 @@ struct S_Unknown_PC_0E {
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parray<uint8_t, 0x21> unknown_a1;
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};
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// TODO: Document XB format for this
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// TODO: Document XB format for this. It's probably the same as the GC format.
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struct S_Unknown_GC_0E {
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PlayerLobbyDataGC lobby_data[4]; // This type is a guess
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struct UnknownA0 {
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@@ -540,7 +541,7 @@ struct C_MenuSelection_PC_BB_10_Flag03 : C_MenuSelection_10_Flag03<char16_t> { }
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// 13 (S->C): Write online quest file
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// Used for downloading online quests. For download quests (to be saved to the
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// memory card), use A6 instead.
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// memory card), use A7 instead.
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// All chunks except the last must have 0x400 data bytes. When downloading an
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// online quest, the .bin and .dat chunks may be interleaved (although newserv
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// currently sends them sequentially).
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@@ -569,7 +570,7 @@ struct C_WriteFileConfirmation_V3_BB_13_A7 {
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// 17 (S->C): Start encryption at login server (except on BB)
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// Same format as 02 command, but a different copyright string.
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// All commands after this command will be encrypted with PSO V2 encryption on
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// PC, or PSO V3 on V3.
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// PC, or PSO V3 encryption on V3.
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// V3 clients will respond with a DB command the first time they receive a 17
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// command in any online session; after the first time, they will respond with a
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// 9E. Non-V3 clients will respond with a 9D.
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@@ -740,9 +741,12 @@ struct S_GuildCardSearchResult {
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ptext<uint8_t, 0x3C> unused;
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ptext<CharT, 0x20> name;
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};
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struct S_GuildCardSearchResult_PC_41 : S_GuildCardSearchResult<PSOCommandHeaderPC, char16_t> { };
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struct S_GuildCardSearchResult_DC_V3_41 : S_GuildCardSearchResult<PSOCommandHeaderDCV3, char> { };
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struct S_GuildCardSearchResult_BB_41 : S_GuildCardSearchResult<PSOCommandHeaderBB, char16_t> { };
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struct S_GuildCardSearchResult_PC_41
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: S_GuildCardSearchResult<PSOCommandHeaderPC, char16_t> { };
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struct S_GuildCardSearchResult_DC_V3_41
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: S_GuildCardSearchResult<PSOCommandHeaderDCV3, char> { };
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struct S_GuildCardSearchResult_BB_41
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: S_GuildCardSearchResult<PSOCommandHeaderBB, char16_t> { };
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// 42: Invalid command
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// 43: Invalid command
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@@ -921,9 +925,12 @@ struct S_JoinLobby {
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return offsetof(S_JoinLobby, entries) + used_entries * sizeof(Entry);
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}
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};
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struct S_JoinLobby_PC_65_67_68 : S_JoinLobby<PlayerLobbyDataPC, PlayerDispDataPCV3> { };
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struct S_JoinLobby_GC_65_67_68 : S_JoinLobby<PlayerLobbyDataGC, PlayerDispDataPCV3> { };
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struct S_JoinLobby_BB_65_67_68 : S_JoinLobby<PlayerLobbyDataBB, PlayerDispDataBB> { };
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struct S_JoinLobby_PC_65_67_68
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: S_JoinLobby<PlayerLobbyDataPC, PlayerDispDataPCV3> { };
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struct S_JoinLobby_GC_65_67_68
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: S_JoinLobby<PlayerLobbyDataGC, PlayerDispDataPCV3> { };
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struct S_JoinLobby_BB_65_67_68
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: S_JoinLobby<PlayerLobbyDataBB, PlayerDispDataBB> { };
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struct S_JoinLobby_XB_65_67_68 {
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uint8_t client_id;
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@@ -946,7 +953,8 @@ struct S_JoinLobby_XB_65_67_68 {
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Entry entries[0x0C];
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static inline size_t size(size_t used_entries) {
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return offsetof(S_JoinLobby_XB_65_67_68, entries) + used_entries * sizeof(Entry);
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return offsetof(S_JoinLobby_XB_65_67_68, entries)
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+ used_entries * sizeof(Entry);
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}
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};
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@@ -1554,7 +1562,8 @@ struct S_ExecuteCode_Footer_B2 {
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};
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struct S_ExecuteCode_Footer_GC_B2 : S_ExecuteCode_Footer_B2<be_uint32_t> { };
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struct S_ExecuteCode_Footer_PC_XB_BB_B2 : S_ExecuteCode_Footer_B2<le_uint32_t> { };
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struct S_ExecuteCode_Footer_PC_XB_BB_B2
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: S_ExecuteCode_Footer_B2<le_uint32_t> { };
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// B3 (C->S): Execute code and/or checksum memory result
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// Not used on versions that don't support the B2 command (see above).
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@@ -2615,19 +2624,22 @@ struct G_SymbolChat_6x07 {
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uint8_t size;
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le_uint16_t unused1;
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le_uint32_t client_id;
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uint8_t face_spec; // Bits: SSSCCCFF (S = sound, C = face color, F = face shape)
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// Bits: SSSCCCFF (S = sound, C = face color, F = face shape)
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uint8_t face_spec;
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uint8_t disable_sound; // If low bit is set, no sound is played
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le_uint16_t unused2;
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struct CornerObject {
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uint8_t type; // FF = no object in this slot
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uint8_t flags_color; // Bits: 000VHCCC (V = reverse vertical, H = reverse horizontal, C = color)
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// Bits: 000VHCCC (V = reverse vertical, H = reverse horizontal, C = color)
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uint8_t flags_color;
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};
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CornerObject corner_objects[4]; // In reading order (top-left is first)
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struct FacePart {
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uint8_t type; // FF = no part in this slot
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uint8_t x;
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uint8_t y;
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uint8_t flags; // Bits: 000000VH (V = reverse vertical, H = reverse horizontal)
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// Bits: 000000VH (V = reverse vertical, H = reverse horizontal)
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uint8_t flags;
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};
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FacePart face_parts[12];
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};
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@@ -2943,7 +2955,7 @@ struct G_EnemyDropItemRequest_6x60 {
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// 61: Feed MAG
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// 62: Unknown
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// 63: Destroy an item on the ground (used when too many items have been dropped)
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// 63: Destroy item on the ground (used when too many items have been dropped)
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// 64: Unknown (not valid on Episode 3)
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// 65: Unknown (not valid on Episode 3)
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// 66: Use star atomizer
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@@ -3032,7 +3044,7 @@ struct G_BoxItemDropRequest_6xA2 {
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// AB: Create lobby chair (not valid on PC)
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// AC: Unknown (not valid on PC)
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// AD: Unknown (not valid on PC or Episode 3)
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// AE: Set chair state? (like 20, sent by existing clients at join time; not valid on PC)
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// AE: Set chair state? (sent by existing clients at join time; not valid on PC)
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// AF: Turn in lobby chair (not valid on PC)
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// B0: Move in lobby chair (not valid on PC)
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// B1: Unknown (not valid on PC)
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