fix $matcount on v2
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+14
-8
@@ -259,14 +259,20 @@ static void server_command_debug(shared_ptr<Client> c, const std::string&) {
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static void server_command_show_material_counts(shared_ptr<Client> c, const std::string&) {
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auto p = c->game_data.player();
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send_text_message_printf(c, "%hhu HP, %hhu TP, %hhu POW\n%hhu MIND, %hhu EVADE\n%hhu DEF, %hhu LUCK",
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p->get_material_usage(SavedPlayerDataBB::MaterialType::HP),
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p->get_material_usage(SavedPlayerDataBB::MaterialType::TP),
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p->get_material_usage(SavedPlayerDataBB::MaterialType::POWER),
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p->get_material_usage(SavedPlayerDataBB::MaterialType::MIND),
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p->get_material_usage(SavedPlayerDataBB::MaterialType::EVADE),
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p->get_material_usage(SavedPlayerDataBB::MaterialType::DEF),
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p->get_material_usage(SavedPlayerDataBB::MaterialType::LUCK));
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if ((c->version() == GameVersion::DC) || (c->version() == GameVersion::PC)) {
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send_text_message_printf(c, "%hhu HP, %hhu TP",
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p->get_material_usage(SavedPlayerDataBB::MaterialType::HP),
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p->get_material_usage(SavedPlayerDataBB::MaterialType::TP));
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} else {
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send_text_message_printf(c, "%hhu HP, %hhu TP, %hhu POW\n%hhu MIND, %hhu EVADE\n%hhu DEF, %hhu LUCK",
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p->get_material_usage(SavedPlayerDataBB::MaterialType::HP),
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p->get_material_usage(SavedPlayerDataBB::MaterialType::TP),
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p->get_material_usage(SavedPlayerDataBB::MaterialType::POWER),
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p->get_material_usage(SavedPlayerDataBB::MaterialType::MIND),
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p->get_material_usage(SavedPlayerDataBB::MaterialType::EVADE),
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p->get_material_usage(SavedPlayerDataBB::MaterialType::DEF),
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p->get_material_usage(SavedPlayerDataBB::MaterialType::LUCK));
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}
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}
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static void server_command_auction(shared_ptr<Client> c, const std::string&) {
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