fix crossplay challenge restart logic

This commit is contained in:
Martin Michelsen
2025-09-13 22:38:16 -07:00
parent dea0ac99c3
commit 40a6f49b29
3 changed files with 60 additions and 35 deletions
+7 -15
View File
@@ -274,24 +274,16 @@ void Lobby::load_maps() {
auto rare_rates = this->rare_enemy_rates ? this->rare_enemy_rates : MapState::DEFAULT_RARE_ENEMIES;
if (this->quest) {
this->log.info_f("Loading quest supermap");
auto supermap = this->quest->get_supermap(this->random_seed);
this->map_state = make_shared<MapState>(
this->lobby_id,
this->difficulty,
this->event,
this->random_seed,
this->rare_enemy_rates,
this->rand_crypt,
this->quest->get_supermap(this->random_seed));
this->lobby_id, this->difficulty, this->event, this->random_seed, this->rare_enemy_rates, this->rand_crypt, supermap);
} else {
this->log.info_f("Loading free play supermaps");
auto s = this->require_server_state();
auto supermaps = s->supermaps_for_variations(this->episode, this->mode, this->difficulty, this->variations);
this->map_state = make_shared<MapState>(
this->lobby_id,
this->difficulty,
this->event,
this->random_seed,
this->rare_enemy_rates,
this->rand_crypt,
s->supermaps_for_variations(this->episode, this->mode, this->difficulty, this->variations));
this->lobby_id, this->difficulty, this->event, this->random_seed, this->rare_enemy_rates, this->rand_crypt, supermaps);
}
if (this->check_flag(Lobby::Flag::DEBUG)) {
@@ -749,7 +741,7 @@ void Lobby::assign_inventory_and_bank_item_ids(shared_ptr<Client> c, bool consum
if (c->log.info_f("Assigned inventory item IDs{}", consume_ids ? "" : " but did not mark IDs as used")) {
c->print_inventory();
if (c->version() == Version::BB_V4) {
if ((c->version() == Version::BB_V4) && !c->has_overlay()) {
auto bank = c->bank_file();
if (!bank->items.empty()) {
bank->assign_ids(0x99000000 + (c->lobby_client_id << 20));
+33 -13
View File
@@ -2370,6 +2370,10 @@ static void on_quest_loaded(shared_ptr<Lobby> l) {
if (!l->quest) {
throw logic_error("on_quest_loaded called without a quest loaded");
}
auto leader_c = l->clients.at(l->leader_id);
if (!leader_c) {
throw std::logic_error("lobby has no leader");
}
// Replace the free-play map with the quest's map
l->load_maps();
@@ -2391,18 +2395,24 @@ static void on_quest_loaded(shared_ptr<Lobby> l) {
}
lc->delete_overlay();
if (l->quest->battle_rules) {
lc->change_bank(lc->bb_character_index);
lc->create_battle_overlay(l->quest->battle_rules, s->level_table(lc->version()));
lc->log.info_f("Created battle overlay");
} else if (l->quest->challenge_template_index >= 0 && !is_v4(lc->version())) {
// On BB, the client will send a sequence of DF commands that creates the
// overlay; on non-BB, we do it at quest start time instead (hence the
// version check above).
lc->change_bank(lc->bb_character_index);
if ((l->quest->challenge_template_index >= 0) && !is_v4(leader_c->version())) {
// If the leader is BB, they will send an 02DF command that will create
// the overlays later; on other versions, we do it at quest start time
// (now) instead, hence the version check above.
if (is_v4(lc->version())) {
lc->change_bank(lc->bb_character_index);
}
lc->create_challenge_overlay(lc->version(), l->quest->challenge_template_index, s->level_table(lc->version()));
lc->log.info_f("Created challenge overlay");
l->assign_inventory_and_bank_item_ids(lc, true);
} else if (l->quest->battle_rules) {
if (is_v4(lc->version())) {
lc->change_bank(lc->bb_character_index);
}
lc->create_battle_overlay(l->quest->battle_rules, s->level_table(lc->version()));
lc->log.info_f("Created battle overlay");
}
}
}
@@ -4064,6 +4074,13 @@ static asio::awaitable<void> on_DF_BB(shared_ptr<Client> c, Channel::Message& ms
if (!l->quest) {
throw runtime_error("challenge mode character template config command sent in non-challenge game");
}
auto leader_c = l->clients.at(l->leader_id);
if (!leader_c) {
throw logic_error("lobby has no leader");
}
if (leader_c != c) {
throw runtime_error("non-leader sent 02DF command");
}
auto vq = l->quest->version(Version::BB_V4, c->language());
if (vq->challenge_template_index != static_cast<ssize_t>(cmd.template_index)) {
throw runtime_error("challenge template index in quest metadata does not match index sent by client");
@@ -4074,10 +4091,13 @@ static asio::awaitable<void> on_DF_BB(shared_ptr<Client> c, Channel::Message& ms
}
for (auto lc : l->clients) {
// On non-BB, there is no DF command, and overlays are created at quest
// start time instead, hence the version check here.
if (lc && is_v4(lc->version())) {
lc->change_bank(lc->bb_character_index);
// See comment in on_quest_loaded about when the leader is responsible
// for creating challenge overlays vs. when the server should do it at
// quest load time
if (lc) {
if (is_v4(lc->version())) {
lc->change_bank(lc->bb_character_index);
}
lc->create_challenge_overlay(lc->version(), l->quest->challenge_template_index, s->level_table(lc->version()));
lc->log.info_f("Created challenge overlay");
l->assign_inventory_and_bank_item_ids(lc, true);
+20 -7
View File
@@ -4436,7 +4436,9 @@ static asio::awaitable<void> on_battle_restart_bb(shared_ptr<Client> c, Subcomma
for (auto& lc : l->clients) {
if (lc) {
lc->delete_overlay();
lc->change_bank(lc->bb_character_index);
if (is_v4(lc->version())) {
lc->change_bank(lc->bb_character_index);
}
lc->create_battle_overlay(new_rules, s->level_table(c->version()));
}
}
@@ -4513,6 +4515,11 @@ static asio::awaitable<void> on_challenge_mode_retry_or_quit(shared_ptr<Client>
const auto& cmd = msg.check_size_t<G_SelectChallengeModeFailureOption_6x97>();
auto l = c->require_lobby();
auto leader_c = l->clients.at(l->leader_id);
if (leader_c != c) {
throw runtime_error("6x97 sent by non-leader");
}
if (l->is_game() && (cmd.is_retry == 1) && l->quest && (l->quest->challenge_template_index >= 0)) {
auto s = l->require_server_state();
@@ -4520,12 +4527,18 @@ static asio::awaitable<void> on_challenge_mode_retry_or_quit(shared_ptr<Client>
m.clear();
}
for (auto lc : l->clients) {
if (lc) {
lc->change_bank(lc->bb_character_index);
lc->create_challenge_overlay(lc->version(), l->quest->challenge_template_index, s->level_table(c->version()));
lc->log.info_f("Created challenge overlay");
l->assign_inventory_and_bank_item_ids(lc, true);
// If the leader (c) is BB, they are expected to send 02DF later, which
// will recreate the overlays.
if (!is_v4(c->version())) {
for (auto lc : l->clients) {
if (lc) {
if (is_v4(lc->version())) {
lc->change_bank(lc->bb_character_index);
}
lc->create_challenge_overlay(lc->version(), l->quest->challenge_template_index, s->level_table(c->version()));
lc->log.info_f("Created challenge overlay");
l->assign_inventory_and_bank_item_ids(lc, true);
}
}
}