Update README for tournament table location
To make it less ambiguous
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@@ -188,7 +188,7 @@ The following Episode 3 features are implemented, but are only partially tested:
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* Spectator teams. There is a known issue that prevents viewing battles unless you're in the spectator team when the battle begins, and spectating clients sometimes crash for an unknown reason.
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* Battle replays also sometimes cause the client to crash during the replay. Using the $playrec command is therefore not recommended.
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Tournaments work differently than they did on Sega's servers. Tournaments can be created with the `create-tournament` shell command, which enables players to register for them. (Use `help` to see all the arguments - there are many!) The `start-tournament` shell command starts the tournament (and prevents further registrations), but this doesn't schedule any matches. Instead, players who are ready to play their next match can all stand at the rightmost 4-player battle table in the same CARD lobby, and the tournament match will start automatically.
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Tournaments work differently than they did on Sega's servers. Tournaments can be created with the `create-tournament` shell command, which enables players to register for them. (Use `help` to see all the arguments - there are many!) The `start-tournament` shell command starts the tournament (and prevents further registrations), but this doesn't schedule any matches. Instead, players who are ready to play their next match can all stand at the 4-player battle table near the lobby warp in the same CARD lobby, and the tournament match will start automatically.
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These tournament semantics mean that there can be multiple matches in the same tournament in play simultaneously, and not all matches in a round must be complete before the next round can begin - only the matches preceding each individual match must be complete for that match to be playable.
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