add more BB game command formats

This commit is contained in:
Martin Michelsen
2023-06-23 23:47:29 -07:00
parent 9602773021
commit 4190a9e03d
2 changed files with 199 additions and 37 deletions
+137 -15
View File
@@ -871,24 +871,31 @@ struct SC_GameCardCheck_BB_0022 {
// Command 0122 uses a 4-byte challenge sent in the header.flag field instead.
// This version of the command has no other arguments.
// 23 (S->C): Unknown (BB)
// header.flag is used, but the command has no other arguments.
// 23 (S->C): Momoka Item Exchange result (BB)
// Sent in response to a 6xD9 command from the client.
// header.flag indicates if an item was exchanged: 0 means success, 1 means
// failure.
// 24 (S->C): Unknown (BB)
// 24 (S->C): Good Luck result (BB)
// Sent in response to a 6xDE command from the client.
// header.flag indicates whether the client had any Secret Lottery Tickets in
// their inventory (and hence could participate): 0 means success, 1 means
// failure.
struct S_Unknown_BB_24 {
struct S_GoodLuckResult_BB_24 {
le_uint16_t unknown_a1 = 0;
le_uint16_t unknown_a2 = 0;
parray<le_uint32_t, 8> values;
parray<le_uint32_t, 8> unknown_a3;
} __packed__;
// 25 (S->C): Unknown (BB)
// 25 (S->C): Gallon's Plan result (BB)
// Sent in response to a 6xE1 command from the client.
struct S_Unknown_BB_25 {
le_uint16_t unknown_a1 = 0;
uint8_t offset1 = 0;
uint8_t value1 = 0;
uint8_t offset2 = 0;
uint8_t value1 = 0;
uint8_t value2 = 0;
le_uint16_t unused = 0;
} __packed__;
@@ -5299,18 +5306,21 @@ struct G_SplitStackedItem_BB_6xC3 {
struct G_SortInventory_BB_6xC4 {
G_UnusedHeader header;
le_uint32_t item_ids[30];
parray<le_uint32_t, 30> item_ids;
} __packed__;
// 6xC5: Medical center used (BB)
struct G_MedicalCenterUsed_BB_6xC5 {
G_ClientIDHeader header;
} __packed__;
// 6xC6: Steal experience (BB)
struct G_StealEXP_BB_6xC6 {
G_ClientIDHeader header;
uint8_t unknown_a1;
uint8_t unknown_a2;
le_uint16_t enemy_id;
le_uint16_t unknown_a1;
} __packed__;
// 6xC7: Charge attack (BB)
@@ -5328,7 +5338,8 @@ struct G_EnemyKilled_BB_6xC8 {
G_EnemyIDHeader header;
le_uint16_t enemy_id;
le_uint16_t killer_client_id;
le_uint32_t unused;
uint8_t unknown_a1;
parray<uint8_t, 3> unused;
} __packed__;
// 6xC9: Request meseta reward from quest (BB; handled by server)
@@ -5338,7 +5349,7 @@ struct G_MesetaRewardRequest_BB_6xC9 {
le_int32_t amount;
} __packed__;
// 6xCA: Item reward from quest (BB; handled by server)
// 6xCA: Request item reward from quest (BB; handled by server)
struct G_ItemRewardRequest_BB_6xCA {
G_UnusedHeader header;
@@ -5351,6 +5362,7 @@ struct G_ItemTransferRequest_BB_6xCB {
G_ClientIDHeader header;
le_uint32_t unknown_a1;
le_uint32_t unknown_a2;
le_uint32_t unknown_a3;
} __packed__;
// 6xCC: Exchange item for team points (BB)
@@ -5362,16 +5374,35 @@ struct G_ExchangeItemForTeamPoints_BB_6xCC {
} __packed__;
// 6xCD: Transfer master (BB)
// Same format as 6xC1
// 6xCE: Accept master transfer (BB)
// Same format as 6xC1
// 6xCF: Restart battle (BB)
struct G_RestartBattle_BB_6xCF {
G_UnusedHeader header;
parray<le_uint32_t, 11> unknown_a1;
le_uint32_t unknown_a2;
} __packed__;
// 6xD0: Battle mode level up (BB; handled by server)
struct G_BattleModeLevelUp_BB_6xD0 {
G_ClientIDHeader header;
le_uint32_t unknown_a1;
} __packed__;
// 6xD1: Challenge mode grave (BB; handled by server)
struct G_ChallengeModeGrave_BB_6xD1 {
G_ClientIDHeader header;
le_uint16_t unknown_a1;
le_uint16_t unknown_a2;
le_uint32_t unknown_a3;
le_uint32_t unknown_a4;
le_uint32_t unknown_a5;
} __packed__;
// 6xD2: Set quest data 2 (BB)
// Writes 4 bytes to the 32-bit field specified by index.
@@ -5390,16 +5421,72 @@ struct G_Unknown_BB_6xD4 {
le_uint16_t action; // Must be in [0, 4]
uint8_t unknown_a1; // Must be in [0, 15]
uint8_t unused;
// THe format is not fully known; there are likely more fields here.
} __packed__;
// 6xD5: Exchange item in quest (BB; handled by server)
struct G_ExchangeItemInQuest_BB_6xD5 {
G_ClientIDHeader header;
ItemData unknown_a1; // Only data1[0]-[2] are used
ItemData unknown_a2; // Only data1[0]-[2] are used
le_uint16_t unknown_a3;
le_uint16_t unknown_a4;
} __packed__;
// 6xD6: Wrap item (BB; handled by server)
struct G_WrapItem_BB_6xD6 {
G_ClientIDHeader header;
ItemData item_data;
uint8_t unknown_a1;
parray<uint8_t, 3> unused;
} __packed__;
// 6xD7: Paganini Photon Drop exchange (BB; handled by server)
struct G_PaganiniPhotonDropExchange_BB_6xD7 {
G_ClientIDHeader header;
ItemData unknown_a1; // Only data1[0]-[2] are used
le_uint16_t request_id;
le_uint16_t unknown_a3;
} __packed__;
// 6xD8: Add S-rank weapon special (BB; handled by server)
struct G_AddSRankWeaponSpecial_BB_6xD8 {
G_ClientIDHeader header;
ItemData unknown_a1; // Only data1[0]-[2] are used
le_uint32_t unknown_a2;
le_uint32_t unknown_a3;
le_uint16_t unknown_a4;
le_uint16_t unknown_a5;
} __packed__;
// 6xD9: Momoka item exchange (BB; handled by server)
struct G_MomokaItemExchange_BB_6xD9 {
G_ClientIDHeader header;
ItemData unknown_a1;
ItemData unknown_a2;
le_uint32_t unknown_a3;
le_uint32_t unknown_a4;
le_uint16_t unknown_a5;
le_uint16_t unknown_a6;
} __packed__;
// 6xDA: Upgrade weapon attribute (BB; handled by server)
struct G_UpgradeWeaponAttribute_BB_6xDA {
G_ClientIDHeader header;
ItemData unknown_a1; // Only data1[0]-[2] are used
le_uint32_t item_id;
le_uint32_t attribute;
le_uint32_t unknown_a4; // 0 or 1
le_uint32_t unknown_a5;
le_uint16_t request_id;
le_uint16_t unknown_a7;
} __packed__;
// 6xDB: Exchange item in quest (BB)
struct G_ExchangeItemInQuest_BB_6xDB {
@@ -5426,11 +5513,46 @@ struct G_SetEXPMultiplier_BB_6xDD {
} __packed__;
// 6xDE: Good Luck quest (BB; handled by server)
struct G_GoodLuckQuestActions_BB_6xDE {
G_ClientIDHeader header;
uint8_t unknown_a1;
uint8_t unknown_a2;
le_uint16_t unknown_a3;
} __packed__;
// 6xDF: Black Paper's Deal Photon Drop exchange (BB; handled by server)
struct G_BlackPaperDealPhotonDropExchange_BB_6xE0 {
G_ClientIDHeader header;
} __packed__;
// 6xE0: Black Paper's Deal rewards (BB; handled by server)
struct G_BlackPaperDealRewards_BB_6xE0 {
G_ClientIDHeader header;
parray<uint8_t, 12> unknown_a1; // TODO: There might be uint16_ts and uint32_ts in here.
} __packed__;
// 6xE1: Gallon's Plan quest (BB; handled by server)
struct G_GallonsPlanQuestActions_BB_6xE1 {
G_ClientIDHeader header;
uint8_t unknown_a1;
uint8_t unknown_a2;
uint8_t unknown_a3;
uint8_t unused;
le_uint16_t unknown_a4;
le_uint16_t unknown_a5;
} __packed__;
// 6xE2: Coren actions (BB)
struct G_CorenActions_BB_6xE2 {
G_ClientIDHeader header;
parray<uint8_t, 12> unknown_a1; // TODO: There might be uint16_ts and uint32_ts in here.
} __packed__;
// 6xE3: Unknown (BB)
struct G_Unknown_BB_6xE3 {
+62 -22
View File
@@ -1413,6 +1413,64 @@ static void on_charge_attack_bb(shared_ptr<ServerState>,
}
}
static void add_player_exp(shared_ptr<ServerState> s, shared_ptr<Lobby> l, shared_ptr<Client> c, uint32_t exp) {
c->game_data.player()->disp.experience += exp;
send_give_experience(l, c, exp);
bool leveled_up = false;
do {
const auto& level = s->level_table->stats_for_level(
c->game_data.player()->disp.char_class, c->game_data.player()->disp.level + 1);
if (c->game_data.player()->disp.experience >= level.experience) {
leveled_up = true;
level.apply(c->game_data.player()->disp.stats);
c->game_data.player()->disp.level++;
} else {
break;
}
} while (c->game_data.player()->disp.level < 199);
if (leveled_up) {
send_level_up(l, c);
}
}
static void on_steal_exp_bb(shared_ptr<ServerState> s,
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t, uint8_t,
const void* data, size_t size) {
if (l->version != GameVersion::BB) {
throw runtime_error("BB-only command sent in non-BB game");
}
if (!l->map) {
throw runtime_error("map not loaded");
}
const auto& cmd = check_size_t<G_StealEXP_BB_6xC6>(data, size);
const auto& enemy = l->map->enemies.at(cmd.enemy_id);
const auto& inventory = c->game_data.player()->inventory;
const auto& weapon = inventory.items[inventory.find_equipped_weapon()];
uint8_t special = 0;
if (((weapon.data.data1[1] < 0x0A) && (weapon.data.data1[2] < 0x05)) ||
((weapon.data.data1[1] < 0x0D) && (weapon.data.data1[2] < 0x04))) {
special = weapon.data.data1[4] & 0x3F;
} else {
special = s->item_parameter_table->get_weapon(weapon.data.data1[1], weapon.data.data1[2]).special;
}
if (special >= 0x09 && special <= 0x0B) {
// Master's = 8, Lord's = 10, King's = 12
uint32_t percent = 8 + ((special - 9) << 1) + (char_class_is_android(c->game_data.player()->disp.char_class) ? 30 : 0);
uint32_t enemy_exp = s->battle_params->get(l->mode == GameMode::SOLO, l->episode, l->difficulty, enemy.type).experience;
uint32_t stolen_exp = min<uint32_t>((enemy_exp * percent) / 100, 80);
if (c->options.debug) {
send_text_message_printf(c, "$C5+%" PRIu32 " E-%hX %s",
stolen_exp, cmd.enemy_id.load(), name_for_enum(enemy.type));
}
add_player_exp(s, l, c, stolen_exp);
}
}
static void on_enemy_killed_bb(shared_ptr<ServerState> s,
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
const void* data, size_t size) {
@@ -1474,29 +1532,11 @@ static void on_enemy_killed_bb(shared_ptr<ServerState> s,
// Killer gets full experience, others get 77%
bool is_killer = (e.last_hit_by_client_id == other_c->lobby_client_id);
uint32_t player_exp = is_killer ? experience : ((experience * 77) / 100);
other_c->game_data.player()->disp.experience += player_exp;
send_give_experience(l, other_c, player_exp);
if (other_c->options.debug) {
send_text_message_printf(other_c, "$C5+%" PRIu32 " E-%hX %s",
if (c->options.debug) {
send_text_message_printf(c, "$C5+%" PRIu32 " E-%hX %s",
player_exp, cmd.enemy_id.load(), name_for_enum(e.type));
}
bool leveled_up = false;
do {
const auto& level = s->level_table->stats_for_level(
other_c->game_data.player()->disp.char_class, other_c->game_data.player()->disp.level + 1);
if (other_c->game_data.player()->disp.experience >= level.experience) {
leveled_up = true;
level.apply(other_c->game_data.player()->disp.stats);
other_c->game_data.player()->disp.level++;
} else {
break;
}
} while (other_c->game_data.player()->disp.level < 199);
if (leveled_up) {
send_level_up(l, other_c);
}
add_player_exp(s, l, c, player_exp);
}
}
@@ -1933,7 +1973,7 @@ subcommand_handler_t subcommand_handlers[0x100] = {
/* 6xC3 */ on_drop_partial_stack_bb,
/* 6xC4 */ on_sort_inventory_bb,
/* 6xC5 */ on_medical_center_bb,
/* 6xC6 */ nullptr,
/* 6xC6 */ on_steal_exp_bb,
/* 6xC7 */ on_charge_attack_bb,
/* 6xC8 */ on_enemy_killed_bb,
/* 6xC9 */ on_meseta_reward_request_bb,