move flags enums into the structs they're scoped to

This commit is contained in:
Martin Michelsen
2022-04-01 21:21:46 -07:00
parent aa1a2e852b
commit 37b8f1cffa
13 changed files with 152 additions and 143 deletions
+8 -8
View File
@@ -363,7 +363,7 @@ static void check_is_game(shared_ptr<Lobby> l, bool is_game) {
}
static void check_is_ep3(shared_ptr<Client> c, bool is_ep3) {
if (!!(c->flags & ClientFlag::EPISODE_3_GAMES) != is_ep3) {
if (!!(c->flags & Client::Flag::EPISODE_3) != is_ep3) {
throw precondition_failed(is_ep3 ?
u"$C6This command can only\nbe used in Episode 3." :
u"$C6This command cannot\nbe used in Episode 3.");
@@ -371,7 +371,7 @@ static void check_is_ep3(shared_ptr<Client> c, bool is_ep3) {
}
static void check_cheats_enabled(shared_ptr<Lobby> l) {
if (!(l->flags & LobbyFlag::CHEATS_ENABLED)) {
if (!(l->flags & Lobby::Flag::CHEATS_ENABLED)) {
throw precondition_failed(u"$C6This command can\nonly be used in\ncheat mode.");
}
}
@@ -406,7 +406,7 @@ static void command_lobby_info(shared_ptr<ServerState>, shared_ptr<Lobby> l,
"$C6Game ID: %08X\n%s\nSection ID: %s\nCheat mode: %s",
l->lobby_id, level_string.c_str(),
name_for_section_id(l->section_id).c_str(),
(l->flags & LobbyFlag::CHEATS_ENABLED) ? "on" : "off");
(l->flags & Lobby::Flag::CHEATS_ENABLED) ? "on" : "off");
} else {
size_t num_clients = l->count_clients();
@@ -446,12 +446,12 @@ static void command_cheat(shared_ptr<ServerState>, shared_ptr<Lobby> l,
check_is_game(l, true);
check_is_leader(l, c);
l->flags ^= LobbyFlag::CHEATS_ENABLED;
l->flags ^= Lobby::Flag::CHEATS_ENABLED;
send_text_message_printf(l, "Cheat mode %s",
(l->flags & LobbyFlag::CHEATS_ENABLED) ? "enabled" : "disabled");
(l->flags & Lobby::Flag::CHEATS_ENABLED) ? "enabled" : "disabled");
// if cheat mode was disabled, turn off all the cheat features that were on
if (!(l->flags & LobbyFlag::CHEATS_ENABLED)) {
if (!(l->flags & Lobby::Flag::CHEATS_ENABLED)) {
for (size_t x = 0; x < l->max_clients; x++) {
auto c = l->clients[x];
if (!c) {
@@ -491,7 +491,7 @@ static void command_lobby_event_all(shared_ptr<ServerState> s, shared_ptr<Lobby>
}
for (auto l : s->all_lobbies()) {
if (l->is_game() || !(l->flags & LobbyFlag::DEFAULT)) {
if (l->is_game() || !(l->flags & Lobby::Flag::DEFAULT)) {
continue;
}
@@ -512,7 +512,7 @@ static void command_lobby_type(shared_ptr<ServerState>, shared_ptr<Lobby> l,
}
l->type = new_type;
if (l->type < ((l->flags & LobbyFlag::EPISODE_3) ? 20 : 15)) {
if (l->type < ((l->flags & Lobby::Flag::EPISODE_3_ONLY) ? 20 : 15)) {
l->type = l->block - 1;
}
+32
View File
@@ -42,6 +42,38 @@ struct ClientConfigBB {
} __attribute__((packed));
struct Client {
enum Flag {
// For patch server clients, client is Blue Burst rather than PC
BB_PATCH = 0x0001,
// After joining a lobby, client will no longer send D6 commands when they
// close message boxes
NO_MESSAGE_BOX_CLOSE_CONFIRMATION_AFTER_LOBBY_JOIN = 0x0002,
// Client has the above flag and has already joined a lobby, or is Blue Burst
// (BB never sends D6 commands)
NO_MESSAGE_BOX_CLOSE_CONFIRMATION = 0x0004,
// Client is Episode 3, should be able to see CARD lobbies, and should only be
// able to see/join games with the IS_EPISODE_3 flag
EPISODE_3 = 0x0008,
// Client is DC v1 (disables some features)
DCV1 = 0x0010,
// Client is loading into a game
LOADING = 0x0020,
// Client is in the information menu (login server only)
IN_INFORMATION_MENU = 0x0040,
// Client is at the welcome message (login server only)
AT_WELCOME_MESSAGE = 0x0080,
// Note: There isn't a good way to detect Episode 3 until the player data is
// sent (via a 61 command), so the IS_EPISODE_3 flag is set in that handler
DEFAULT_V1 = DCV1,
DEFAULT_V2_DC = 0x0000,
DEFAULT_V2_PC = 0x0000,
DEFAULT_V3_GC = 0x0000,
DEFAULT_V3_GC_PLUS = NO_MESSAGE_BOX_CLOSE_CONFIRMATION_AFTER_LOBBY_JOIN,
DEFAULT_V3_GC_EP3 = NO_MESSAGE_BOX_CLOSE_CONFIRMATION_AFTER_LOBBY_JOIN | EPISODE_3,
DEFAULT_V4_BB = NO_MESSAGE_BOX_CLOSE_CONFIRMATION_AFTER_LOBBY_JOIN | NO_MESSAGE_BOX_CLOSE_CONFIRMATION,
};
// License & account
std::shared_ptr<const License> license;
GameVersion version;
+1 -5
View File
@@ -23,10 +23,6 @@ Lobby::Lobby() : lobby_id(0), min_level(0), max_level(0xFFFFFFFF),
memset(&this->next_drop_item, 0, sizeof(this->next_drop_item));
}
bool Lobby::is_game() const {
return this->flags & LobbyFlag::IS_GAME;
}
void Lobby::reassign_leader_on_client_departure(size_t leaving_client_index) {
for (size_t x = 0; x < this->max_clients; x++) {
if (x == leaving_client_index) {
@@ -45,7 +41,7 @@ bool Lobby::any_client_loading() const {
if (!this->clients[x].get()) {
continue;
}
if (this->clients[x]->flags & ClientFlag::LOADING) {
if (this->clients[x]->flags & Client::Flag::LOADING) {
return true;
}
}
+14 -12
View File
@@ -9,18 +9,18 @@
#include "Map.hh"
#include "RareItemSet.hh"
enum LobbyFlag {
IS_GAME = 0x01,
CHEATS_ENABLED = 0x02, // game only
PUBLIC = 0x04, // lobby only
EPISODE_3 = 0x08, // lobby & game
QUEST_IN_PROGRESS = 0x10, // game only
JOINABLE_QUEST_IN_PROGRESS = 0x20, // game only
DEFAULT = 0x40, // lobby only; not set for games and private lobbies
PERSISTENT = 0x80, // if not set, lobby is deleted when empty
};
struct Lobby {
enum Flag {
GAME = 0x01,
CHEATS_ENABLED = 0x02, // game only
PUBLIC = 0x04, // lobby only
EPISODE_3_ONLY = 0x08, // lobby & game
QUEST_IN_PROGRESS = 0x10, // game only
JOINABLE_QUEST_IN_PROGRESS = 0x20, // game only
DEFAULT = 0x40, // lobby only; not set for games and private lobbies
PERSISTENT = 0x80, // if not set, lobby is deleted when empty
};
uint32_t lobby_id;
uint32_t min_level;
@@ -59,7 +59,9 @@ struct Lobby {
Lobby();
bool is_game() const;
inline bool is_game() const {
return this->flags & Flag::GAME;
}
void reassign_leader_on_client_departure(size_t leaving_client_id);
size_t count_clients() const;
+8 -4
View File
@@ -107,7 +107,7 @@ void populate_state_from_config(shared_ptr<ServerState> s,
for (const auto& item : d.at("InformationMenuContents")->as_list()) {
auto& v = item->as_list();
information_menu->emplace_back(item_id, decode_sjis(v.at(0)->as_string()),
decode_sjis(v.at(1)->as_string()), MenuItemFlag::REQUIRES_MESSAGE_BOXES);
decode_sjis(v.at(1)->as_string()), MenuItem::Flag::REQUIRES_MESSAGE_BOXES);
information_contents->emplace_back(decode_sjis(v.at(2)->as_string()));
item_id++;
}
@@ -131,10 +131,14 @@ void populate_state_from_config(shared_ptr<ServerState> s,
s->main_menu.emplace_back(MAIN_MENU_GO_TO_LOBBY, u"Go to lobby",
u"Join the lobby", 0);
s->main_menu.emplace_back(MAIN_MENU_INFORMATION, u"Information",
u"View server information", MenuItemFlag::REQUIRES_MESSAGE_BOXES);
if (!s->proxy_destinations.empty()) {
u"View server information", MenuItem::Flag::REQUIRES_MESSAGE_BOXES);
if (!s->proxy_destinations_pc.empty()) {
s->main_menu.emplace_back(MAIN_MENU_PROXY_DESTINATIONS, u"Proxy server",
u"Connect to another\nserver", 0);
u"Connect to another\nserver", MenuItem::Flag::PC_ONLY);
}
if (!s->proxy_destinations_gc.empty()) {
s->main_menu.emplace_back(MAIN_MENU_PROXY_DESTINATIONS, u"Proxy server",
u"Connect to another\nserver", MenuItem::Flag::GC_ONLY);
}
s->main_menu.emplace_back(MAIN_MENU_DOWNLOAD_QUESTS, u"Download quests",
u"Download quests", 0);
+14 -9
View File
@@ -24,16 +24,21 @@
enum MenuItemFlag {
INVISIBLE_ON_DC = 0x01,
INVISIBLE_ON_PC = 0x02,
INVISIBLE_ON_GC = 0x04,
INVISIBLE_ON_GC_EPISODE_3 = 0x08,
INVISIBLE_ON_BB = 0x10,
REQUIRES_MESSAGE_BOXES = 0x20,
};
struct MenuItem {
enum Flag {
INVISIBLE_ON_DC = 0x01,
INVISIBLE_ON_PC = 0x02,
INVISIBLE_ON_GC = 0x04,
INVISIBLE_ON_GC_EPISODE_3 = 0x08,
INVISIBLE_ON_BB = 0x10,
DC_ONLY = INVISIBLE_ON_PC | INVISIBLE_ON_GC | INVISIBLE_ON_GC_EPISODE_3 | INVISIBLE_ON_BB,
PC_ONLY = INVISIBLE_ON_DC | INVISIBLE_ON_GC | INVISIBLE_ON_GC_EPISODE_3 | INVISIBLE_ON_BB,
GC_ONLY = INVISIBLE_ON_DC | INVISIBLE_ON_PC | INVISIBLE_ON_GC_EPISODE_3 | INVISIBLE_ON_BB,
GC_EPISODE_3_ONLY = INVISIBLE_ON_DC | INVISIBLE_ON_PC | INVISIBLE_ON_GC | INVISIBLE_ON_BB,
BB_ONLY = INVISIBLE_ON_DC | INVISIBLE_ON_PC | INVISIBLE_ON_GC | INVISIBLE_ON_GC_EPISODE_3,
REQUIRES_MESSAGE_BOXES = 0x00010000,
};
uint32_t item_id;
std::u16string name;
std::u16string description;
+3 -3
View File
@@ -771,7 +771,7 @@ void ProxyServer::LinkedSession::on_server_input() {
// If the client has the no-close-confirmation flag set in its
// newserv client config, send a fake confirmation to the remote
// server immediately.
if (this->newserv_client_config.flags & ClientFlag::NO_MESSAGE_BOX_CLOSE_CONFIRMATION) {
if (this->newserv_client_config.flags & Client::Flag::NO_MESSAGE_BOX_CLOSE_CONFIRMATION) {
send_command(this->server_bev.get(), this->version,
this->server_output_crypt.get(), 0xD6, 0x00, "", 0,
name.c_str());
@@ -899,8 +899,8 @@ void ProxyServer::LinkedSession::on_server_input() {
// this behavior in the client config, so if it happens during a
// proxy session, update the client config that we'll restore if the
// client uses the change ship or change block command.
if (this->newserv_client_config.flags & ClientFlag::NO_MESSAGE_BOX_CLOSE_CONFIRMATION_AFTER_LOBBY_JOIN) {
this->newserv_client_config.flags |= ClientFlag::NO_MESSAGE_BOX_CLOSE_CONFIRMATION;
if (this->newserv_client_config.flags & Client::Flag::NO_MESSAGE_BOX_CLOSE_CONFIRMATION_AFTER_LOBBY_JOIN) {
this->newserv_client_config.flags |= Client::Flag::NO_MESSAGE_BOX_CLOSE_CONFIRMATION;
}
[[fallthrough]];
+33 -33
View File
@@ -65,8 +65,8 @@ vector<MenuItem> quest_categories_menu({
MenuItem(static_cast<uint32_t>(QuestCategory::EXTERMINATION), u"Extermination", u"$E$C6Quests that involve\ndestroying all\nmonsters", 0),
MenuItem(static_cast<uint32_t>(QuestCategory::EVENT), u"Events", u"$E$C6Quests that are part\nof an event", 0),
MenuItem(static_cast<uint32_t>(QuestCategory::SHOP), u"Shops", u"$E$C6Quests that contain\nshops", 0),
MenuItem(static_cast<uint32_t>(QuestCategory::VR), u"Virtual Reality", u"$E$C6Quests that are\ndone in a simulator", MenuItemFlag::INVISIBLE_ON_DC | MenuItemFlag::INVISIBLE_ON_PC),
MenuItem(static_cast<uint32_t>(QuestCategory::TOWER), u"Control Tower", u"$E$C6Quests that take\nplace at the Control\nTower", MenuItemFlag::INVISIBLE_ON_DC | MenuItemFlag::INVISIBLE_ON_PC),
MenuItem(static_cast<uint32_t>(QuestCategory::VR), u"Virtual Reality", u"$E$C6Quests that are\ndone in a simulator", MenuItem::Flag::INVISIBLE_ON_DC | MenuItem::Flag::INVISIBLE_ON_PC),
MenuItem(static_cast<uint32_t>(QuestCategory::TOWER), u"Control Tower", u"$E$C6Quests that take\nplace at the Control\nTower", MenuItem::Flag::INVISIBLE_ON_DC | MenuItem::Flag::INVISIBLE_ON_PC),
});
vector<MenuItem> quest_battle_menu({
@@ -92,8 +92,8 @@ vector<MenuItem> quest_download_menu({
MenuItem(static_cast<uint32_t>(QuestCategory::EXTERMINATION), u"Extermination", u"$E$C6Quests that involve\ndestroying all\nmonsters", 0),
MenuItem(static_cast<uint32_t>(QuestCategory::EVENT), u"Events", u"$E$C6Quests that are part\nof an event", 0),
MenuItem(static_cast<uint32_t>(QuestCategory::SHOP), u"Shops", u"$E$C6Quests that contain\nshops", 0),
MenuItem(static_cast<uint32_t>(QuestCategory::VR), u"Virtual Reality", u"$E$C6Quests that are\ndone in a simulator", MenuItemFlag::INVISIBLE_ON_DC | MenuItemFlag::INVISIBLE_ON_PC),
MenuItem(static_cast<uint32_t>(QuestCategory::TOWER), u"Control Tower", u"$E$C6Quests that take\nplace at the Control\nTower", MenuItemFlag::INVISIBLE_ON_DC | MenuItemFlag::INVISIBLE_ON_PC),
MenuItem(static_cast<uint32_t>(QuestCategory::VR), u"Virtual Reality", u"$E$C6Quests that are\ndone in a simulator", MenuItem::Flag::INVISIBLE_ON_DC | MenuItem::Flag::INVISIBLE_ON_PC),
MenuItem(static_cast<uint32_t>(QuestCategory::TOWER), u"Control Tower", u"$E$C6Quests that take\nplace at the Control\nTower", MenuItem::Flag::INVISIBLE_ON_DC | MenuItem::Flag::INVISIBLE_ON_PC),
MenuItem(static_cast<uint32_t>(QuestCategory::DOWNLOAD), u"Download", u"$E$C6Quests to download\nto your Memory Card", 0),
});
@@ -134,15 +134,15 @@ void process_login_complete(shared_ptr<ServerState> s, shared_ptr<Client> c) {
if (c->server_behavior == ServerBehavior::LOGIN_SERVER) {
// on the login server, send the ep3 updates and the main menu or welcome
// message
if (c->flags & ClientFlag::EPISODE_3_GAMES) {
if (c->flags & Client::Flag::EPISODE_3) {
send_ep3_card_list_update(c);
send_ep3_rank_update(c);
}
if (s->welcome_message.empty() ||
(c->flags & ClientFlag::NO_MESSAGE_BOX_CLOSE_CONFIRMATION) ||
!(c->flags & ClientFlag::AT_WELCOME_MESSAGE)) {
c->flags &= ~ClientFlag::AT_WELCOME_MESSAGE;
(c->flags & Client::Flag::NO_MESSAGE_BOX_CLOSE_CONFIRMATION) ||
!(c->flags & Client::Flag::AT_WELCOME_MESSAGE)) {
c->flags &= ~Client::Flag::AT_WELCOME_MESSAGE;
send_menu(c, s->name.c_str(), MAIN_MENU_ID, s->main_menu, false);
} else {
send_message_box(c, s->welcome_message.c_str());
@@ -339,12 +339,12 @@ void process_login_d_e_pc_gc(shared_ptr<ServerState> s, shared_ptr<Client> c,
} catch (const invalid_argument&) {
// If we can't import the config, assume that the client was not connected
// to newserv before, so we should show the welcome message.
c->flags |= ClientFlag::AT_WELCOME_MESSAGE;
c->flags |= Client::Flag::AT_WELCOME_MESSAGE;
c->bb_game_state = 0;
c->bb_player_index = 0;
}
if ((c->flags & ClientFlag::EPISODE_3_GAMES) && (s->ep3_menu_song >= 0)) {
if ((c->flags & Client::Flag::EPISODE_3) && (s->ep3_menu_song >= 0)) {
send_ep3_change_music(c, s->ep3_menu_song);
}
@@ -438,7 +438,7 @@ void process_ep3_jukebox(shared_ptr<ServerState> s, shared_ptr<Client> c,
S_Meseta_GC_Ep3_BA out_cmd = {1000000, 0x80E8, in_cmd.unknown_token};
auto l = s->find_lobby(c->lobby_id);
if (!l || !(l->flags & LobbyFlag::EPISODE_3)) {
if (!l || !(l->flags & Lobby::Flag::EPISODE_3_ONLY)) {
return;
}
@@ -459,7 +459,7 @@ void process_ep3_server_data_request(shared_ptr<ServerState> s, shared_ptr<Clien
const PSOSubcommand* cmds = reinterpret_cast<const PSOSubcommand*>(data.data());
auto l = s->find_lobby(c->lobby_id);
if (!l || !(l->flags & LobbyFlag::EPISODE_3) || !l->is_game()) {
if (!l || !(l->flags & Lobby::Flag::EPISODE_3_ONLY) || !l->is_game()) {
c->should_disconnect = true;
return;
}
@@ -562,11 +562,11 @@ void process_ep3_tournament_control(shared_ptr<ServerState>, shared_ptr<Client>
void process_message_box_closed(shared_ptr<ServerState> s, shared_ptr<Client> c,
uint16_t, uint32_t, const string& data) { // D6
check_size(data.size(), 0);
if (c->flags & ClientFlag::IN_INFORMATION_MENU) {
if (c->flags & Client::Flag::IN_INFORMATION_MENU) {
send_menu(c, u"Information", INFORMATION_MENU_ID, *s->information_menu, false);
} else if (c->flags & ClientFlag::AT_WELCOME_MESSAGE) {
} else if (c->flags & Client::Flag::AT_WELCOME_MESSAGE) {
send_menu(c, s->name.c_str(), MAIN_MENU_ID, s->main_menu, false);
c->flags &= ~ClientFlag::AT_WELCOME_MESSAGE;
c->flags &= ~Client::Flag::AT_WELCOME_MESSAGE;
send_update_client_config(c);
}
}
@@ -668,7 +668,7 @@ void process_menu_selection(shared_ptr<ServerState> s, shared_ptr<Client> c,
case MAIN_MENU_INFORMATION:
send_menu(c, u"Information", INFORMATION_MENU_ID,
*s->information_menu, false);
c->flags |= ClientFlag::IN_INFORMATION_MENU;
c->flags |= Client::Flag::IN_INFORMATION_MENU;
break;
case MAIN_MENU_PROXY_DESTINATIONS:
@@ -693,7 +693,7 @@ void process_menu_selection(shared_ptr<ServerState> s, shared_ptr<Client> c,
case INFORMATION_MENU_ID: {
if (cmd.item_id == INFORMATION_MENU_GO_BACK) {
c->flags &= ~ClientFlag::IN_INFORMATION_MENU;
c->flags &= ~Client::Flag::IN_INFORMATION_MENU;
send_menu(c, s->name.c_str(), MAIN_MENU_ID, s->main_menu, false);
} else {
@@ -756,11 +756,11 @@ void process_menu_selection(shared_ptr<ServerState> s, shared_ptr<Client> c,
break;
}
if ((game->version != c->version) ||
(!(game->flags & LobbyFlag::EPISODE_3) != !(c->flags & LobbyFlag::EPISODE_3))) {
(!(game->flags & Lobby::Flag::EPISODE_3_ONLY) != !(c->flags & Client::Flag::EPISODE_3))) {
send_lobby_message_box(c, u"$C6You cannot join this\ngame because it is\nfor a different\nversion of PSO.");
break;
}
if (game->flags & LobbyFlag::QUEST_IN_PROGRESS) {
if (game->flags & Lobby::Flag::QUEST_IN_PROGRESS) {
send_lobby_message_box(c, u"$C6You cannot join this\ngame because a\nquest is already\nin progress.");
break;
}
@@ -800,7 +800,7 @@ void process_menu_selection(shared_ptr<ServerState> s, shared_ptr<Client> c,
}
s->change_client_lobby(c, game);
c->flags |= ClientFlag::LOADING;
c->flags |= Client::Flag::LOADING;
if (c->version == GameVersion::BB) {
game->assign_item_ids_for_player(c->lobby_client_id, c->player.inventory);
}
@@ -814,7 +814,7 @@ void process_menu_selection(shared_ptr<ServerState> s, shared_ptr<Client> c,
}
shared_ptr<Lobby> l = c->lobby_id ? s->find_lobby(c->lobby_id) : nullptr;
auto quests = s->quest_index->filter(c->version,
c->flags & ClientFlag::IS_DCV1,
c->flags & Client::Flag::DCV1,
static_cast<QuestCategory>(cmd.item_id & 0xFF),
l.get() ? (l->episode - 1) : -1);
if (quests.empty()) {
@@ -857,9 +857,9 @@ void process_menu_selection(shared_ptr<ServerState> s, shared_ptr<Client> c,
if (l) {
if (q->joinable) {
l->flags |= LobbyFlag::JOINABLE_QUEST_IN_PROGRESS;
l->flags |= Lobby::Flag::JOINABLE_QUEST_IN_PROGRESS;
} else {
l->flags |= LobbyFlag::QUEST_IN_PROGRESS;
l->flags |= Lobby::Flag::QUEST_IN_PROGRESS;
}
l->loading_quest_id = q->quest_id;
for (size_t x = 0; x < l->max_clients; x++) {
@@ -874,7 +874,7 @@ void process_menu_selection(shared_ptr<ServerState> s, shared_ptr<Client> c,
send_quest_file(l->clients[x], bin_basename, *bin_contents, false, false);
send_quest_file(l->clients[x], dat_basename, *dat_contents, false, false);
l->clients[x]->flags |= ClientFlag::LOADING;
l->clients[x]->flags |= Client::Flag::LOADING;
}
} else {
@@ -908,7 +908,7 @@ void process_change_lobby(shared_ptr<ServerState> s, shared_ptr<Client> c,
return;
}
if ((new_lobby->flags & LobbyFlag::EPISODE_3) && !(c->flags & ClientFlag::EPISODE_3_GAMES)) {
if ((new_lobby->flags & Lobby::Flag::EPISODE_3_ONLY) && !(c->flags & Client::Flag::EPISODE_3)) {
send_lobby_message_box(c, u"$C6Can't change lobby\n\n$C7The lobby is for\nEpisode 3 only.");
return;
}
@@ -992,7 +992,7 @@ void process_quest_ready(shared_ptr<ServerState> s, shared_ptr<Client> c,
return;
}
c->flags &= ~ClientFlag::LOADING;
c->flags &= ~Client::Flag::LOADING;
// check if any client is still loading
// TODO: we need to handle clients disconnecting while loading. probably
@@ -1002,7 +1002,7 @@ void process_quest_ready(shared_ptr<ServerState> s, shared_ptr<Client> c,
if (!l->clients[x]) {
continue;
}
if (l->clients[x]->flags & ClientFlag::LOADING) {
if (l->clients[x]->flags & Client::Flag::LOADING) {
break;
}
}
@@ -1518,7 +1518,7 @@ shared_ptr<Lobby> create_game_generic(shared_ptr<ServerState> s,
game->event = Lobby::game_event_for_lobby_event(current_lobby->event);
game->block = 0xFF;
game->max_clients = 4;
game->flags = (is_ep3 ? LobbyFlag::EPISODE_3 : 0) | LobbyFlag::IS_GAME;
game->flags = (is_ep3 ? Lobby::Flag::EPISODE_3_ONLY : 0) | Lobby::Flag::GAME;
game->min_level = min_level;
game->max_level = 0xFFFFFFFF;
@@ -1603,7 +1603,7 @@ void process_create_game_pc(shared_ptr<ServerState> s, shared_ptr<Client> c,
s->add_lobby(game);
s->change_client_lobby(c, game);
c->flags |= ClientFlag::LOADING;
c->flags |= Client::Flag::LOADING;
}
void process_create_game_dc_gc(shared_ptr<ServerState> s, shared_ptr<Client> c,
@@ -1611,7 +1611,7 @@ void process_create_game_dc_gc(shared_ptr<ServerState> s, shared_ptr<Client> c,
const auto& cmd = check_size_t<C_CreateGame_DC_GC_C1_EC>(data);
// only allow EC from Ep3 clients
bool client_is_ep3 = c->flags & ClientFlag::EPISODE_3_GAMES;
bool client_is_ep3 = c->flags & Client::Flag::EPISODE_3;
if ((command == 0xEC) && !client_is_ep3) {
return;
}
@@ -1632,7 +1632,7 @@ void process_create_game_dc_gc(shared_ptr<ServerState> s, shared_ptr<Client> c,
s->add_lobby(game);
s->change_client_lobby(c, game);
c->flags |= ClientFlag::LOADING;
c->flags |= Client::Flag::LOADING;
}
void process_create_game_bb(shared_ptr<ServerState> s, shared_ptr<Client> c,
@@ -1645,7 +1645,7 @@ void process_create_game_bb(shared_ptr<ServerState> s, shared_ptr<Client> c,
s->add_lobby(game);
s->change_client_lobby(c, game);
c->flags |= ClientFlag::LOADING;
c->flags |= Client::Flag::LOADING;
game->assign_item_ids_for_player(c->lobby_client_id, c->player.inventory);
}
@@ -1669,7 +1669,7 @@ void process_client_ready(shared_ptr<ServerState> s, shared_ptr<Client> c,
// go home client; you're drunk
throw invalid_argument("ready command cannot be sent outside game");
}
c->flags &= (~ClientFlag::LOADING);
c->flags &= (~Client::Flag::LOADING);
send_resume_game(l, c);
send_server_time(c);
+8 -8
View File
@@ -62,7 +62,7 @@ void forward_subcommand(shared_ptr<Lobby> l, shared_ptr<Client> c,
// if the command is an Ep3-only command, make sure an Ep3 client sent it
bool command_is_ep3 = (command & 0xF0) == 0xC0;
if (command_is_ep3 && !(c->flags & ClientFlag::EPISODE_3_GAMES)) {
if (command_is_ep3 && !(c->flags & Client::Flag::EPISODE_3)) {
return;
}
@@ -74,7 +74,7 @@ void forward_subcommand(shared_ptr<Lobby> l, shared_ptr<Client> c,
if (!target) {
return;
}
if (command_is_ep3 && !(target->flags & ClientFlag::EPISODE_3_GAMES)) {
if (command_is_ep3 && !(target->flags & Client::Flag::EPISODE_3)) {
return;
}
send_command(target, command, flag, p, count * 4);
@@ -82,7 +82,7 @@ void forward_subcommand(shared_ptr<Lobby> l, shared_ptr<Client> c,
} else {
if (command_is_ep3) {
for (auto& target : l->clients) {
if (!target || (target == c) || !(target->flags & ClientFlag::EPISODE_3_GAMES)) {
if (!target || (target == c) || !(target->flags & Client::Flag::EPISODE_3)) {
continue;
}
send_command(target, command, flag, p, count * 4);
@@ -182,7 +182,7 @@ static void process_subcommand_hit_by_monster(shared_ptr<ServerState>,
return;
}
forward_subcommand(l, c, command, flag, p, count);
if ((l->flags & LobbyFlag::CHEATS_ENABLED) && c->infinite_hp) {
if ((l->flags & Lobby::Flag::CHEATS_ENABLED) && c->infinite_hp) {
send_player_stats_change(l, c, PlayerStatsChange::ADD_HP, 1020);
}
}
@@ -195,7 +195,7 @@ static void process_subcommand_use_technique(shared_ptr<ServerState>,
return;
}
forward_subcommand(l, c, command, flag, p, count);
if ((l->flags & LobbyFlag::CHEATS_ENABLED) && c->infinite_tp) {
if ((l->flags & Lobby::Flag::CHEATS_ENABLED) && c->infinite_tp) {
send_player_stats_change(l, c, PlayerStatsChange::ADD_TP, 255);
}
}
@@ -208,7 +208,7 @@ static void process_subcommand_switch_state_changed(shared_ptr<ServerState>,
}
forward_subcommand(l, c, command, flag, p, count);
if ((count == 3) && (p[2].byte[3] == 1)) { // If this is a switch enable command
if ((l->flags & LobbyFlag::CHEATS_ENABLED) && c->switch_assist &&
if ((l->flags & Lobby::Flag::CHEATS_ENABLED) && c->switch_assist &&
(c->last_switch_enabled_subcommand[0].byte[0] == 0x05)) {
log(INFO, "[Switch assist] Replaying previous enable command");
forward_subcommand(l, c, command, flag, c->last_switch_enabled_subcommand, 3);
@@ -381,7 +381,7 @@ static void process_subcommand_use_item(shared_ptr<ServerState>,
static void process_subcommand_open_shop_or_ep3_unknown(shared_ptr<ServerState> s,
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
const PSOSubcommand* p, size_t count) {
if (l->flags & LobbyFlag::EPISODE_3) {
if (l->flags & Lobby::Flag::EPISODE_3_ONLY) {
check_size(count, 2, 0xFFFF);
forward_subcommand(l, c, command, flag, p, count);
@@ -896,7 +896,7 @@ static void process_subcommand_forward_check_size_game(shared_ptr<ServerState>,
static void process_subcommand_forward_check_size_ep3_lobby(shared_ptr<ServerState>,
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
const PSOSubcommand* p, size_t count) {
if (!(l->flags & LobbyFlag::EPISODE_3) || l->is_game() || (p->byte[1] != count)) {
if (l->is_game() || !(l->flags & Lobby::Flag::EPISODE_3_ONLY) || (p->byte[1] != count)) {
return;
}
forward_subcommand(l, c, command, flag, p, count);
+17 -17
View File
@@ -666,12 +666,12 @@ void send_menu_t(
}
for (const auto& item : items) {
if (((c->version == GameVersion::DC) && (item.flags & MenuItemFlag::INVISIBLE_ON_DC)) ||
((c->version == GameVersion::PC) && (item.flags & MenuItemFlag::INVISIBLE_ON_PC)) ||
((c->version == GameVersion::GC) && (item.flags & MenuItemFlag::INVISIBLE_ON_GC)) ||
((c->version == GameVersion::BB) && (item.flags & MenuItemFlag::INVISIBLE_ON_BB)) ||
((c->flags & ClientFlag::EPISODE_3_GAMES) && (item.flags & MenuItemFlag::INVISIBLE_ON_GC_EPISODE_3)) ||
((item.flags & MenuItemFlag::REQUIRES_MESSAGE_BOXES) && (c->flags & ClientFlag::NO_MESSAGE_BOX_CLOSE_CONFIRMATION))) {
if (((c->version == GameVersion::DC) && (item.flags & MenuItem::Flag::INVISIBLE_ON_DC)) ||
((c->version == GameVersion::PC) && (item.flags & MenuItem::Flag::INVISIBLE_ON_PC)) ||
((c->version == GameVersion::GC) && (item.flags & MenuItem::Flag::INVISIBLE_ON_GC)) ||
((c->version == GameVersion::BB) && (item.flags & MenuItem::Flag::INVISIBLE_ON_BB)) ||
((c->flags & Client::Flag::EPISODE_3) && (item.flags & MenuItem::Flag::INVISIBLE_ON_GC_EPISODE_3)) ||
((item.flags & MenuItem::Flag::REQUIRES_MESSAGE_BOXES) && (c->flags & Client::Flag::NO_MESSAGE_BOX_CLOSE_CONFIRMATION))) {
continue;
}
auto& e = entries.emplace_back();
@@ -714,8 +714,8 @@ void send_game_menu_t(shared_ptr<Client> c, shared_ptr<ServerState> s) {
if (!l->is_game() || (l->version != c->version)) {
continue;
}
bool l_is_ep3 = !!(l->flags & LobbyFlag::EPISODE_3);
bool c_is_ep3 = !!(c->flags & ClientFlag::EPISODE_3_GAMES);
bool l_is_ep3 = !!(l->flags & Lobby::Flag::EPISODE_3_ONLY);
bool c_is_ep3 = !!(c->flags & Client::Flag::EPISODE_3);
if (l_is_ep3 != c_is_ep3) {
continue;
}
@@ -726,7 +726,7 @@ void send_game_menu_t(shared_ptr<Client> c, shared_ptr<ServerState> s) {
e.difficulty_tag = (l_is_ep3 ? 0x0A : (l->difficulty + 0x22));
e.num_players = l->count_clients();
e.episode = ((c->version == GameVersion::BB) ? (l->max_clients << 4) : 0) | l->episode;
if (l->flags & LobbyFlag::EPISODE_3) {
if (l->flags & Lobby::Flag::EPISODE_3_ONLY) {
e.flags = (l->password.empty() ? 0 : 2);
} else {
e.flags = ((l->episode << 6) | ((l->mode % 3) << 4) | (l->password.empty() ? 0 : 2)) | ((l->mode == 3) ? 4 : 0);
@@ -816,10 +816,10 @@ void send_lobby_list(shared_ptr<Client> c, shared_ptr<ServerState> s) {
vector<S_LobbyListEntry_83> entries;
for (shared_ptr<Lobby> l : s->all_lobbies()) {
if (!(l->flags & LobbyFlag::DEFAULT)) {
if (!(l->flags & Lobby::Flag::DEFAULT)) {
continue;
}
if ((l->flags & LobbyFlag::EPISODE_3) && !(c->flags & ClientFlag::EPISODE_3_GAMES)) {
if ((l->flags & Lobby::Flag::EPISODE_3_ONLY) && !(c->flags & Client::Flag::EPISODE_3)) {
continue;
}
auto& e = entries.emplace_back();
@@ -851,7 +851,7 @@ void send_join_game_t(shared_ptr<Client> c, shared_ptr<Lobby> l) {
cmd.lobby_data[x].ip_address = 0x7F000001;
cmd.lobby_data[x].client_id = c->lobby_client_id;
cmd.lobby_data[x].name = l->clients[x]->player.disp.name;
if (l->flags & LobbyFlag::EPISODE_3) {
if (l->flags & Lobby::Flag::EPISODE_3_ONLY) {
cmd.players_ep3[x].inventory = l->clients[x]->player.inventory;
cmd.players_ep3[x].disp = convert_player_disp_data<DispDataT>(
l->clients[x]->player.disp);
@@ -879,7 +879,7 @@ void send_join_game_t(shared_ptr<Client> c, shared_ptr<Lobby> l) {
// Player data is only sent in Episode III games; in other versions, the
// players send each other their data using 62/6D commands during loading
size_t data_size = (l->flags & LobbyFlag::EPISODE_3)
size_t data_size = (l->flags & Lobby::Flag::EPISODE_3_ONLY)
? sizeof(cmd) : (sizeof(cmd) - sizeof(cmd.players_ep3));
send_command(c, 0x64, player_count, &cmd, data_size);
}
@@ -901,7 +901,7 @@ void send_join_lobby_t(shared_ptr<Client> c, shared_ptr<Lobby> l,
uint8_t lobby_type = (l->type > 14) ? (l->block - 1) : l->type;
// Allow non-canonical lobby types on GC
if (c->version == GameVersion::GC) {
if (c->flags & ClientFlag::EPISODE_3_GAMES) {
if (c->flags & Client::Flag::EPISODE_3) {
if ((l->type > 0x14) && (l->type < 0xE9)) {
lobby_type = l->block - 1;
}
@@ -983,9 +983,9 @@ void send_join_lobby(shared_ptr<Client> c, shared_ptr<Lobby> l) {
// If the client will stop sending message box close confirmations after
// joining any lobby, set the appropriate flag and update the client config
if ((c->flags & (ClientFlag::NO_MESSAGE_BOX_CLOSE_CONFIRMATION_AFTER_LOBBY_JOIN | ClientFlag::NO_MESSAGE_BOX_CLOSE_CONFIRMATION))
== ClientFlag::NO_MESSAGE_BOX_CLOSE_CONFIRMATION_AFTER_LOBBY_JOIN) {
c->flags |= ClientFlag::NO_MESSAGE_BOX_CLOSE_CONFIRMATION;
if ((c->flags & (Client::Flag::NO_MESSAGE_BOX_CLOSE_CONFIRMATION_AFTER_LOBBY_JOIN | Client::Flag::NO_MESSAGE_BOX_CLOSE_CONFIRMATION))
== Client::Flag::NO_MESSAGE_BOX_CLOSE_CONFIRMATION_AFTER_LOBBY_JOIN) {
c->flags |= Client::Flag::NO_MESSAGE_BOX_CLOSE_CONFIRMATION;
send_update_client_config(c);
}
}
+5 -5
View File
@@ -29,8 +29,8 @@ ServerState::ServerState()
bool is_ep3_only = (x > 14);
shared_ptr<Lobby> l(new Lobby());
l->flags |= LobbyFlag::PUBLIC | LobbyFlag::DEFAULT | LobbyFlag::PERSISTENT |
(is_ep3_only ? LobbyFlag::EPISODE_3 : 0);
l->flags |= Lobby::Flag::PUBLIC | Lobby::Flag::DEFAULT | Lobby::Flag::PERSISTENT |
(is_ep3_only ? Lobby::Flag::EPISODE_3_ONLY : 0);
l->block = x + 1;
l->type = x;
l->name = lobby_name;
@@ -52,7 +52,7 @@ ServerState::ServerState()
}
void ServerState::add_client_to_available_lobby(shared_ptr<Client> c) {
const auto& search_order = (c->flags & ClientFlag::EPISODE_3_GAMES)
const auto& search_order = (c->flags & Client::Flag::EPISODE_3)
? this->public_lobby_search_order_ep3
: this->public_lobby_search_order;
@@ -77,7 +77,7 @@ void ServerState::add_client_to_available_lobby(shared_ptr<Client> c) {
void ServerState::remove_client_from_lobby(shared_ptr<Client> c) {
auto l = this->id_to_lobby.at(c->lobby_id);
l->remove_client(c);
if (!(l->flags & LobbyFlag::PERSISTENT) && (l->count_clients() == 0)) {
if (!(l->flags & Lobby::Flag::PERSISTENT) && (l->count_clients() == 0)) {
this->remove_lobby(l->lobby_id);
} else {
send_player_leave_notification(l, c->lobby_client_id);
@@ -100,7 +100,7 @@ void ServerState::change_client_lobby(shared_ptr<Client> c, shared_ptr<Lobby> ne
}
if (current_lobby) {
if (!(current_lobby->flags & LobbyFlag::PERSISTENT) && (current_lobby->count_clients() == 0)) {
if (!(current_lobby->flags & Lobby::Flag::PERSISTENT) && (current_lobby->count_clients() == 0)) {
this->remove_lobby(current_lobby->lobby_id);
} else {
send_player_leave_notification(current_lobby, old_lobby_client_id);
+9 -9
View File
@@ -13,34 +13,34 @@ uint16_t flags_for_version(GameVersion version, uint8_t sub_version) {
case 0x00: // initial check (before 9E recognition)
switch (version) {
case GameVersion::DC:
return ClientFlag::DEFAULT_V2_DC;
return Client::Flag::DEFAULT_V2_DC;
case GameVersion::GC:
return ClientFlag::DEFAULT_V3_GC;
return Client::Flag::DEFAULT_V3_GC;
case GameVersion::PC:
return ClientFlag::DEFAULT_V2_PC;
return Client::Flag::DEFAULT_V2_PC;
case GameVersion::PATCH:
return ClientFlag::DEFAULT_V2_PC;
return Client::Flag::DEFAULT_V2_PC;
case GameVersion::BB:
return ClientFlag::DEFAULT_V3_BB;
return Client::Flag::DEFAULT_V4_BB;
}
break;
case 0x29: // PSO PC
return ClientFlag::DEFAULT_V2_PC;
return Client::Flag::DEFAULT_V2_PC;
case 0x30: // ???
case 0x31: // PSO Ep1&2 US10, US11, EU10, JP10
case 0x33: // PSO Ep1&2 EU50HZ
case 0x34: // PSO Ep1&2 JP11
return ClientFlag::DEFAULT_V3_GC;
return Client::Flag::DEFAULT_V3_GC;
case 0x32: // PSO Ep1&2 US12, JP12
case 0x35: // PSO Ep1&2 US12, JP12
case 0x36: // PSO Ep1&2 US12, JP12
case 0x39: // PSO Ep1&2 US12, JP12
return ClientFlag::DEFAULT_V3_GC_PLUS;
return Client::Flag::DEFAULT_V3_GC_PLUS;
case 0x40: // PSO Ep3 trial
case 0x41: // PSO Ep3 US
case 0x42: // PSO Ep3 JP
case 0x43: // PSO Ep3 UK
return ClientFlag::DEFAULT_V4;
return Client::Flag::DEFAULT_V3_GC_EP3;
}
return 0;
}
-30
View File
@@ -12,36 +12,6 @@ enum class GameVersion {
BB,
};
enum ClientFlag {
// After joining a lobby, client will no longer send D6 commands when they close message boxes
NO_MESSAGE_BOX_CLOSE_CONFIRMATION_AFTER_LOBBY_JOIN = 0x0004,
// Client has the above flag and has already joined a lobby
NO_MESSAGE_BOX_CLOSE_CONFIRMATION = 0x0008,
// Client can see Ep3 lobbies
CAN_SEE_EPISODE_3_LOBBIES = 0x0010,
// Client is episode 3 and should use its game mechanic
EPISODE_3_GAMES = 0x0020,
// Client is DC v1 (disables some features)
IS_DCV1 = 0x0040,
// Client is loading into a game
LOADING = 0x0080,
// Client is in the information menu (login server only)
IN_INFORMATION_MENU = 0x0100,
// Client is at the welcome message (login server only)
AT_WELCOME_MESSAGE = 0x0200,
// Note: There isn't a good way to detect Episode 3 until the player data is
// sent (via a 61 command), so the Episode3Games flag is set in that handler
DEFAULT_V1 = IS_DCV1,
DEFAULT_V2_DC = 0x0000,
DEFAULT_V2_PC = 0x0000,
DEFAULT_V3_GC = 0x0000,
DEFAULT_V3_GC_PLUS = NO_MESSAGE_BOX_CLOSE_CONFIRMATION_AFTER_LOBBY_JOIN,
DEFAULT_V3_BB = NO_MESSAGE_BOX_CLOSE_CONFIRMATION_AFTER_LOBBY_JOIN | NO_MESSAGE_BOX_CLOSE_CONFIRMATION,
DEFAULT_V4 = NO_MESSAGE_BOX_CLOSE_CONFIRMATION_AFTER_LOBBY_JOIN | EPISODE_3_GAMES | CAN_SEE_EPISODE_3_LOBBIES,
};
uint16_t flags_for_version(GameVersion version, uint8_t sub_version);
const char* name_for_version(GameVersion version);
GameVersion version_for_name(const char* name);