move flags enums into the structs they're scoped to
This commit is contained in:
@@ -42,6 +42,38 @@ struct ClientConfigBB {
|
||||
} __attribute__((packed));
|
||||
|
||||
struct Client {
|
||||
enum Flag {
|
||||
// For patch server clients, client is Blue Burst rather than PC
|
||||
BB_PATCH = 0x0001,
|
||||
// After joining a lobby, client will no longer send D6 commands when they
|
||||
// close message boxes
|
||||
NO_MESSAGE_BOX_CLOSE_CONFIRMATION_AFTER_LOBBY_JOIN = 0x0002,
|
||||
// Client has the above flag and has already joined a lobby, or is Blue Burst
|
||||
// (BB never sends D6 commands)
|
||||
NO_MESSAGE_BOX_CLOSE_CONFIRMATION = 0x0004,
|
||||
// Client is Episode 3, should be able to see CARD lobbies, and should only be
|
||||
// able to see/join games with the IS_EPISODE_3 flag
|
||||
EPISODE_3 = 0x0008,
|
||||
// Client is DC v1 (disables some features)
|
||||
DCV1 = 0x0010,
|
||||
// Client is loading into a game
|
||||
LOADING = 0x0020,
|
||||
// Client is in the information menu (login server only)
|
||||
IN_INFORMATION_MENU = 0x0040,
|
||||
// Client is at the welcome message (login server only)
|
||||
AT_WELCOME_MESSAGE = 0x0080,
|
||||
|
||||
// Note: There isn't a good way to detect Episode 3 until the player data is
|
||||
// sent (via a 61 command), so the IS_EPISODE_3 flag is set in that handler
|
||||
DEFAULT_V1 = DCV1,
|
||||
DEFAULT_V2_DC = 0x0000,
|
||||
DEFAULT_V2_PC = 0x0000,
|
||||
DEFAULT_V3_GC = 0x0000,
|
||||
DEFAULT_V3_GC_PLUS = NO_MESSAGE_BOX_CLOSE_CONFIRMATION_AFTER_LOBBY_JOIN,
|
||||
DEFAULT_V3_GC_EP3 = NO_MESSAGE_BOX_CLOSE_CONFIRMATION_AFTER_LOBBY_JOIN | EPISODE_3,
|
||||
DEFAULT_V4_BB = NO_MESSAGE_BOX_CLOSE_CONFIRMATION_AFTER_LOBBY_JOIN | NO_MESSAGE_BOX_CLOSE_CONFIRMATION,
|
||||
};
|
||||
|
||||
// License & account
|
||||
std::shared_ptr<const License> license;
|
||||
GameVersion version;
|
||||
|
||||
Reference in New Issue
Block a user