split allowed drop modes for different game modes
This commit is contained in:
+35
-16
@@ -3950,14 +3950,30 @@ shared_ptr<Lobby> create_game_generic(
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case Version::DC_V1:
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case Version::DC_V2:
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case Version::PC_V2:
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game->set_drop_mode(s->default_drop_mode_v1_v2);
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game->allowed_drop_modes = s->allowed_drop_modes_v1_v2;
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if (game->mode == GameMode::BATTLE) {
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game->set_drop_mode(s->default_drop_mode_v1_v2_battle);
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game->allowed_drop_modes = s->allowed_drop_modes_v1_v2_battle;
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} else if (game->mode == GameMode::CHALLENGE) {
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game->set_drop_mode(s->default_drop_mode_v1_v2_challenge);
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game->allowed_drop_modes = s->allowed_drop_modes_v1_v2_challenge;
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} else {
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game->set_drop_mode(s->default_drop_mode_v1_v2_normal);
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game->allowed_drop_modes = s->allowed_drop_modes_v1_v2_normal;
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}
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break;
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case Version::GC_NTE:
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case Version::GC_V3:
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case Version::XB_V3:
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game->set_drop_mode(s->default_drop_mode_v3);
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game->allowed_drop_modes = s->allowed_drop_modes_v3;
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if (game->mode == GameMode::BATTLE) {
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game->set_drop_mode(s->default_drop_mode_v3_battle);
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game->allowed_drop_modes = s->allowed_drop_modes_v3_battle;
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} else if (game->mode == GameMode::CHALLENGE) {
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game->set_drop_mode(s->default_drop_mode_v3_challenge);
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game->allowed_drop_modes = s->allowed_drop_modes_v3_challenge;
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} else {
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game->set_drop_mode(s->default_drop_mode_v3_normal);
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game->allowed_drop_modes = s->allowed_drop_modes_v3_normal;
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}
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break;
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case Version::GC_EP3_TRIAL_EDITION:
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case Version::GC_EP3:
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@@ -3965,24 +3981,27 @@ shared_ptr<Lobby> create_game_generic(
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game->allowed_drop_modes = (1 << static_cast<size_t>(game->drop_mode));
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break;
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case Version::BB_V4:
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// Disallow CLIENT mode on BB
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if (s->default_drop_mode_v4 == Lobby::DropMode::CLIENT) {
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// If the default is CLIENT (somehow), force it to be SERVER_SHARED
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game->set_drop_mode(Lobby::DropMode::SERVER_SHARED);
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game->allowed_drop_modes |= (1 << static_cast<size_t>(game->drop_mode));
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if (game->mode == GameMode::BATTLE) {
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game->set_drop_mode(s->default_drop_mode_v4_battle);
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game->allowed_drop_modes = s->allowed_drop_modes_v4_battle;
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} else if (game->mode == GameMode::CHALLENGE) {
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game->set_drop_mode(s->default_drop_mode_v4_challenge);
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game->allowed_drop_modes = s->allowed_drop_modes_v4_challenge;
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} else {
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game->set_drop_mode(s->default_drop_mode_v4);
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game->allowed_drop_modes = s->allowed_drop_modes_v4 & ~(1 << static_cast<size_t>(Lobby::DropMode::CLIENT));
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game->set_drop_mode(s->default_drop_mode_v4_normal);
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game->allowed_drop_modes = s->allowed_drop_modes_v4_normal;
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}
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// Disallow CLIENT mode on BB
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if (game->drop_mode == Lobby::DropMode::CLIENT) {
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throw logic_error("CLIENT mode not allowed on BB");
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}
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if (game->allowed_drop_modes & (1 << static_cast<size_t>(Lobby::DropMode::CLIENT))) {
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throw logic_error("CLIENT mode not allowed on BB");
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}
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break;
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default:
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throw logic_error("invalid quest script version");
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}
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// Only allow DISABLED in Normal; use the default in Battle/Challenge/Solo
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if ((game->drop_mode == Lobby::DropMode::DISABLED) && (mode != GameMode::NORMAL)) {
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game->set_drop_mode((game->base_version == Version::BB_V4) ? Lobby::DropMode::SERVER_SHARED : Lobby::DropMode::CLIENT);
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game->allowed_drop_modes |= (1 << static_cast<size_t>(game->drop_mode));
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}
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game->event = Lobby::game_event_for_lobby_event(current_lobby->event);
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game->block = 0xFF;
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+41
-14
@@ -26,12 +26,24 @@ ServerState::ServerState(shared_ptr<struct event_base> base, const string& confi
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allow_unregistered_users(false),
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allow_dc_pc_games(false),
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allow_gc_xb_games(true),
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allowed_drop_modes_v1_v2(0xFF),
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allowed_drop_modes_v3(0xFF),
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allowed_drop_modes_v4(0xFD), // CLIENT not allowed
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default_drop_mode_v1_v2(Lobby::DropMode::CLIENT),
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default_drop_mode_v3(Lobby::DropMode::CLIENT),
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default_drop_mode_v4(Lobby::DropMode::SERVER_SHARED),
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allowed_drop_modes_v1_v2_normal(0x1F),
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allowed_drop_modes_v1_v2_battle(0x07),
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allowed_drop_modes_v1_v2_challenge(0x07),
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allowed_drop_modes_v3_normal(0x1F),
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allowed_drop_modes_v3_battle(0x07),
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allowed_drop_modes_v3_challenge(0x07),
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allowed_drop_modes_v4_normal(0x1D), // CLIENT not allowed
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allowed_drop_modes_v4_battle(0x05),
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allowed_drop_modes_v4_challenge(0x05),
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default_drop_mode_v1_v2_normal(Lobby::DropMode::CLIENT),
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default_drop_mode_v1_v2_battle(Lobby::DropMode::CLIENT),
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default_drop_mode_v1_v2_challenge(Lobby::DropMode::CLIENT),
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default_drop_mode_v3_normal(Lobby::DropMode::CLIENT),
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default_drop_mode_v3_battle(Lobby::DropMode::CLIENT),
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default_drop_mode_v3_challenge(Lobby::DropMode::CLIENT),
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default_drop_mode_v4_normal(Lobby::DropMode::SERVER_SHARED),
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default_drop_mode_v4_battle(Lobby::DropMode::SERVER_SHARED),
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default_drop_mode_v4_challenge(Lobby::DropMode::SERVER_SHARED),
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persistent_game_idle_timeout_usecs(0),
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ep3_send_function_call_enabled(false),
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catch_handler_exceptions(true),
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@@ -631,16 +643,31 @@ void ServerState::parse_config(const JSON& json, bool is_reload) {
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this->ip_stack_debug = json.get_bool("IPStackDebug", this->ip_stack_debug);
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this->allow_unregistered_users = json.get_bool("AllowUnregisteredUsers", this->allow_unregistered_users);
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this->allowed_drop_modes_v1_v2 = json.get_int("AllowedDropModesV1V2", this->allowed_drop_modes_v1_v2);
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this->allowed_drop_modes_v3 = json.get_int("AllowedDropModesV3", this->allowed_drop_modes_v3);
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this->allowed_drop_modes_v4 = json.get_int("AllowedDropModesV4", this->allowed_drop_modes_v4);
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this->default_drop_mode_v1_v2 = json.get_enum("DefaultDropModeV1V2", this->default_drop_mode_v1_v2);
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this->default_drop_mode_v3 = json.get_enum("DefaultDropModeV3", this->default_drop_mode_v3);
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this->default_drop_mode_v4 = json.get_enum("DefaultDropModeV4", this->default_drop_mode_v4);
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if (this->default_drop_mode_v4 == Lobby::DropMode::CLIENT) {
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this->allowed_drop_modes_v1_v2_normal = json.get_int("AllowedDropModesV1V2Normal", this->allowed_drop_modes_v1_v2_normal);
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this->allowed_drop_modes_v1_v2_battle = json.get_int("AllowedDropModesV1V2Battle", this->allowed_drop_modes_v1_v2_battle);
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this->allowed_drop_modes_v1_v2_challenge = json.get_int("AllowedDropModesV1V2Challenge", this->allowed_drop_modes_v1_v2_challenge);
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this->allowed_drop_modes_v3_normal = json.get_int("AllowedDropModesV3Normal", this->allowed_drop_modes_v3_normal);
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this->allowed_drop_modes_v3_battle = json.get_int("AllowedDropModesV3Battle", this->allowed_drop_modes_v3_battle);
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this->allowed_drop_modes_v3_challenge = json.get_int("AllowedDropModesV3Challenge", this->allowed_drop_modes_v3_challenge);
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this->allowed_drop_modes_v4_normal = json.get_int("AllowedDropModesV4Normal", this->allowed_drop_modes_v4_normal);
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this->allowed_drop_modes_v4_battle = json.get_int("AllowedDropModesV4Battle", this->allowed_drop_modes_v4_battle);
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this->allowed_drop_modes_v4_challenge = json.get_int("AllowedDropModesV4Challenge", this->allowed_drop_modes_v4_challenge);
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this->default_drop_mode_v1_v2_normal = json.get_enum("DefaultDropModeV1V2Normal", this->default_drop_mode_v1_v2_normal);
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this->default_drop_mode_v1_v2_battle = json.get_enum("DefaultDropModeV1V2Battle", this->default_drop_mode_v1_v2_battle);
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this->default_drop_mode_v1_v2_challenge = json.get_enum("DefaultDropModeV1V2Challenge", this->default_drop_mode_v1_v2_challenge);
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this->default_drop_mode_v3_normal = json.get_enum("DefaultDropModeV3Normal", this->default_drop_mode_v3_normal);
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this->default_drop_mode_v3_battle = json.get_enum("DefaultDropModeV3Battle", this->default_drop_mode_v3_battle);
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this->default_drop_mode_v3_challenge = json.get_enum("DefaultDropModeV3Challenge", this->default_drop_mode_v3_challenge);
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this->default_drop_mode_v4_normal = json.get_enum("DefaultDropModeV4Normal", this->default_drop_mode_v4_normal);
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this->default_drop_mode_v4_battle = json.get_enum("DefaultDropModeV4Battle", this->default_drop_mode_v4_battle);
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this->default_drop_mode_v4_challenge = json.get_enum("DefaultDropModeV4Challenge", this->default_drop_mode_v4_challenge);
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if ((this->default_drop_mode_v4_normal == Lobby::DropMode::CLIENT) ||
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(this->default_drop_mode_v4_battle == Lobby::DropMode::CLIENT) ||
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(this->default_drop_mode_v4_challenge == Lobby::DropMode::CLIENT)) {
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throw runtime_error("default V4 drop mode cannot be CLIENT");
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}
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if (this->allowed_drop_modes_v4 & (1 << static_cast<size_t>(Lobby::DropMode::CLIENT))) {
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if ((this->allowed_drop_modes_v4_normal & (1 << static_cast<size_t>(Lobby::DropMode::CLIENT))) ||
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(this->allowed_drop_modes_v4_battle & (1 << static_cast<size_t>(Lobby::DropMode::CLIENT))) || (this->allowed_drop_modes_v4_challenge & (1 << static_cast<size_t>(Lobby::DropMode::CLIENT)))) {
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throw runtime_error("CLIENT drop mode cannot be allowed in V4");
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}
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this->persistent_game_idle_timeout_usecs = json.get_int("PersistentGameIdleTimeout", this->persistent_game_idle_timeout_usecs);
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+18
-6
@@ -75,12 +75,24 @@ struct ServerState : public std::enable_shared_from_this<ServerState> {
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bool allow_unregistered_users;
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bool allow_dc_pc_games;
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bool allow_gc_xb_games;
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uint8_t allowed_drop_modes_v1_v2;
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uint8_t allowed_drop_modes_v3;
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uint8_t allowed_drop_modes_v4;
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Lobby::DropMode default_drop_mode_v1_v2;
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Lobby::DropMode default_drop_mode_v3;
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Lobby::DropMode default_drop_mode_v4;
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uint8_t allowed_drop_modes_v1_v2_normal;
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uint8_t allowed_drop_modes_v1_v2_battle;
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uint8_t allowed_drop_modes_v1_v2_challenge;
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uint8_t allowed_drop_modes_v3_normal;
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uint8_t allowed_drop_modes_v3_battle;
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uint8_t allowed_drop_modes_v3_challenge;
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uint8_t allowed_drop_modes_v4_normal;
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uint8_t allowed_drop_modes_v4_battle;
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uint8_t allowed_drop_modes_v4_challenge;
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Lobby::DropMode default_drop_mode_v1_v2_normal;
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Lobby::DropMode default_drop_mode_v1_v2_battle;
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Lobby::DropMode default_drop_mode_v1_v2_challenge;
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Lobby::DropMode default_drop_mode_v3_normal;
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Lobby::DropMode default_drop_mode_v3_battle;
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Lobby::DropMode default_drop_mode_v3_challenge;
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Lobby::DropMode default_drop_mode_v4_normal;
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Lobby::DropMode default_drop_mode_v4_battle;
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Lobby::DropMode default_drop_mode_v4_challenge;
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uint64_t persistent_game_idle_timeout_usecs;
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bool ep3_send_function_call_enabled;
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bool catch_handler_exceptions;
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@@ -721,12 +721,24 @@
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// SERVER_PRIVATE = 0x08
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// SERVER_DUPLICATE = 0x10
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// See README.md for more information on drop modes and item tables.
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"AllowedDropModesV1V2": 0x1F, // DCv1, DCv2, and PCv2
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"AllowedDropModesV3": 0x1F, // GC and Xbox
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"AllowedDropModesV4": 0x1D, // BB; CLIENT not allowed
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"DefaultDropModeV1V2": "CLIENT", // DCv1, DCv2, and PCv2
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"DefaultDropModeV3": "CLIENT", // GC and Xbox
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"DefaultDropModeV4": "SERVER_SHARED", // BB
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"AllowedDropModesV1V2Normal": 0x1F, // All modes
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"AllowedDropModesV1V2Battle": 0x07, // SERVER_PRIVATE and SERVER_DUPLICATE not allowed
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"AllowedDropModesV1V2Challenge": 0x07, // SERVER_PRIVATE and SERVER_DUPLICATE not allowed
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"AllowedDropModesV3Normal": 0x1F, // All modes allowed
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"AllowedDropModesV3Battle": 0x07, // SERVER_PRIVATE and SERVER_DUPLICATE not allowed
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"AllowedDropModesV3Challenge": 0x07, // SERVER_PRIVATE and SERVER_DUPLICATE not allowed
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"AllowedDropModesV4Normal": 0x1D, // CLIENT not allowed
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"AllowedDropModesV4Challenge": 0x05, // CLIENT, SERVER_PRIVATE, and SERVER_DUPLICATE not allowed
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"AllowedDropModesV4Battle": 0x05, // CLIENT, SERVER_PRIVATE, and SERVER_DUPLICATE not allowed
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"DefaultDropModeV1V2Normal": "CLIENT",
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"DefaultDropModeV1V2Battle": "CLIENT",
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"DefaultDropModeV1V2Challenge": "CLIENT",
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"DefaultDropModeV3Normal": "CLIENT",
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"DefaultDropModeV3Battle": "CLIENT",
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"DefaultDropModeV3Challenge": "CLIENT",
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"DefaultDropModeV4Normal": "SERVER_SHARED",
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"DefaultDropModeV4Battle": "SERVER_SHARED",
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"DefaultDropModeV4Challenge": "SERVER_SHARED",
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// Rare enemy rates for BB games. The default rates specified here match the
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// original rates on the official servers. There is a hard limit of 16 rare
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+19
-6
@@ -11,12 +11,25 @@
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"CatchHandlerExceptions": false,
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"PersistentGameIdleTimeout": 1800000000,
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"AllowedDropModesV1V2": 0x1F,
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"AllowedDropModesV3": 0x1F,
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"AllowedDropModesV4": 0x1D,
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"DefaultDropModeV1V2": "CLIENT",
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"DefaultDropModeV3": "CLIENT",
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"DefaultDropModeV4": "SERVER_SHARED",
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"AllowedDropModesV1V2Normal": 0x1F,
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"AllowedDropModesV1V2Battle": 0x07,
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"AllowedDropModesV1V2Challenge": 0x07,
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"AllowedDropModesV3Normal": 0x1F,
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"AllowedDropModesV3Battle": 0x07,
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"AllowedDropModesV3Challenge": 0x07,
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"AllowedDropModesV4Normal": 0x1D,
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"AllowedDropModesV4Challenge": 0x05,
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"AllowedDropModesV4Battle": 0x05,
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"DefaultDropModeV1V2Normal": "CLIENT",
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"DefaultDropModeV1V2Battle": "CLIENT",
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"DefaultDropModeV1V2Challenge": "CLIENT",
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"DefaultDropModeV3Normal": "CLIENT",
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"DefaultDropModeV3Battle": "CLIENT",
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"DefaultDropModeV3Challenge": "CLIENT",
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"DefaultDropModeV4Normal": "SERVER_SHARED",
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"DefaultDropModeV4Battle": "SERVER_SHARED",
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"DefaultDropModeV4Challenge": "SERVER_SHARED",
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"LocalAddress": "en0",
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"ExternalAddress": "en0",
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