fix crossplay challenge restart logic

This commit is contained in:
Martin Michelsen
2025-09-13 22:38:16 -07:00
parent dea0ac99c3
commit 40a6f49b29
3 changed files with 60 additions and 35 deletions
+7 -15
View File
@@ -274,24 +274,16 @@ void Lobby::load_maps() {
auto rare_rates = this->rare_enemy_rates ? this->rare_enemy_rates : MapState::DEFAULT_RARE_ENEMIES;
if (this->quest) {
this->log.info_f("Loading quest supermap");
auto supermap = this->quest->get_supermap(this->random_seed);
this->map_state = make_shared<MapState>(
this->lobby_id,
this->difficulty,
this->event,
this->random_seed,
this->rare_enemy_rates,
this->rand_crypt,
this->quest->get_supermap(this->random_seed));
this->lobby_id, this->difficulty, this->event, this->random_seed, this->rare_enemy_rates, this->rand_crypt, supermap);
} else {
this->log.info_f("Loading free play supermaps");
auto s = this->require_server_state();
auto supermaps = s->supermaps_for_variations(this->episode, this->mode, this->difficulty, this->variations);
this->map_state = make_shared<MapState>(
this->lobby_id,
this->difficulty,
this->event,
this->random_seed,
this->rare_enemy_rates,
this->rand_crypt,
s->supermaps_for_variations(this->episode, this->mode, this->difficulty, this->variations));
this->lobby_id, this->difficulty, this->event, this->random_seed, this->rare_enemy_rates, this->rand_crypt, supermaps);
}
if (this->check_flag(Lobby::Flag::DEBUG)) {
@@ -749,7 +741,7 @@ void Lobby::assign_inventory_and_bank_item_ids(shared_ptr<Client> c, bool consum
if (c->log.info_f("Assigned inventory item IDs{}", consume_ids ? "" : " but did not mark IDs as used")) {
c->print_inventory();
if (c->version() == Version::BB_V4) {
if ((c->version() == Version::BB_V4) && !c->has_overlay()) {
auto bank = c->bank_file();
if (!bank->items.empty()) {
bank->assign_ids(0x99000000 + (c->lobby_client_id << 20));