use aliases for subordinate boss entities; closes #545

This commit is contained in:
Martin Michelsen
2024-08-02 17:47:10 -07:00
parent 299e187380
commit 3a74dbf04e
3 changed files with 68 additions and 30 deletions
+43 -12
View File
@@ -668,7 +668,8 @@ Map::Enemy::Enemy(
uint8_t floor,
uint16_t section,
uint16_t wave_number,
EnemyType type)
EnemyType type,
uint16_t alias_entity_id)
: source_index(source_index),
set_index(set_index),
enemy_id(enemy_id),
@@ -678,7 +679,8 @@ Map::Enemy::Enemy(
wave_number(wave_number),
type(type),
floor(floor),
server_flags(0) {}
server_flags(0),
alias_entity_id(alias_entity_id) {}
string Map::Enemy::str() const {
return phosg::string_printf("[Map::Enemy E-%hX source %zX %s%s floor=%02hhX section=%04hX wave_number=%04hX server_flags=%02hhX]",
@@ -800,9 +802,9 @@ void Map::add_enemy(
size_t set_index = this->enemy_set_flags.size();
this->enemy_set_flags.emplace_back(0);
auto add = [&](EnemyType type) -> void {
auto add = [&](EnemyType type, uint16_t alias_enemy_id = 0xFFFF) -> void {
uint16_t enemy_id = this->enemies.size();
this->enemies.emplace_back(enemy_id, source_index, set_index, floor, e.section, e.wave_number, type);
this->enemies.emplace_back(enemy_id, source_index, set_index, floor, e.section, e.wave_number, type, alias_enemy_id);
uint64_t k = section_index_key(floor, e.section, e.wave_number);
this->floor_section_and_wave_number_to_enemy_index.emplace(k, enemy_id);
};
@@ -1075,27 +1077,34 @@ void Map::add_enemy(
case 0x00C5: // Unnamed subclass of TObjEnemyCustom
add(EnemyType::VOL_OPT_2);
break;
case 0x00C8: // TBoss4DarkFalz
case 0x00C8: { // TBoss4DarkFalz
if ((e.num_children != 0) && (e.num_children != 0x200)) {
this->log.warning("DARK_FALZ has an unusual num_children (0x%hX)", e.num_children.load());
}
default_num_children = -1; // Skip adding children (because we do it here)
uint16_t base_enemy_id = this->enemies.size();
if (difficulty) {
add(EnemyType::DARK_FALZ_3);
} else {
add(EnemyType::DARK_FALZ_2);
}
default_num_children = -1; // Skip adding children (because we do it here)
for (size_t x = 0; x < 0x1FD; x++) {
add(difficulty == 3 ? EnemyType::DARVANT_ULTIMATE : EnemyType::DARVANT);
}
add(EnemyType::DARK_FALZ_3);
add(EnemyType::DARK_FALZ_2);
add(EnemyType::DARK_FALZ_1);
add(EnemyType::DARK_FALZ_3, base_enemy_id);
add(EnemyType::DARK_FALZ_2, base_enemy_id);
add(EnemyType::DARK_FALZ_1, base_enemy_id);
break;
case 0x00CA: // TBoss6PlotFalz
}
case 0x00CA: { // TBoss6PlotFalz
uint16_t base_enemy_id = this->enemies.size();
add(EnemyType::OLGA_FLOW_2);
default_num_children = 0x200;
default_num_children = -1; // Skip adding children (because we do it here)
for (size_t x = 0; x < 0x200; x++) {
add(EnemyType::OLGA_FLOW_2, base_enemy_id);
}
break;
}
case 0x00CB: // TBoss7DeRolLeC
add(EnemyType::BARBA_RAY);
child_type = EnemyType::PIG_RAY;
@@ -1653,12 +1662,34 @@ void Map::add_entities_from_quest_data(
}
}
const Map::Enemy& Map::find_enemy(uint16_t enemy_id) const {
return const_cast<Map*>(this)->find_enemy(enemy_id);
}
Map::Enemy& Map::find_enemy(uint16_t enemy_id) {
if (this->enemies.empty()) {
throw out_of_range("no enemies defined");
}
if (enemy_id >= this->enemies.size()) {
throw out_of_range("enemy ID out of range");
}
auto& enemy = this->enemies[enemy_id];
if (enemy.alias_entity_id != 0xFFFF) {
if (enemy.alias_entity_id >= this->enemies.size()) {
throw out_of_range("aliased enemy ID out of range");
}
return this->enemies[enemy.alias_entity_id];
} else {
return enemy;
}
}
const Map::Enemy& Map::find_enemy(uint8_t floor, EnemyType type) const {
return const_cast<Map*>(this)->find_enemy(floor, type);
}
Map::Enemy& Map::find_enemy(uint8_t floor, EnemyType type) {
if (enemies.empty()) {
if (this->enemies.empty()) {
throw out_of_range("no enemies defined");
}
// TODO: Linear search is bad here. Do something better, like binary search
+5 -1
View File
@@ -249,6 +249,7 @@ struct Map {
EnemyType type;
uint8_t floor;
uint8_t server_flags;
uint16_t alias_entity_id;
Enemy(
uint16_t enemy_id,
@@ -257,7 +258,8 @@ struct Map {
uint8_t floor,
uint16_t section,
uint16_t wave_number,
EnemyType type);
EnemyType type,
uint16_t alias_entity_id);
std::string str() const;
@@ -361,6 +363,8 @@ struct Map {
size_t size,
std::shared_ptr<const RareEnemyRates> rare_rates = Map::DEFAULT_RARE_ENEMIES);
const Enemy& find_enemy(uint16_t enemy_id) const;
Enemy& find_enemy(uint16_t enemy_id);
const Enemy& find_enemy(uint8_t floor, EnemyType type) const;
Enemy& find_enemy(uint8_t floor, EnemyType type);
std::vector<Object*> get_objects(uint8_t floor, uint16_t section, uint16_t wave_number);
+20 -17
View File
@@ -2604,7 +2604,7 @@ DropReconcileResult reconcile_drop_request_with_map(
} else {
if (map) {
map_enemy = &map->enemies.at(cmd.entity_id);
map_enemy = &map->find_enemy(cmd.entity_id);
log.info("Drop check for E-%hX %s", map_enemy->enemy_id, phosg::name_for_enum(map_enemy->type));
res.effective_rt_index = rare_table_index_for_enemy_type(map_enemy->type);
// rt_indexes in Episode 4 don't match those sent in the command; we just
@@ -2837,10 +2837,12 @@ static void on_set_quest_flag(shared_ptr<Client> c, uint8_t command, uint8_t fla
if (boss_enemy_type != EnemyType::NONE) {
l->log.info("Creating item from final boss (%s)", phosg::name_for_enum(boss_enemy_type));
uint16_t enemy_id = 0xFFFF;
uint8_t enemy_floor = 0xFF;
if (l->map) {
try {
const auto& enemy = l->map->find_enemy(c->floor, boss_enemy_type);
enemy_id = enemy.enemy_id;
enemy_floor = enemy.floor;
if (c->floor != enemy.floor) {
l->log.warning("Floor %02" PRIX32 " from client does not match entity\'s expected floor %02hhX", c->floor, enemy.floor);
}
@@ -2852,6 +2854,8 @@ static void on_set_quest_flag(shared_ptr<Client> c, uint8_t command, uint8_t fla
}
if (boss_enemy_type != EnemyType::NONE) {
auto s = c->require_server_state();
auto sdt = s->set_data_table(l->base_version, l->episode, l->mode, l->difficulty);
G_StandardDropItemRequest_PC_V3_BB_6x60 drop_req = {
{
{0x60, 0x06, 0x0000},
@@ -2863,7 +2867,7 @@ static void on_set_quest_flag(shared_ptr<Client> c, uint8_t command, uint8_t fla
2,
0,
},
0x01,
sdt->default_area_for_floor(l->episode, enemy_floor),
{}};
on_entity_drop_item_request(c, 0x62, l->leader_id, &drop_req, sizeof(drop_req));
}
@@ -2925,13 +2929,13 @@ static void on_set_entity_set_flag(shared_ptr<Client> c, uint8_t command, uint8_
int32_t wave_number = -1;
uint16_t enemy_index = cmd.header.enemy_id - 0x1000;
try {
const auto& enemy = l->map->enemies.at(enemy_index);
const auto& enemy = l->map->find_enemy(enemy_index);
uint16_t& set_flags = l->map->enemy_set_flags.at(enemy.set_index);
set_flags |= cmd.flags;
section = enemy.section;
wave_number = enemy.wave_number;
l->log.info("Client set set flags %04hX on E-%hX (flags are now %04hX)",
cmd.flags.load(), enemy_index, cmd.flags.load());
cmd.flags.load(), enemy.enemy_id, cmd.flags.load());
} catch (const out_of_range&) {
l->log.warning("Flag update refers to missing enemy");
}
@@ -3207,11 +3211,11 @@ static void on_update_enemy_state(shared_ptr<Client> c, uint8_t command, uint8_t
if (cmd.enemy_index >= l->map->enemies.size()) {
return;
}
auto& enemy = l->map->enemies[cmd.enemy_index];
auto& enemy = l->map->find_enemy(cmd.enemy_index);
enemy.game_flags = is_big_endian(c->version()) ? bswap32(cmd.flags) : cmd.flags.load();
enemy.total_damage = cmd.total_damage;
enemy.set_last_hit_by_client_id(c->lobby_client_id);
l->log.info("E-%hX updated to damage=%hu game_flags=%08" PRIX32, cmd.enemy_index.load(), enemy.total_damage, enemy.game_flags);
l->log.info("E-%hX updated to damage=%hu game_flags=%08" PRIX32, enemy.enemy_id, enemy.total_damage, enemy.game_flags);
}
G_UpdateEnemyState_GC_6x0A sw_cmd = {{cmd.header.subcommand, cmd.header.size, cmd.header.enemy_id}, cmd.enemy_index, cmd.total_damage, cmd.flags.load()};
@@ -3376,7 +3380,7 @@ static void on_steal_exp_bb(shared_ptr<Client> c, uint8_t, uint8_t, void* data,
return;
}
const auto& enemy = l->map->enemies.at(cmd.enemy_index);
const auto& enemy = l->map->find_enemy(cmd.enemy_index);
const auto& inventory = p->inventory;
const auto& weapon = inventory.items[inventory.find_equipped_item(EquipSlot::WEAPON)];
@@ -3406,10 +3410,9 @@ static void on_steal_exp_bb(shared_ptr<Client> c, uint8_t, uint8_t, void* data,
float ep2_factor = (l->episode == Episode::EP2) ? 1.3 : 1.0;
uint32_t stolen_exp = max<uint32_t>(min<uint32_t>((enemy_exp * percent * ep2_factor) / 100.0f, (l->difficulty + 1) * 20), 1);
if (c->config.check_flag(Client::Flag::DEBUG_ENABLED)) {
c->log.info("Stolen EXP with bp_index=%" PRIX32 " enemy_exp=%" PRIu32 " percent=%g stolen_exp=%" PRIu32,
bp_index, enemy_exp, percent, stolen_exp);
send_text_message_printf(c, "$C5+%" PRIu32 " E-%hX %s",
stolen_exp, cmd.enemy_index.load(), phosg::name_for_enum(enemy.type));
c->log.info("Stolen EXP from E-%hX with bp_index=%" PRIX32 " enemy_exp=%" PRIu32 " percent=%g stolen_exp=%" PRIu32,
enemy.enemy_id, bp_index, enemy_exp, percent, stolen_exp);
send_text_message_printf(c, "$C5+%" PRIu32 " E-%hX %s", stolen_exp, enemy.enemy_id, phosg::name_for_enum(enemy.type));
}
add_player_exp(c, stolen_exp);
}
@@ -3434,9 +3437,9 @@ static void on_enemy_exp_request_bb(shared_ptr<Client> c, uint8_t, uint8_t, void
throw runtime_error("client ID is too large");
}
auto& e = l->map->enemies[cmd.enemy_index];
auto& e = l->map->find_enemy(cmd.enemy_index);
string e_str = e.str();
c->log.info("EXP requested for E-%hX => %s", cmd.enemy_index.load(), e_str.c_str());
c->log.info("EXP requested for E-%hX => %s", e.enemy_id, e_str.c_str());
// If the requesting player never hit this enemy, they are probably cheating;
// ignore the command. Also, each player sends a 6xC8 if they ever hit the
@@ -3452,11 +3455,11 @@ static void on_enemy_exp_request_bb(shared_ptr<Client> c, uint8_t, uint8_t, void
const auto& bp_table = s->battle_params->get_table(l->mode == GameMode::SOLO, l->episode);
uint32_t bp_index = battle_param_index_for_enemy_type(l->episode, e.type);
base_exp = bp_table.stats[l->difficulty][bp_index].experience;
} catch (const exception& e) {
} catch (const exception& exc) {
if (c->config.check_flag(Client::Flag::DEBUG_ENABLED)) {
send_text_message_printf(c, "$C5E-%hX __MISSING__\n%s", cmd.enemy_index.load(), e.what());
send_text_message_printf(c, "$C5E-%hX __MISSING__\n%s", e.enemy_id, exc.what());
} else {
send_text_message_printf(c, "$C4Unknown enemy killed:\n%s", e.what());
send_text_message_printf(c, "$C4Unknown enemy killed:\n%s", exc.what());
}
}
@@ -3499,7 +3502,7 @@ static void on_enemy_exp_request_bb(shared_ptr<Client> c, uint8_t, uint8_t, void
send_text_message_printf(
lc, "$C5+%" PRIu32 " E-%hX %s",
player_exp,
cmd.enemy_index.load(),
e.enemy_id,
phosg::name_for_enum(e.type));
}
if (lc->character()->disp.stats.level < 199) {