implement BB challenge mode random enemy generation
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@@ -116,7 +116,7 @@ public:
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// V2/V3: -> parray<uint8_t, 0x05>
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/* 14 */ U32T armor_slot_count_prob_table_offset;
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// This array (indexed by enemy_id) specifies the range of meseta values
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// This array (indexed by enemy_type) specifies the range of meseta values
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// that each enemy can drop.
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// V2/V3: -> parray<Range<U16T>, 0x64>
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/* 18 */ U32T enemy_meseta_ranges_offset;
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