add UnlockAllAreas config option
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@@ -4322,6 +4322,40 @@ shared_ptr<Lobby> create_game_generic(
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game->quest_flag_values = make_unique<QuestFlags>();
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game->quest_flags_known = make_unique<QuestFlags>();
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}
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if (s->unlock_all_areas) {
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static const vector<uint16_t> flags_ep1_v123 = {0x0017, 0x0020, 0x002A};
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static const vector<uint16_t> flags_ep1_v4 = {0x01F9, 0x0201, 0x0207};
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static const vector<uint16_t> flags_ep2_v123 = {0x004C, 0x004F, 0x0052};
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static const vector<uint16_t> flags_ep2_v4 = {0x021B, 0x0225, 0x022F};
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static const vector<uint16_t> flags_ep4_v4 = {0x02BD, 0x02BE, 0x02BF, 0x02C0, 0x02C1};
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const vector<uint16_t>* flags_to_enable;
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switch (game->episode) {
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case Episode::EP1:
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flags_to_enable = is_v4(game->base_version) ? &flags_ep1_v4 : &flags_ep1_v123;
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break;
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case Episode::EP2:
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flags_to_enable = is_v4(game->base_version) ? &flags_ep2_v4 : &flags_ep2_v123;
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break;
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case Episode::EP4:
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flags_to_enable = &flags_ep1_v4;
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break;
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default:
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flags_to_enable = nullptr;
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}
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if (flags_to_enable) {
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for (uint16_t flag_num : *flags_to_enable) {
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game->quest_flag_values->set(game->difficulty, flag_num);
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if (game->quest_flags_known) {
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game->quest_flags_known->set(game->difficulty, flag_num);
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}
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}
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c->config.set_flag(Client::Flag::SHOULD_SEND_ARTIFICIAL_FLAG_STATE);
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}
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}
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game->switch_flags = make_unique<SwitchFlags>();
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return game;
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@@ -890,6 +890,7 @@ void ServerState::load_config_early() {
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this->allow_dc_pc_games = this->config_json->get_bool("AllowDCPCGames", true);
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this->allow_gc_xb_games = this->config_json->get_bool("AllowGCXBGames", true);
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this->enable_chat_commands = this->config_json->get_bool("EnableChatCommands", true);
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this->unlock_all_areas = this->config_json->get_bool("UnlockAllAreas", false);
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this->version_name_colors.reset();
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try {
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@@ -91,6 +91,7 @@ struct ServerState : public std::enable_shared_from_this<ServerState> {
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bool allow_dc_pc_games = true;
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bool allow_gc_xb_games = true;
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bool enable_chat_commands = true;
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bool unlock_all_areas = false;
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std::unique_ptr<std::array<uint32_t, NUM_NON_PATCH_VERSIONS>> version_name_colors;
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uint8_t allowed_drop_modes_v1_v2_normal = 0x1F;
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uint8_t allowed_drop_modes_v1_v2_battle = 0x07;
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@@ -957,6 +957,12 @@
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// available on the proxy server.
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"CheatModeBehavior": "OnByDefault",
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// Whether to unlock all areas by default in Ep1/2/4 games. If this is on,
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// the Ragol warp in Pioneer 2 will allow access to all base areas (Forest 1,
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// Cave 1, Mine 1, and Ruins 1 in Episode 1, for example) even if the player
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// who created the game does not yet have access to those areas.
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"UnlockAllAreas": false,
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// Whether to enable rare drop notifications by default. Players can toggle
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// this behavior for themselves with the $itemnotifs command.
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"RareNotificationsEnabledByDefaultV1V2": false,
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@@ -30,6 +30,7 @@
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"DefaultDropModeV4Battle": "SERVER_SHARED",
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"DefaultDropModeV4Challenge": "SERVER_SHARED",
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"CheatModeBehavior": "OnByDefault",
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"UnlockAllAreas": false,
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"RareNotificationsEnabledByDefault": false,
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"LocalAddress": "en0",
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