fix some struct notes

This commit is contained in:
Martin Michelsen
2023-09-20 18:27:43 -07:00
parent de110a1c88
commit 3682c082ea
5 changed files with 8 additions and 8 deletions
+1
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@@ -22,6 +22,7 @@
- Send 6xB4x4C, etc. commands when joining a spectator team - maybe this makes it load faster?
- Figure out why spectators crash during replays sometimes
- Spectator teams sometimes stop receiving commands during live battles?
- It may be possible to send spectators back to the waiting room after a non-tournament battle by sending 6xB4x05 with environment 0x19, then 6xB4x3B again; try this
## PSOBB
+2 -2
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@@ -6224,8 +6224,8 @@ struct G_Unknown_GC_Ep3_6xB3x3A_CAx3A {
// battle. A 6xB4x05 and 6xB6x41 command shouldhave been sent before this, to
// set the map state that should appear for the new spectator.
struct G_LoadCurrentEnvironment_GC_Ep3_6xB4x05 {
G_CardBattleCommandHeader header = {0xB4, sizeof(G_LoadCurrentEnvironment_GC_Ep3_6xB4x05) / 4, 0, 0x3B, 0, 0, 0};
struct G_LoadCurrentEnvironment_GC_Ep3_6xB4x3B {
G_CardBattleCommandHeader header = {0xB4, sizeof(G_LoadCurrentEnvironment_GC_Ep3_6xB4x3B) / 4, 0, 0x3B, 0, 0, 0};
parray<uint8_t, 4> unused;
} __packed__;
+4 -5
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@@ -995,7 +995,7 @@ struct MapDefinition { // .mnmd format; also the format of (decompressed) quests
// camera zones are evaluated continuously during the battle, and the camera
// will move to focus on the part of the field where the SCs/FCs are. (Or,
// more accurately, where the corresponding entry in camera_zone_specs says
// to focus.) camera_zone_maps is indexed as [team_id][camera_zone_num][x][y];
// to focus.) camera_zone_maps is indexed as [team_id][camera_zone_num][y][x];
// camera_zone_specs is indexed as [team_id][camera_zone_num]. Unused entries
// (beyond num_camera_zones) in both arrays should be filled with FF bytes.
/* 0118 */ parray<parray<parray<parray<uint8_t, 0x10>, 0x10>, 10>, 2> camera_zone_maps;
@@ -1099,9 +1099,8 @@ struct MapDefinition { // .mnmd format; also the format of (decompressed) quests
// this map. Unused entries should be set to FFFF.
/* 59B0 */ parray<be_uint16_t, 0x10> reward_card_ids;
// These fields appear to be used for the purpose of determining which cards
// to drop after the battle is complete. If either is negative, the player's
// actual CLv is used instead.
// These fields are used when determining which cards to drop after the battle
// is complete. If either is negative, the player's CLv is used instead.
/* 59D0 */ be_int32_t win_level_override;
/* 59D4 */ be_int32_t loss_level_override;
@@ -1114,7 +1113,7 @@ struct MapDefinition { // .mnmd format; also the format of (decompressed) quests
// map_category specifies where the map should appear in the maps menu. If
// this is 0, 1, or 2, the map appears in the Quest section; otherwise, it
// appears in the Free Battle section instead. It's not known if this controls
// anything else.
// anything else, or what the difference is in behavior between 0, 1, and 2.
/* 59DC */ uint8_t map_category;
// This field determines block graphics to be used in the Cyber environment.
+1 -1
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@@ -295,7 +295,7 @@ void Server::send_commands_for_joining_spectator(Channel& c, bool is_trial) cons
c.send(0xC9, 0x00, this->prepare_6xB4x1C_names_update());
c.send(0xC9, 0x00, this->prepare_6xB4x50_trap_tile_locations());
{
G_LoadCurrentEnvironment_GC_Ep3_6xB4x05 cmd_3B;
G_LoadCurrentEnvironment_GC_Ep3_6xB4x3B cmd_3B;
c.send(0xC9, 0x00, &cmd_3B, sizeof(cmd_3B));
}
}
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