split allowed drop modes for different game modes

This commit is contained in:
Martin Michelsen
2023-12-16 12:00:29 -08:00
parent 81af488e26
commit 367c4e77c1
5 changed files with 131 additions and 48 deletions
+35 -16
View File
@@ -3950,14 +3950,30 @@ shared_ptr<Lobby> create_game_generic(
case Version::DC_V1:
case Version::DC_V2:
case Version::PC_V2:
game->set_drop_mode(s->default_drop_mode_v1_v2);
game->allowed_drop_modes = s->allowed_drop_modes_v1_v2;
if (game->mode == GameMode::BATTLE) {
game->set_drop_mode(s->default_drop_mode_v1_v2_battle);
game->allowed_drop_modes = s->allowed_drop_modes_v1_v2_battle;
} else if (game->mode == GameMode::CHALLENGE) {
game->set_drop_mode(s->default_drop_mode_v1_v2_challenge);
game->allowed_drop_modes = s->allowed_drop_modes_v1_v2_challenge;
} else {
game->set_drop_mode(s->default_drop_mode_v1_v2_normal);
game->allowed_drop_modes = s->allowed_drop_modes_v1_v2_normal;
}
break;
case Version::GC_NTE:
case Version::GC_V3:
case Version::XB_V3:
game->set_drop_mode(s->default_drop_mode_v3);
game->allowed_drop_modes = s->allowed_drop_modes_v3;
if (game->mode == GameMode::BATTLE) {
game->set_drop_mode(s->default_drop_mode_v3_battle);
game->allowed_drop_modes = s->allowed_drop_modes_v3_battle;
} else if (game->mode == GameMode::CHALLENGE) {
game->set_drop_mode(s->default_drop_mode_v3_challenge);
game->allowed_drop_modes = s->allowed_drop_modes_v3_challenge;
} else {
game->set_drop_mode(s->default_drop_mode_v3_normal);
game->allowed_drop_modes = s->allowed_drop_modes_v3_normal;
}
break;
case Version::GC_EP3_TRIAL_EDITION:
case Version::GC_EP3:
@@ -3965,24 +3981,27 @@ shared_ptr<Lobby> create_game_generic(
game->allowed_drop_modes = (1 << static_cast<size_t>(game->drop_mode));
break;
case Version::BB_V4:
// Disallow CLIENT mode on BB
if (s->default_drop_mode_v4 == Lobby::DropMode::CLIENT) {
// If the default is CLIENT (somehow), force it to be SERVER_SHARED
game->set_drop_mode(Lobby::DropMode::SERVER_SHARED);
game->allowed_drop_modes |= (1 << static_cast<size_t>(game->drop_mode));
if (game->mode == GameMode::BATTLE) {
game->set_drop_mode(s->default_drop_mode_v4_battle);
game->allowed_drop_modes = s->allowed_drop_modes_v4_battle;
} else if (game->mode == GameMode::CHALLENGE) {
game->set_drop_mode(s->default_drop_mode_v4_challenge);
game->allowed_drop_modes = s->allowed_drop_modes_v4_challenge;
} else {
game->set_drop_mode(s->default_drop_mode_v4);
game->allowed_drop_modes = s->allowed_drop_modes_v4 & ~(1 << static_cast<size_t>(Lobby::DropMode::CLIENT));
game->set_drop_mode(s->default_drop_mode_v4_normal);
game->allowed_drop_modes = s->allowed_drop_modes_v4_normal;
}
// Disallow CLIENT mode on BB
if (game->drop_mode == Lobby::DropMode::CLIENT) {
throw logic_error("CLIENT mode not allowed on BB");
}
if (game->allowed_drop_modes & (1 << static_cast<size_t>(Lobby::DropMode::CLIENT))) {
throw logic_error("CLIENT mode not allowed on BB");
}
break;
default:
throw logic_error("invalid quest script version");
}
// Only allow DISABLED in Normal; use the default in Battle/Challenge/Solo
if ((game->drop_mode == Lobby::DropMode::DISABLED) && (mode != GameMode::NORMAL)) {
game->set_drop_mode((game->base_version == Version::BB_V4) ? Lobby::DropMode::SERVER_SHARED : Lobby::DropMode::CLIENT);
game->allowed_drop_modes |= (1 << static_cast<size_t>(game->drop_mode));
}
game->event = Lobby::game_event_for_lobby_event(current_lobby->event);
game->block = 0xFF;