implement BB challenge mode random enemy generation

This commit is contained in:
Martin Michelsen
2023-11-11 23:58:24 -08:00
parent 779d32d20f
commit 3e735fcea4
8 changed files with 911 additions and 489 deletions
+1 -1
View File
@@ -116,7 +116,7 @@ public:
// V2/V3: -> parray<uint8_t, 0x05>
/* 14 */ U32T armor_slot_count_prob_table_offset;
// This array (indexed by enemy_id) specifies the range of meseta values
// This array (indexed by enemy_type) specifies the range of meseta values
// that each enemy can drop.
// V2/V3: -> parray<Range<U16T>, 0x64>
/* 18 */ U32T enemy_meseta_ranges_offset;