implement BB challenge mode random enemy generation
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@@ -2620,8 +2620,9 @@ static void on_AC_V3_BB(shared_ptr<Client> c, uint16_t, uint32_t, string& data)
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l->event,
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dat_contents.data(),
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dat_contents.size(),
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l->random_seed,
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(l->mode == GameMode::CHALLENGE) ? Map::NO_RARE_ENEMIES : Map::DEFAULT_RARE_ENEMIES);
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c->log.info("Replaced enemies list with quest layout (%zu entries)",
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l->log.info("Replaced enemies list with quest layout (%zu entries)",
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l->map->enemies.size());
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for (size_t z = 0; z < l->map->enemies.size(); z++) {
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string e_str = l->map->enemies[z].str();
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