more ep3 notes in CommandFormats
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+3
-5
@@ -64,13 +64,13 @@ struct Ep3CardStats {
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} __attribute__((packed));
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struct Effect {
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uint8_t command;
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uint8_t command; // See name_for_effect_command in Episode3.cc for details
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ptext<char, 0x0F> expr; // May be blank if the command doesn't use it
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uint8_t when;
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uint8_t when; // See description_for_when in Episode3.cc for details
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ptext<char, 4> arg1;
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ptext<char, 4> arg2;
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ptext<char, 4> arg3;
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parray<uint8_t, 3> unknown_a3;
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parray<uint8_t, 3> unknown_a3; // Possibly completely unused
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bool is_empty() const;
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static std::string str_for_arg(const std::string& arg);
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@@ -207,8 +207,6 @@ struct Ep3MapList {
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be_uint32_t total_size; // Including header, entries, and strings
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struct Entry { // Should be 0x220 bytes in total
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// These 3 fields probably include the location ID (scenery to load) and the
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// music ID
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be_uint16_t map_x;
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be_uint16_t map_y;
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be_uint16_t scene_data2;
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