implement BB challenge mode random enemy generation

This commit is contained in:
Martin Michelsen
2023-11-11 23:58:24 -08:00
parent 779d32d20f
commit 3e735fcea4
8 changed files with 911 additions and 489 deletions
+185 -2
View File
@@ -14,6 +14,170 @@
#include "Text.hh"
struct Map {
struct SectionHeader {
enum class Type {
END = 0,
OBJECTS = 1,
ENEMIES = 2,
WAVE_EVENTS = 3,
RANDOM_ENEMY_LOCATIONS = 4,
RANDOM_ENEMY_DEFINITIONS = 5,
};
le_uint32_t le_type;
le_uint32_t section_size; // Includes this header
le_uint32_t floor;
le_uint32_t data_size;
inline Type type() const {
return static_cast<Type>(this->le_type.load());
}
} __attribute__((packed));
struct ObjectEntry { // Section type 1 (OBJECTS)
/* 00 */ le_uint16_t base_type;
/* 02 */ le_uint16_t flags;
/* 04 */ le_uint16_t index;
/* 06 */ le_uint16_t unknown_a2;
/* 08 */ le_uint16_t entity_id; // == index + 0x4000
/* 0A */ le_uint16_t group;
/* 0C */ le_uint16_t section;
/* 0E */ le_uint16_t unknown_a3;
/* 10 */ le_float x;
/* 14 */ le_float y;
/* 18 */ le_float z;
/* 1C */ le_uint32_t x_angle;
/* 20 */ le_uint32_t y_angle;
/* 24 */ le_uint32_t z_angle;
/* 28 */ le_float param1;
/* 2C */ le_float param2;
/* 30 */ le_float param3;
/* 34 */ le_uint32_t param4;
/* 38 */ le_uint32_t param5;
/* 3C */ le_uint32_t param6;
/* 40 */ le_uint32_t unused; // Reserved for pointer in client's memory; unused by server
/* 44 */
} __attribute__((packed));
struct EnemyEntry { // Section type 2 (ENEMIES)
/* 00 */ le_uint16_t base_type;
/* 02 */ le_uint16_t flags;
/* 04 */ le_uint16_t index;
/* 06 */ le_uint16_t num_children;
/* 08 */ le_uint16_t floor;
/* 0A */ le_uint16_t entity_id; // == index + 0x1000
/* 0C */ le_uint16_t section;
/* 0E */ le_uint16_t wave_number;
/* 10 */ le_uint16_t wave_number2;
/* 12 */ le_uint16_t unknown_a1;
/* 14 */ le_float x;
/* 18 */ le_float y;
/* 1C */ le_float z;
/* 20 */ le_uint32_t x_angle;
/* 24 */ le_uint32_t y_angle;
/* 28 */ le_uint32_t z_angle;
/* 2C */ le_float fparam1;
/* 30 */ le_float fparam2;
/* 34 */ le_float fparam3;
/* 38 */ le_float fparam4;
/* 3C */ le_float fparam5;
/* 40 */ le_uint16_t uparam1;
/* 42 */ le_uint16_t uparam2;
/* 44 */ le_uint32_t unused; // Reserved for pointer in client's memory; unused by server
/* 48 */
} __attribute__((packed));
struct EventsSectionHeader { // Section type 3 (WAVE_EVENTS)
/* 00 */ le_uint32_t footer_offset;
/* 04 */ le_uint32_t entries_offset;
/* 08 */ le_uint32_t entry_count;
/* 0C */ be_uint32_t format; // 0 or 'evt2'
/* 10 */
} __attribute__((packed));
struct Event1Entry { // Section type 3 (WAVE_EVENTS) if format == 0
/* 00 */ le_uint32_t event_id;
/* 04 */ le_uint16_t flags;
/* 06 */ le_uint16_t unknown_a2;
/* 08 */ le_uint16_t section;
/* 0A */ le_uint16_t wave_number;
/* 0C */ le_uint32_t delay;
/* 10 */ le_uint32_t clear_events_index;
/* 14 */
} __attribute__((packed));
struct Event2Entry { // Section type 3 (WAVE_EVENTS) if format == 'evt2'
/* 00 */ le_uint32_t event_id;
/* 04 */ le_uint16_t flags;
/* 06 */ le_uint16_t unknown_a2;
/* 08 */ le_uint16_t section;
/* 0A */ le_uint16_t wave_number;
/* 0C */ le_uint16_t min_delay;
/* 0E */ le_uint16_t max_delay;
/* 10 */ uint8_t min_enemies;
/* 11 */ uint8_t max_enemies;
/* 12 */ le_uint16_t max_waves;
/* 14 */ le_uint32_t clear_events_index;
/* 18 */
} __attribute__((packed));
struct RandomEnemyLocationsHeader { // Section type 4 (RANDOM_ENEMY_LOCATIONS)
/* 00 */ le_uint32_t section_table_offset; // Offset to RandomEnemyLocationSegment structs, from start of this struct
/* 04 */ le_uint32_t entries_offset; // Offset to RandomEnemyLocationEntry structs, from start of this struct
/* 08 */ le_uint32_t num_sections;
/* 0C */
} __attribute__((packed));
struct RandomEnemyLocationSection { // Section type 4 (RANDOM_ENEMY_LOCATIONS)
/* 00 */ le_uint16_t section;
/* 02 */ le_uint16_t count;
/* 04 */ le_uint32_t offset;
/* 08 */
} __attribute__((packed));
struct RandomEnemyLocationEntry { // Section type 4 (RANDOM_ENEMY_LOCATIONS)
/* 00 */ le_float x;
/* 04 */ le_float y;
/* 08 */ le_float z;
/* 0C */ le_uint32_t x_angle;
/* 10 */ le_uint32_t y_angle;
/* 14 */ le_uint32_t z_angle;
/* 18 */ uint16_t unknown_a9;
/* 1A */ uint16_t unknown_a10;
/* 1C */
} __attribute__((packed));
struct RandomEnemyDefinitionsHeader { // Section type 5 (RANDOM_ENEMY_DEFINITIONS)
/* 00 */ le_uint32_t entries_offset; // Offset to RandomEnemyDefinition structs, from start of this struct
/* 04 */ le_uint32_t weight_entries_offset; // Offset to RandomEnemyDefinitionWeights structs, from start of this struct
/* 08 */ le_uint32_t entry_count;
/* 0C */ le_uint32_t weight_entry_count;
/* 10 */
} __attribute__((packed));
struct RandomEnemyDefinition { // Section type 5 (RANDOM_ENEMY_DEFINITIONS)
// All fields through entry_num map to the corresponding fields in
// EnemyEntry. Note that the order of the uparam fields is switched!
/* 00 */ le_float fparam1;
/* 04 */ le_float fparam2;
/* 08 */ le_float fparam3;
/* 0C */ le_float fparam4;
/* 10 */ le_float fparam5;
/* 14 */ le_uint16_t uparam2;
/* 16 */ le_uint16_t uparam1;
/* 18 */ le_uint32_t entry_num;
/* 1C */ le_uint16_t min_children;
/* 1E */ le_uint16_t max_children;
/* 20 */
} __attribute__((packed));
struct RandomEnemyWeight { // Section type 5 (RANDOM_ENEMY_DEFINITIONS)
/* 00 */ uint8_t base_type_index;
/* 01 */ uint8_t definition_entry_num;
/* 02 */ uint8_t weight;
/* 03 */ uint8_t unknown_a4;
/* 04 */
} __attribute__((packed));
struct RareEnemyRates {
uint32_t hildeblue; // HILDEBEAR -> HILDEBLUE
uint32_t rappy; // RAG_RAPPY -> {AL_RAPPY or seasonal rappies}; SAND_RAPPY -> DEL_RAPPY
@@ -51,6 +215,15 @@ struct Map {
void clear();
void add_objects_from_map_data(const void* data, size_t size);
bool check_and_log_rare_enemy(bool default_is_rare, uint32_t rare_rate);
void add_enemy(EnemyType type);
void add_enemy(
Episode episode,
uint8_t difficulty,
uint8_t event,
size_t index,
const EnemyEntry& e,
const RareEnemyRates& rare_rates = Map::DEFAULT_RARE_ENEMIES);
void add_enemies_from_map_data(
Episode episode,
uint8_t difficulty,
@@ -58,12 +231,22 @@ struct Map {
const void* data,
size_t size,
const RareEnemyRates& rare_rates = Map::DEFAULT_RARE_ENEMIES);
void add_random_enemies_from_map_data(
Episode episode,
uint8_t difficulty,
uint8_t event,
StringReader wave_events_r,
StringReader random_enemy_locations_r,
StringReader random_enemy_definitions_r,
uint32_t rare_seed,
const RareEnemyRates& rare_rates = Map::DEFAULT_RARE_ENEMIES);
void add_enemies_and_objects_from_quest_data(
Episode episode,
uint8_t difficulty,
uint8_t event,
const void* data,
size_t size,
uint32_t rare_seed,
const RareEnemyRates& rare_rates = Map::DEFAULT_RARE_ENEMIES);
};
@@ -74,9 +257,9 @@ struct Map {
class SetDataTable {
public:
struct SetEntry {
std::string name1;
std::string object_list_basename;
std::string enemy_list_basename;
std::string name3;
std::string event_list_basename;
};
SetDataTable(std::shared_ptr<const std::string> data, bool big_endian);