fix episode 1 enemy indexes

This commit is contained in:
Martin Michelsen
2023-03-03 22:57:44 -08:00
parent d5ececfa87
commit 3418afcc66
2 changed files with 99 additions and 128 deletions
+97 -128
View File
@@ -52,13 +52,14 @@ const BattleParamsIndex::Entry& BattleParamsIndex::get(
PSOEnemy::PSOEnemy(uint64_t id) : PSOEnemy(id, 0, 0, 0, "__missing__") { }
PSOEnemy::PSOEnemy(uint64_t id) : PSOEnemy(id, 0, 0, 0, 0, "__missing__") { }
PSOEnemy::PSOEnemy(
uint64_t id,
uint16_t source_type,
uint32_t experience,
uint32_t rt_index,
size_t num_clones,
const char* type_name)
: id(id),
source_type(source_type),
@@ -66,11 +67,12 @@ PSOEnemy::PSOEnemy(
last_hit(0),
experience(experience),
rt_index(rt_index),
num_clones(num_clones),
type_name(type_name) { }
string PSOEnemy::str() const {
return string_printf("[Enemy E-%" PRIX64 " \"%s\" source_type=%hX hit=%02hhX/%hu exp=%" PRIu32 " rt_index=%" PRIX32 "]",
this->id, this->type_name, this->source_type, this->hit_flags, this->last_hit, this->experience, this->rt_index);
return string_printf("[Enemy E-%" PRIX64 " \"%s\" source_type=%hX hit=%02hhX/%hu exp=%" PRIu32 " rt_index=%" PRIX32 " clones=%zu]",
this->id, this->type_name, this->source_type, this->hit_flags, this->last_hit, this->experience, this->rt_index, this->num_clones);
}
@@ -110,317 +112,284 @@ vector<PSOEnemy> parse_map(
}
};
auto get_battle_params = [&](uint8_t type) -> const BattleParamsIndex::Entry& {
return battle_params->get(is_solo, episode, difficulty, type);
auto create_enemy = [&](
const EnemyEntry& e,
ssize_t bp_index,
uint32_t rt_index,
const char* type_name) {
const BattleParamsIndex::Entry& bp_entry = battle_params->get(
is_solo, episode, difficulty, bp_index);
enemies.emplace_back(
next_enemy_id++,
e.base,
bp_entry.experience,
rt_index,
e.num_clones,
type_name);
};
for (size_t y = 0; y < entry_count; y++) {
const auto& e = map[y];
size_t num_clones = e.num_clones;
switch (e.base) {
case 0x40: // Hildebear and Hildetorr
enemies.emplace_back(next_enemy_id++, e.base,
get_battle_params(0x49 + (e.skin & 0x01)).experience,
0x01 + (e.skin & 0x01), "Hilde(bear|torr)");
create_enemy(e, 0x49 + (e.skin & 0x01), 0x01 + (e.skin & 0x01), "Hilde(bear|torr)");
break;
case 0x41: // Rappies
if (episode == 3) { // Del Rappy and Sand Rappy
if (alt_enemies) {
enemies.emplace_back(next_enemy_id++, e.base,
get_battle_params(0x17 + (e.skin & 0x01)).experience,
17 + (e.skin & 0x01), "(Del|Sand) Rappy");
create_enemy(e, 0x17 + (e.skin & 0x01), 17 + (e.skin & 0x01), "(Del|Sand) Rappy");
} else {
enemies.emplace_back(next_enemy_id++, e.base,
get_battle_params(0x05 + (e.skin & 0x01)).experience,
17 + (e.skin & 0x01), "(Del|Sand) Rappy");
create_enemy(e, 0x05 + (e.skin & 0x01), 17 + (e.skin & 0x01), "(Del|Sand) Rappy");
}
} else { // Rag Rappy and Al Rappy (Love for Episode II)
if (e.skin & 0x01) {
enemies.emplace_back(next_enemy_id++, e.base,
get_battle_params(0x18 + (e.skin & 0x01)).experience,
0xFF, "Rare Rappy"); // Don't know (yet) which rare Rappy it is
// TODO: Don't know (yet) which rare Rappy it is
create_enemy(e, 0x18 + (e.skin & 0x01), 0xFF, "Rare Rappy");
} else {
enemies.emplace_back(next_enemy_id++, e.base,
get_battle_params(0x18 + (e.skin & 0x01)).experience,
5, "Rag Rappy");
create_enemy(e, 0x18 + (e.skin & 0x01), 5, "Rag Rappy");
}
}
break;
case 0x42: // Monest + 30 Mothmants
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x01).experience, 4, "Monest");
create_enemy(e, 0x01, 4, "Monest");
for (size_t x = 0; x < 30; x++) {
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x00).experience, 3, "Mothmant");
create_enemy(e, 0x00, 3, "Mothmant");
}
break;
case 0x43: // Savage Wolf and Barbarous Wolf
enemies.emplace_back(next_enemy_id++, e.base,
get_battle_params(0x02 + ((e.reserved[10] & 0x800000) ? 1 : 0)).experience,
create_enemy(e, 0x02 + ((e.reserved[10] & 0x800000) ? 1 : 0),
7 + ((e.reserved[10] & 0x800000) ? 1 : 0), "(Savage|Barbarous) Wolf");
break;
case 0x44: // Booma family
enemies.emplace_back(next_enemy_id++, e.base,
get_battle_params(0x4B + (e.skin % 3)).experience,
9 + (e.skin % 3), "(|Go|Gigo)Booma");
create_enemy(e, 0x4B + (e.skin % 3), 9 + (e.skin % 3), "(|Go|Gigo)Booma");
break;
case 0x60: // Grass Assassin
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x4E).experience, 12, "Grass Assassin");
create_enemy(e, 0x4E, 12, "Grass Assassin");
break;
case 0x61: // Del Lily, Poison Lily, Nar Lily
if ((episode == 2) && (alt_enemies)) {
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x25).experience, 83, "Del Lily");
create_enemy(e, 0x25, 83, "Del Lily");
} else {
enemies.emplace_back(next_enemy_id++, e.base,
get_battle_params(0x04 + ((e.reserved[10] & 0x800000) ? 1 : 0)).experience,
create_enemy(e, 0x04 + ((e.reserved[10] & 0x800000) ? 1 : 0),
13 + ((e.reserved[10] & 0x800000) ? 1 : 0), "(Poison|Nar) Lily");
}
break;
case 0x62: // Nano Dragon
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x1A).experience, 15, "Nano Dragon");
create_enemy(e, 0x1A, 15, "Nano Dragon");
break;
case 0x63: // Shark family
enemies.emplace_back(next_enemy_id++, e.base,
get_battle_params(0x4F + (e.skin % 3)).experience,
16 + (e.skin % 3), "(Evil|Pal|Guil) Shark");
create_enemy(e, 0x4F + (e.skin % 3), 16 + (e.skin % 3), "(Evil|Pal|Guil) Shark");
break;
case 0x64: // Slime + 4 clones
enemies.emplace_back(next_enemy_id++, e.base,
get_battle_params(0x2F + ((e.reserved[10] & 0x800000) ? 0 : 1)).experience,
create_enemy(e, 0x2F + ((e.reserved[10] & 0x800000) ? 0 : 1),
19 + ((e.reserved[10] & 0x800000) ? 1 : 0), "Pof?uilly Slime");
for (size_t x = 0; x < 4; x++) {
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x30).experience, 19, "Pof?uilly Slime clone");
create_enemy(e, 0x30, 19, "Pof?uilly Slime clone");
}
break;
case 0x65: // Pan Arms, Migium, Hidoom
for (size_t x = 0; x < 3; x++) {
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x31 + x).experience, 21 + x, "(Pan Arms|Hidoom|Migium)");
create_enemy(e, 0x31 + x, 21 + x, "(Pan Arms|Hidoom|Migium)");
}
break;
case 0x80: // Dubchic and Gillchic
if (e.skin & 0x01) {
enemies.emplace_back(next_enemy_id++, e.base,
get_battle_params(0x1B + (e.skin & 0x01)).experience, 50, "(Dub|Gill)chic");
create_enemy(e, 0x1B + (e.skin & 0x01), 50, "(Dub|Gill)chic");
} else {
enemies.emplace_back(next_enemy_id++, e.base,
get_battle_params(0x1B + (e.skin & 0x01)).experience, 24, "(Dub|Gill)chic");
create_enemy(e, 0x1B + (e.skin & 0x01), 24, "(Dub|Gill)chic");
}
break;
case 0x81: // Garanz
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x1D).experience, 25, "Garanz");
create_enemy(e, 0x1D, 25, "Garanz");
break;
case 0x82: // Sinow Beat and Gold
if (e.reserved[10] & 0x800000) {
enemies.emplace_back(next_enemy_id++, e.base,
get_battle_params(0x13).experience,
26 + ((e.reserved[10] & 0x800000) ? 1 : 0), "Sinow (Beat|Gold)");
create_enemy(e, 0x13, 26 + ((e.reserved[10] & 0x800000) ? 1 : 0), "Sinow (Beat|Gold)");
} else {
enemies.emplace_back(next_enemy_id++, e.base,
get_battle_params(0x06).experience,
26 + ((e.reserved[10] & 0x800000) ? 1 : 0), "Sinow (Beat|Gold)");
create_enemy(e, 0x06, 26 + ((e.reserved[10] & 0x800000) ? 1 : 0), "Sinow (Beat|Gold)");
}
if (e.num_clones == 0) {
create_clones(4);
}
break;
case 0x83: // Canadine
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x07).experience, 28, "Canadine");
create_enemy(e, 0x07, 28, "Canadine");
break;
case 0x84: // Canadine Group
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x09).experience, 29, "Canune");
create_enemy(e, 0x09, 29, "Canune");
for (size_t x = 0; x < 8; x++) {
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x08).experience, 28, "Canadine");
create_enemy(e, 0x08, 28, "Canadine");
}
break;
case 0x85: // Dubwitch
enemies.emplace_back(next_enemy_id++, e.base, 0xFFFFFFFF, 0, 0, "__dubwitch__");
break;
case 0xA0: // Delsaber
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x52).experience, 30, "Delsaber");
create_enemy(e, 0x52, 30, "Delsaber");
break;
case 0xA1: // Chaos Sorcerer + 2 Bits
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x0A).experience, 31, "Chaos Sorcerer");
create_enemy(e, 0x0A, 31, "Chaos Sorcerer");
create_clones(2);
break;
case 0xA2: // Dark Gunner
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x1E).experience, 34, "Dark Gunner");
create_enemy(e, 0x1E, 34, "Dark Gunner");
break;
case 0xA4: // Chaos Bringer
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x0D).experience, 36, "Chaos Bringer");
create_enemy(e, 0x0D, 36, "Chaos Bringer");
break;
case 0xA5: // Dark Belra
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x0E).experience, 37, "Dark Belra");
create_enemy(e, 0x0E, 37, "Dark Belra");
break;
case 0xA6: // Dimenian family
enemies.emplace_back(next_enemy_id++, e.base,
get_battle_params(0x53 + (e.skin % 3)).experience, 41 + (e.skin % 3), "(|La|So) Dimenian");
create_enemy(e, 0x53 + (e.skin % 3), 41 + (e.skin % 3), "(|La|So) Dimenian");
break;
case 0xA7: // Bulclaw + 4 claws
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x1F).experience, 40, "Bulclaw");
create_enemy(e, 0x1F, 40, "Bulclaw");
for (size_t x = 0; x < 4; x++) {
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x20).experience, 38, "Claw");
create_enemy(e, 0x20, 38, "Claw");
}
break;
case 0xA8: // Claw
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x20).experience, 38, "Claw");
create_enemy(e, 0x20, 38, "Claw");
break;
case 0xC0: // Dragon or Gal Gryphon
if (episode == 1) {
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x12).experience, 44, "Dragon");
create_enemy(e, 0x12, 44, "Dragon");
} else if (episode == 2) {
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x1E).experience, 77, "Gal Gryphon");
create_enemy(e, 0x1E, 77, "Gal Gryphon");
}
break;
case 0xC1: // De Rol Le
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x0F).experience, 45, "De Rol Le");
create_enemy(e, 0x0F, 45, "De Rol Le");
break;
case 0xC2: // Vol Opt form 1
enemies.emplace_back(next_enemy_id++, e.base, 0xFFFFFFFF, 0, 0, "__vol_opt_1__");
break;
case 0xC5: // Vol Opt form 2
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x25).experience, 46, "Vol Opt");
create_enemy(e, 0x25, 46, "Vol Opt");
break;
case 0xC8: // Dark Falz + 510 Helpers
case 0xC8: // Dark Falz + 510 Darvants
if (difficulty) {
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x38).experience, 47, "Dark Falz 3"); // Final form
create_enemy(e, 0x38, 47, "Dark Falz 3"); // Final form
} else {
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x37).experience, 47, "Dark Falz 2"); // Second form
create_enemy(e, 0x37, 47, "Dark Falz 2"); // Second form
}
for (size_t x = 0; x < 510; x++) {
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x35).experience, 0, "Darvant");
create_enemy(e, 0x35, 0, "Darvant");
}
break;
case 0xCA: // Olga Flow
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x2C).experience, 78, "Olga Flow");
create_enemy(e, 0x2C, 78, "Olga Flow");
create_clones(0x200);
break;
case 0xCB: // Barba Ray
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x0F).experience, 73, "Barba Ray");
create_enemy(e, 0x0F, 73, "Barba Ray");
create_clones(0x2F);
break;
case 0xCC: // Gol Dragon
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x12).experience, 76, "Gol Dragon");
create_enemy(e, 0x12, 76, "Gol Dragon");
create_clones(5);
break;
case 0xD4: // Sinows Berill & Spigell
enemies.emplace_back(next_enemy_id++, e.base,
get_battle_params((e.reserved[10] & 0x800000) ? 0x13 : 0x06).experience,
create_enemy(e, (e.reserved[10] & 0x800000) ? 0x13 : 0x06,
62 + ((e.reserved[10] & 0x800000) ? 1 : 0), "Sinow (Berrill|Spigell)");
create_clones(4);
break;
case 0xD5: // Merillia & Meriltas
enemies.emplace_back(next_enemy_id++, e.base,
get_battle_params(0x4B + (e.skin & 0x01)).experience,
52 + (e.skin & 0x01), "Meril(lia|tas)");
create_enemy(e, 0x4B + (e.skin & 0x01), 52 + (e.skin & 0x01), "Meril(lia|tas)");
break;
case 0xD6: // Mericus, Merikle, & Mericarol
if (e.skin) {
enemies.emplace_back(next_enemy_id++, e.base,
get_battle_params(0x44 + (e.skin % 3)).experience, 56 + (e.skin % 3), "Meri(cus|kle|carol)");
create_enemy(e, 0x44 + (e.skin % 3), 56 + (e.skin % 3), "Meri(cus|kle|carol)");
} else {
enemies.emplace_back(next_enemy_id++, e.base,
get_battle_params(0x3A).experience, 56 + (e.skin % 3), "Meri(cus|kle|carol)");
create_enemy(e, 0x3A, 56 + (e.skin % 3), "Meri(cus|kle|carol)");
}
break;
case 0xD7: // Ul Gibbon and Zol Gibbon
enemies.emplace_back(next_enemy_id++, e.base,
get_battle_params(0x3B + (e.skin & 0x01)).experience,
59 + (e.skin & 0x01), "(Ul|Zol) Gibbon");
create_enemy(e, 0x3B + (e.skin & 0x01), 59 + (e.skin & 0x01), "(Ul|Zol) Gibbon");
break;
case 0xD8: // Gibbles
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x3D).experience, 61, "Gibbles");
create_enemy(e, 0x3D, 61, "Gibbles");
break;
case 0xD9: // Gee
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x07).experience, 54, "Gee");
create_enemy(e, 0x07, 54, "Gee");
break;
case 0xDA: // Gi Gue
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x1A).experience, 55, "Gi Gue");
create_enemy(e, 0x1A, 55, "Gi Gue");
break;
case 0xDB: // Deldepth
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x30).experience, 71, "Deldepth");
create_enemy(e, 0x30, 71, "Deldepth");
break;
case 0xDC: // Delbiter
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x0D).experience, 72, "Delbiter");
create_enemy(e, 0x0D, 72, "Delbiter");
break;
case 0xDD: // Dolmolm and Dolmdarl
enemies.emplace_back(next_enemy_id++, e.base,
get_battle_params(0x4F + (e.skin & 0x01)).experience,
64 + (e.skin & 0x01), "Dolm(olm|darl)");
create_enemy(e, 0x4F + (e.skin & 0x01), 64 + (e.skin & 0x01), "Dolm(olm|darl)");
break;
case 0xDE: // Morfos
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x40).experience, 66, "Morfos");
create_enemy(e, 0x40, 66, "Morfos");
break;
case 0xDF: // Recobox & Recons
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x41).experience, 67, "Recobox");
create_enemy(e, 0x41, 67, "Recobox");
for (size_t x = 0; x < e.num_clones; x++) {
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x42).experience, 68, "Recon");
create_enemy(e, 0x42, 68, "Recon");
}
break;
case 0xE0: // Epsilon, Sinow Zoa and Zele
if ((episode == 2) && (alt_enemies)) {
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x23).experience, 84, "Epsilon");
create_enemy(e, 0x23, 84, "Epsilon");
create_clones(4);
} else {
enemies.emplace_back(next_enemy_id++, e.base,
get_battle_params(0x43 + (e.skin & 0x01)).experience,
69 + (e.skin & 0x01), "Sinow Z(oa|ele)");
create_enemy(e, 0x43 + (e.skin & 0x01), 69 + (e.skin & 0x01), "Sinow Z(oa|ele)");
}
break;
case 0xE1: // Ill Gill
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x26).experience, 82, "Ill Gill");
create_enemy(e, 0x26, 82, "Ill Gill");
break;
case 0x0110: // Astark
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x09).experience, 1, "Astark");
create_enemy(e, 0x09, 1, "Astark");
break;
case 0x0111: // Satellite Lizard and Yowie
enemies.emplace_back(next_enemy_id++, e.base,
get_battle_params(0x0D + ((e.reserved[10] & 0x800000) ? 1 : 0) + (alt_enemies ? 0x10 : 0)).experience,
create_enemy(e, 0x0D + ((e.reserved[10] & 0x800000) ? 1 : 0) + (alt_enemies ? 0x10 : 0),
2 + ((e.reserved[10] & 0x800000) ? 0 : 1), "(Satellite Lizard|Yowie)");
break;
case 0x0112: // Merissa A/AA
enemies.emplace_back(next_enemy_id++, e.base,
get_battle_params(0x19 + (e.skin & 0x01)).experience,
4 + (e.skin & 0x01), "Merissa AA?");
create_enemy(e, 0x19 + (e.skin & 0x01), 4 + (e.skin & 0x01), "Merissa AA?");
break;
case 0x0113: // Girtablulu
enemies.emplace_back(next_enemy_id++, e.base, get_battle_params(0x1F).experience, 6, "Girtablulu");
create_enemy(e, 0x1F, 6, "Girtablulu");
break;
case 0x0114: // Zu and Pazuzu
enemies.emplace_back(next_enemy_id++, e.base,
get_battle_params(0x0B + (e.skin & 0x01) + (alt_enemies ? 0x14: 0x00)).experience,
create_enemy(e, 0x0B + (e.skin & 0x01) + (alt_enemies ? 0x14: 0x00),
7 + (e.skin & 0x01), "(Pazu)?zu");
break;
case 0x0115: // Boota family
if (e.skin & 2) {
enemies.emplace_back(next_enemy_id++, e.base,
get_battle_params(0x03).experience, 9 + (e.skin % 3), "(|Ba|Ze) Boota");
create_enemy(e, 0x03, 9 + (e.skin % 3), "(|Ba|Ze) Boota");
} else {
enemies.emplace_back(next_enemy_id++, e.base,
get_battle_params(0x00 + (e.skin % 3)).experience,
9 + (e.skin % 3), "(|Ba|Ze) Boota");
create_enemy(e, 0x00 + (e.skin % 3), 9 + (e.skin % 3), "(|Ba|Ze) Boota");
}
break;
case 0x0116: // Dorphon and Eclair
enemies.emplace_back(next_enemy_id++, e.base,
get_battle_params(0x0F + (e.skin & 0x01)).experience,
12 + (e.skin & 0x01), "Dorphon (Eclair)?");
create_enemy(e, 0x0F + (e.skin & 0x01), 12 + (e.skin & 0x01), "Dorphon( Eclair)?");
break;
case 0x0117: // Goran family
enemies.emplace_back(next_enemy_id++, e.base,
get_battle_params(0x11 + (e.skin % 3)).experience,
(e.skin & 2) ? 15 : ((e.skin & 1) ? 16 : 14), "Goran...");
create_enemy(e, 0x11 + (e.skin % 3), (e.skin & 2) ? 15 : ((e.skin & 1) ? 16 : 14), "(Pyro )?Goran( Detonator)?");
break;
case 0x0119: // Saint Million, Shambertin, Kondrieu
enemies.emplace_back(next_enemy_id++, e.base,
get_battle_params(0x22).experience,
case 0x0119: // Saint-Million, Shambertin, Kondrieu
create_enemy(e, 0x22,
(e.reserved[10] & 0x800000) ? 21 : (19 + (e.skin & 0x01)),
"(Saint-Million|Shambertin|Kondrieu)");
break;
default:
enemies.emplace_back(next_enemy_id++, e.base, 0xFFFFFFFF, 0, "__unknown__");
enemies.emplace_back(next_enemy_id++, e.base, 0xFFFFFFFF, 0, 0, "__unknown__");
static_game_data_log.warning(
"(Entry %zu, offset %zX in file) Unknown enemy type %08" PRIX32 " %08" PRIX32,
y, y * sizeof(EnemyEntry), e.base, e.skin);
break;
}
create_clones(num_clones);
create_clones(e.num_clones);
}
return enemies;
+2
View File
@@ -62,6 +62,7 @@ struct PSOEnemy {
uint8_t last_hit;
uint32_t experience;
uint32_t rt_index;
size_t num_clones;
const char* type_name;
explicit PSOEnemy(uint64_t id);
@@ -70,6 +71,7 @@ struct PSOEnemy {
uint16_t source_type,
uint32_t experience,
uint32_t rt_index,
size_t num_clones,
const char* type_name);
std::string str() const;