210 lines
6.3 KiB
C++
210 lines
6.3 KiB
C++
#include "ServerState.hh"
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#include <string.h>
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#include <memory>
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#include "SendCommands.hh"
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#include "NetworkAddresses.hh"
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#include "IPStackSimulator.hh"
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#include "Text.hh"
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using namespace std;
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ServerState::ServerState()
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: dns_server_port(0),
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ip_stack_debug(false),
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allow_unregistered_users(false),
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run_shell_behavior(RunShellBehavior::DEFAULT), next_lobby_id(1),
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pre_lobby_event(0),
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ep3_menu_song(-1) {
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memset(&this->default_key_file, 0, sizeof(this->default_key_file));
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vector<shared_ptr<Lobby>> ep3_only_lobbies;
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for (size_t x = 0; x < 20; x++) {
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auto lobby_name = decode_sjis(string_printf("LOBBY%zu", x + 1));
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bool is_ep3_only = (x > 14);
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shared_ptr<Lobby> l(new Lobby());
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l->flags |= Lobby::Flag::PUBLIC | Lobby::Flag::DEFAULT | Lobby::Flag::PERSISTENT |
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(is_ep3_only ? Lobby::Flag::EPISODE_3_ONLY : 0);
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l->block = x + 1;
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l->type = x;
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l->name = lobby_name;
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l->max_clients = 12;
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this->add_lobby(l);
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if (!is_ep3_only) {
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this->public_lobby_search_order.emplace_back(l);
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} else {
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ep3_only_lobbies.emplace_back(l);
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}
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}
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this->public_lobby_search_order_ep3 = this->public_lobby_search_order;
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this->public_lobby_search_order_ep3.insert(
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this->public_lobby_search_order_ep3.begin(),
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ep3_only_lobbies.begin(),
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ep3_only_lobbies.end());
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}
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void ServerState::add_client_to_available_lobby(shared_ptr<Client> c) {
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const auto& search_order = (c->flags & Client::Flag::EPISODE_3)
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? this->public_lobby_search_order_ep3
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: this->public_lobby_search_order;
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shared_ptr<Lobby> added_to_lobby;
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for (const auto& l : search_order) {
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try {
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l->add_client(c);
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added_to_lobby = l;
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break;
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} catch (const out_of_range&) { }
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}
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if (!added_to_lobby) {
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// TODO: Add the user to a dynamically-created private lobby instead
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throw out_of_range("all lobbies full");
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}
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// Send a join message to the joining player, and notifications to all others
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this->send_lobby_join_notifications(added_to_lobby, c);
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}
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void ServerState::remove_client_from_lobby(shared_ptr<Client> c) {
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auto l = this->id_to_lobby.at(c->lobby_id);
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l->remove_client(c);
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if (!(l->flags & Lobby::Flag::PERSISTENT) && (l->count_clients() == 0)) {
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this->remove_lobby(l->lobby_id);
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} else {
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send_player_leave_notification(l, c->lobby_client_id);
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}
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}
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void ServerState::change_client_lobby(shared_ptr<Client> c, shared_ptr<Lobby> new_lobby) {
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uint8_t old_lobby_client_id = c->lobby_client_id;
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shared_ptr<Lobby> current_lobby = this->find_lobby(c->lobby_id);
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try {
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if (current_lobby) {
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current_lobby->move_client_to_lobby(new_lobby, c);
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} else {
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new_lobby->add_client(c);
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}
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} catch (const out_of_range&) {
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send_lobby_message_box(c, u"$C6Can't change lobby\n\n$C7The lobby is full.");
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return;
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}
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if (current_lobby) {
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if (!(current_lobby->flags & Lobby::Flag::PERSISTENT) && (current_lobby->count_clients() == 0)) {
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this->remove_lobby(current_lobby->lobby_id);
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} else {
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send_player_leave_notification(current_lobby, old_lobby_client_id);
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}
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}
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this->send_lobby_join_notifications(new_lobby, c);
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}
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void ServerState::send_lobby_join_notifications(shared_ptr<Lobby> l,
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shared_ptr<Client> joining_client) {
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for (auto& other_client : l->clients) {
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if (!other_client) {
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continue;
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} else if (other_client == joining_client) {
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send_join_lobby(joining_client, l);
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} else {
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send_player_join_notification(other_client, l, joining_client);
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}
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}
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}
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shared_ptr<Lobby> ServerState::find_lobby(uint32_t lobby_id) {
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return this->id_to_lobby.at(lobby_id);
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}
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vector<shared_ptr<Lobby>> ServerState::all_lobbies() {
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vector<shared_ptr<Lobby>> ret;
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for (auto& it : this->id_to_lobby) {
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ret.emplace_back(it.second);
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}
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return ret;
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}
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void ServerState::add_lobby(shared_ptr<Lobby> l) {
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l->lobby_id = this->next_lobby_id++;
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if (this->id_to_lobby.count(l->lobby_id)) {
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throw logic_error("lobby already exists with the given id");
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}
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this->id_to_lobby.emplace(l->lobby_id, l);
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}
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void ServerState::remove_lobby(uint32_t lobby_id) {
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this->id_to_lobby.erase(lobby_id);
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}
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shared_ptr<Client> ServerState::find_client(const char16_t* identifier,
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uint64_t serial_number, shared_ptr<Lobby> l) {
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if ((serial_number == 0) && identifier) {
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try {
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string encoded = encode_sjis(identifier);
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serial_number = stoull(encoded, nullptr, 0);
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} catch (const exception&) { }
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}
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// look in the current lobby first
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if (l) {
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try {
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return l->find_client(identifier, serial_number);
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} catch (const out_of_range&) { }
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}
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// look in all lobbies if not found
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for (auto& other_l : this->all_lobbies()) {
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if (l == other_l) {
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continue; // don't bother looking again
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}
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try {
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return other_l->find_client(identifier, serial_number);
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} catch (const out_of_range&) { }
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}
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throw out_of_range("client not found");
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}
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uint32_t ServerState::connect_address_for_client(std::shared_ptr<Client> c) {
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if (c->is_virtual_connection) {
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if (c->remote_addr.ss_family != AF_INET) {
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throw logic_error("virtual connection is missing remote IPv4 address");
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}
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const auto* sin = reinterpret_cast<const sockaddr_in*>(&c->remote_addr);
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return IPStackSimulator::connect_address_for_remote_address(
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ntohl(sin->sin_addr.s_addr));
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} else {
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// TODO: we can do something smarter here, like use the sockname to find
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// out which interface the client is connected to, and return that address
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if (is_local_address(c->remote_addr)) {
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return this->local_address;
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} else {
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return this->external_address;
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}
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}
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}
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void ServerState::set_port_configuration(
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const std::unordered_map<std::string, PortConfiguration>& named_port_configuration) {
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this->named_port_configuration = named_port_configuration;
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this->numbered_port_configuration.clear();
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for (const auto& it : this->named_port_configuration) {
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if (!this->numbered_port_configuration.emplace(it.second.port, it.second).second) {
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throw runtime_error("duplicate port in configuration");
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}
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}
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}
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