use ptext in ep3 player data format
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@@ -424,7 +424,7 @@ struct PSOPlayerDataGCEp3 { // For command 61
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ptext<char, 0xAC> info_board;
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ptext<char, 0xAC> info_board;
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parray<le_uint32_t, 0x1E> blocked_senders;
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parray<le_uint32_t, 0x1E> blocked_senders;
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le_uint32_t auto_reply_enabled;
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le_uint32_t auto_reply_enabled;
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char auto_reply[0xAC];
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ptext<char, 0xAC> auto_reply;
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Episode3::PlayerConfig ep3_config;
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Episode3::PlayerConfig ep3_config;
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} __attribute__((packed));
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} __attribute__((packed));
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