fix various ep3 lobby bugs
This commit is contained in:
@@ -15,6 +15,10 @@ using namespace std;
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static const uint64_t CLIENT_CONFIG_MAGIC = 0x492A890E82AC9839;
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Client::Client(
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struct bufferevent* bev,
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GameVersion version,
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@@ -61,3 +65,27 @@ bool Client::send(string&& data) {
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evbuffer_add(buf, data.data(), data.size());
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return true;
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}
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ClientConfig Client::export_config() const {
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ClientConfig cc;
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cc.magic = CLIENT_CONFIG_MAGIC;
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cc.bb_game_state = this->bb_game_state;
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cc.bb_player_index = this->bb_player_index;
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cc.flags = this->flags;
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for (size_t x = 0; x < 5; x++) {
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cc.unused[x] = 0xFFFFFFFF;
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}
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for (size_t x = 0; x < 2; x++) {
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cc.unused_bb_only[x] = 0xFFFFFFFF;
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}
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return cc;
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}
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void Client::import_config(const ClientConfig& cc) {
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if (cc.magic != CLIENT_CONFIG_MAGIC) {
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throw invalid_argument("invalid client config");
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}
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this->bb_game_state = cc.bb_game_state;
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this->bb_player_index = cc.bb_player_index;
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this->flags = cc.flags;
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}
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+16
-13
@@ -19,24 +19,24 @@ enum class ServerBehavior {
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};
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struct ClientConfig {
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uint32_t magic; // must be set to 0x48615467
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uint8_t bb_game_state; // status of client connecting on BB
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uint8_t bb_player_index; // selected char
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uint16_t flags; // just in case we lose them somehow between connections
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uint16_t ports[4]; // used by shipgate clients
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uint32_t unused[4];
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};
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struct ClientConfigBB {
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ClientConfig cfg;
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uint32_t unused[2];
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};
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uint64_t magic;
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uint8_t bb_game_state;
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uint8_t bb_player_index;
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uint16_t flags;
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uint32_t unused[5];
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uint32_t unused_bb_only[2];
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} __attribute__((packed));
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struct Client {
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// License & account
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std::shared_ptr<const License> license;
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ClientConfigBB config;
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GameVersion version;
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// Note: these fields are included in the client config. On GC, the client
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// config can be up to 0x20 bytes; on BB it can be 0x28 bytes. We don't use
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// all of that space.
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uint8_t bb_game_state;
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uint8_t bb_player_index;
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uint16_t flags;
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// Encryption
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@@ -78,4 +78,7 @@ struct Client {
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// adds data to the client's output buffer, encrypting it first
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bool send(std::string&& data);
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ClientConfig export_config() const;
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void import_config(const ClientConfig& cc);
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};
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+38
-30
@@ -90,7 +90,7 @@ void process_connect(std::shared_ptr<ServerState> s, std::shared_ptr<Client> c)
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}
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case ServerBehavior::LoginServer: {
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if (!s->welcome_message.empty() && !(c->flags & ClientFlag::NoMessageBoxCloseConfirmation)) {
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if (!s->welcome_message.empty()) {
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c->flags |= ClientFlag::AtWelcomeMessage;
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}
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send_server_init(s, c, true);
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@@ -121,7 +121,7 @@ void process_login_complete(shared_ptr<ServerState> s, shared_ptr<Client> c) {
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send_ep3_rank_update(c);
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}
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if (s->welcome_message.empty()) {
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if (s->welcome_message.empty() || (c->flags & ClientFlag::NoMessageBoxCloseConfirmation)) {
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c->flags &= ~ClientFlag::AtWelcomeMessage;
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send_menu(c, s->name.c_str(), MAIN_MENU_ID, s->main_menu, false);
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} else {
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@@ -139,10 +139,10 @@ void process_login_complete(shared_ptr<ServerState> s, shared_ptr<Client> c) {
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c->player.load_account_data("system/blueburst/default.nsa");
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}
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sprintf(c->player.bank_name, "player%d", c->config.cfg.bb_player_index + 1);
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sprintf(c->player.bank_name, "player%d", c->bb_player_index + 1);
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string player_filename = filename_for_player_bb(c->license->username,
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c->config.cfg.bb_player_index);
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c->bb_player_index);
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try {
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c->player.load_player_data(player_filename);
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} catch (const exception&) {
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@@ -181,7 +181,7 @@ void process_disconnect(shared_ptr<ServerState> s, shared_ptr<Client> c) {
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c->player.disp.play_time += ((now() - c->play_time_begin) / 1000000);
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string account_filename = filename_for_account_bb(c->license->username);
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string player_filename = filename_for_player_bb(c->license->username,
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c->config.cfg.bb_player_index);
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c->bb_player_index);
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string bank_filename = filename_for_bank_bb(c->license->username,
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c->player.bank_name);
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c->player.save_account_data(account_filename);
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@@ -325,8 +325,11 @@ void process_login_d_e_pc_gc(shared_ptr<ServerState> s, shared_ptr<Client> c,
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char access_key[0x10];
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char unused3[0x60];
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char name[0x10];
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// Note: there are 8 bytes at the end of cfg that are technically not
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// included in the client config on GC, but the field after it is
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// sufficiently large and unused anyway
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ClientConfig cfg;
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uint8_t unused4[0x64];
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uint8_t unused4[0x5C];
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};
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// sometimes the unused bytes aren't sent?
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check_size(size, sizeof(Cmd) - 0x64, sizeof(Cmd));
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@@ -361,11 +364,11 @@ void process_login_d_e_pc_gc(shared_ptr<ServerState> s, shared_ptr<Client> c,
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}
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}
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memcpy(&c->config.cfg, &cmd->cfg, sizeof(ClientConfig));
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if (c->config.cfg.magic != CONFIG_MAGIC) {
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memset(&c->config, 0, sizeof(ClientConfigBB));
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c->config.cfg.magic = CONFIG_MAGIC;
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try {
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c->import_config(cmd->cfg);
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} catch (const invalid_argument&) {
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c->bb_game_state = 0;
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c->bb_player_index = 0;
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}
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send_update_client_config(c);
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@@ -381,7 +384,7 @@ void process_login_bb(shared_ptr<ServerState> s, shared_ptr<Client> c,
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char unused2[0x20];
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char password[0x10];
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char unused3[0x30];
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ClientConfigBB cfg;
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ClientConfig cfg;
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};
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check_size(size, sizeof(Cmd));
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const auto* cmd = reinterpret_cast<const Cmd*>(data);
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@@ -397,18 +400,17 @@ void process_login_bb(shared_ptr<ServerState> s, shared_ptr<Client> c,
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return;
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}
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memcpy(&c->config, &cmd->cfg, sizeof(ClientConfigBB));
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if (c->config.cfg.magic != CONFIG_MAGIC) {
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memset(&c->config, 0, sizeof(ClientConfigBB));
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c->config.cfg.magic = CONFIG_MAGIC;
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} else {
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c->config.cfg.bb_game_state++;
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try {
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c->import_config(cmd->cfg);
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c->bb_game_state++;
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} catch (const invalid_argument&) {
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c->bb_game_state = 0;
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c->bb_player_index = 0;
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}
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send_client_init_bb(c, 0);
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switch (c->config.cfg.bb_game_state) {
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switch (c->bb_game_state) {
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case ClientStateBB::InitialLogin:
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// first login? send them to the other port
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send_reconnect(c, s->connect_address_for_client(c),
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@@ -871,7 +873,7 @@ void process_change_lobby(shared_ptr<ServerState> s, shared_ptr<Client> c,
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try {
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new_lobby = s->find_lobby(cmd->item_id);
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} catch (const out_of_range&) {
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send_lobby_message_box(c, u"$C6Can't change lobby\n\n$C7The lobby does not exist.");
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send_lobby_message_box(c, u"$C6Can't change lobby\n\n$C7The lobby does not\nexist.");
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return;
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}
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@@ -992,9 +994,9 @@ void process_gba_file_request(shared_ptr<ServerState>, shared_ptr<Client> c,
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// player data commands
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void process_player_data(shared_ptr<ServerState> s, shared_ptr<Client> c,
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uint16_t command, uint32_t, uint16_t size, const void* data) { // 61 98
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uint16_t command, uint32_t flag, uint16_t size, const void* data) { // 61 98
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// note: we add extra buffer on the end when checking sizes because the
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// Note: we add extra buffer on the end when checking sizes because the
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// autoreply text is a variable length
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switch (c->version) {
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case GameVersion::PC:
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@@ -1002,7 +1004,12 @@ void process_player_data(shared_ptr<ServerState> s, shared_ptr<Client> c,
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c->player.import(*reinterpret_cast<const PSOPlayerDataPC*>(data));
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break;
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case GameVersion::GC:
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check_size(size, sizeof(PSOPlayerDataGC), sizeof(PSOPlayerDataGC) + 0xAC);
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if (flag == 4) { // Episode 3
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check_size(size, sizeof(PSOPlayerDataGC) + 0x23FC);
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// TODO: import Episode 3 data somewhere
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} else {
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check_size(size, sizeof(PSOPlayerDataGC), sizeof(PSOPlayerDataGC) + 0xAC);
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}
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c->player.import(*reinterpret_cast<const PSOPlayerDataGC*>(data));
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break;
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case GameVersion::BB:
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@@ -1151,9 +1158,9 @@ void process_player_preview_request_bb(shared_ptr<ServerState>, shared_ptr<Clien
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check_size(size, sizeof(Cmd));
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const auto* cmd = reinterpret_cast<const Cmd*>(data);
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if (c->config.cfg.bb_game_state == ClientStateBB::ChoosePlayer) {
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c->config.cfg.bb_player_index = cmd->player_index;
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c->config.cfg.bb_game_state++;
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if (c->bb_game_state == ClientStateBB::ChoosePlayer) {
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c->bb_player_index = cmd->player_index;
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c->bb_game_state++;
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send_client_init_bb(c, 0);
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send_approve_player_choice_bb(c);
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} else {
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@@ -1162,7 +1169,7 @@ void process_player_preview_request_bb(shared_ptr<ServerState>, shared_ptr<Clien
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return;
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}
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string filename = filename_for_player_bb(c->license->username,
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c->config.cfg.bb_player_index);
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c->bb_player_index);
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try {
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// generate a preview
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@@ -1235,7 +1242,7 @@ void process_create_character_bb(shared_ptr<ServerState> s, shared_ptr<Client> c
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return;
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}
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c->config.cfg.bb_player_index = cmd->player_index;
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c->bb_player_index = cmd->player_index;
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snprintf(c->player.bank_name, 0x20, "player%" PRIu32, cmd->player_index + 1);
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string player_filename = filename_for_player_bb(c->license->username, cmd->player_index);
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string bank_filename = filename_for_bank_bb(c->license->username, c->player.bank_name);
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@@ -2033,7 +2040,8 @@ static process_command_t gc_handlers[0x100] = {
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process_ep3_menu_challenge, nullptr, nullptr, nullptr,
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// E0
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nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
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nullptr, nullptr, nullptr, nullptr,
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process_ignored_command, nullptr, nullptr, nullptr,
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nullptr, nullptr, nullptr, nullptr,
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process_create_game_dc_gc, nullptr, nullptr, nullptr,
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+15
-7
@@ -242,7 +242,7 @@ void send_update_client_config(shared_ptr<Client> c) {
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} cmd = {
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0x00010000,
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c->license->serial_number,
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c->config.cfg,
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c->export_config(),
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};
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send_command(c, 0x04, 0x00, cmd);
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}
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@@ -295,14 +295,14 @@ void send_client_init_bb(shared_ptr<Client> c, uint32_t error) {
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uint32_t player_tag;
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uint32_t serial_number;
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uint32_t team_id; // just randomize it; teams aren't supported
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ClientConfigBB cfg;
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ClientConfig cfg;
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uint32_t caps; // should be 0x00000102
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} cmd = {
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error,
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0x00010000,
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c->license->serial_number,
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static_cast<uint32_t>(random_object<uint32_t>()),
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c->config,
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c->export_config(),
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0x00000102,
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};
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send_command(c, 0x00E6, 0x00000000, cmd);
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@@ -440,7 +440,7 @@ void send_approve_player_choice_bb(shared_ptr<Client> c) {
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struct {
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uint32_t player_index;
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uint32_t unused;
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} cmd = {c->config.cfg.bb_player_index, 1};
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} cmd = {c->bb_player_index, 1};
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send_command(c, 0x00E4, 0x00000000, cmd);
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}
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@@ -1286,9 +1286,9 @@ void send_quest_menu(shared_ptr<Client> c, uint32_t menu_id,
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}
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void send_lobby_list(shared_ptr<Client> c, shared_ptr<ServerState> s) {
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// this command appeast to be deprecated, as PSO expects it to be exactly how
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// This command appears to be deprecated, as PSO expects it to be exactly how
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// this server sends it, and does not react if it's different, except by
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// changing the lobby IDs
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// changing the lobby IDs.
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struct Entry {
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uint32_t menu_id;
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@@ -1301,7 +1301,7 @@ void send_lobby_list(shared_ptr<Client> c, shared_ptr<ServerState> s) {
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if (!(l->flags & LobbyFlag::Default)) {
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continue;
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}
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if (!(c->flags & ClientFlag::Episode3Games) != !(l->flags & LobbyFlag::Episode3)) {
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if ((l->flags & LobbyFlag::Episode3) && !(c->flags & ClientFlag::Episode3Games)) {
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continue;
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}
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@@ -1643,6 +1643,14 @@ void send_join_lobby(shared_ptr<Client> c, shared_ptr<Lobby> l) {
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throw logic_error("unimplemented versioned command");
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}
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}
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// If the client will stop sending message box close confirmations after
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// joining any lobby, set the appropriate flag and update the client config
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if ((c->flags & (ClientFlag::NoMessageBoxCloseConfirmationAfterLobbyJoin | ClientFlag::NoMessageBoxCloseConfirmation))
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== ClientFlag::NoMessageBoxCloseConfirmationAfterLobbyJoin) {
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c->flags |= ClientFlag::NoMessageBoxCloseConfirmation;
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send_update_client_config(c);
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}
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}
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+10
-8
@@ -13,24 +13,26 @@ enum class GameVersion {
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};
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enum ClientFlag {
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// after joining a lobby, client will no longer send D6 commands when they close message boxes
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// After joining a lobby, client will no longer send D6 commands when they close message boxes
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NoMessageBoxCloseConfirmationAfterLobbyJoin = 0x0004,
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// client has the above flag and has already joined a lobby
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// Client has the above flag and has already joined a lobby
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NoMessageBoxCloseConfirmation = 0x0008,
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// client can see Ep3 lobbies
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// Client can see Ep3 lobbies
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CanSeeExtraLobbies = 0x0010,
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// client is episode 3 and should use its game mechanic
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// Client is episode 3 and should use its game mechanic
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Episode3Games = 0x0020,
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// client is DC v1 (disables some features)
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// Client is DC v1 (disables some features)
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IsDCv1 = 0x0040,
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// client is loading into a game
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// Client is loading into a game
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Loading = 0x0080,
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// client is in the information menu (login server only)
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// Client is in the information menu (login server only)
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InInformationMenu = 0x0100,
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// client is at the welcome message (login server only)
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// Client is at the welcome message (login server only)
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AtWelcomeMessage = 0x0200,
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// Note: There isn't a good way to detect Episode 3 until the player data is
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// sent (via a 61 command), so the Episode3Games flag is set in that handler
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DefaultV1 = IsDCv1,
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DefaultV2DC = 0x0000,
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DefaultV2PC = 0x0000,
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