fix various ep3 lobby bugs

This commit is contained in:
Martin Michelsen
2022-03-08 10:58:19 -08:00
parent 4e6b073625
commit 431484c3d3
5 changed files with 107 additions and 58 deletions
+38 -30
View File
@@ -90,7 +90,7 @@ void process_connect(std::shared_ptr<ServerState> s, std::shared_ptr<Client> c)
}
case ServerBehavior::LoginServer: {
if (!s->welcome_message.empty() && !(c->flags & ClientFlag::NoMessageBoxCloseConfirmation)) {
if (!s->welcome_message.empty()) {
c->flags |= ClientFlag::AtWelcomeMessage;
}
send_server_init(s, c, true);
@@ -121,7 +121,7 @@ void process_login_complete(shared_ptr<ServerState> s, shared_ptr<Client> c) {
send_ep3_rank_update(c);
}
if (s->welcome_message.empty()) {
if (s->welcome_message.empty() || (c->flags & ClientFlag::NoMessageBoxCloseConfirmation)) {
c->flags &= ~ClientFlag::AtWelcomeMessage;
send_menu(c, s->name.c_str(), MAIN_MENU_ID, s->main_menu, false);
} else {
@@ -139,10 +139,10 @@ void process_login_complete(shared_ptr<ServerState> s, shared_ptr<Client> c) {
c->player.load_account_data("system/blueburst/default.nsa");
}
sprintf(c->player.bank_name, "player%d", c->config.cfg.bb_player_index + 1);
sprintf(c->player.bank_name, "player%d", c->bb_player_index + 1);
string player_filename = filename_for_player_bb(c->license->username,
c->config.cfg.bb_player_index);
c->bb_player_index);
try {
c->player.load_player_data(player_filename);
} catch (const exception&) {
@@ -181,7 +181,7 @@ void process_disconnect(shared_ptr<ServerState> s, shared_ptr<Client> c) {
c->player.disp.play_time += ((now() - c->play_time_begin) / 1000000);
string account_filename = filename_for_account_bb(c->license->username);
string player_filename = filename_for_player_bb(c->license->username,
c->config.cfg.bb_player_index);
c->bb_player_index);
string bank_filename = filename_for_bank_bb(c->license->username,
c->player.bank_name);
c->player.save_account_data(account_filename);
@@ -325,8 +325,11 @@ void process_login_d_e_pc_gc(shared_ptr<ServerState> s, shared_ptr<Client> c,
char access_key[0x10];
char unused3[0x60];
char name[0x10];
// Note: there are 8 bytes at the end of cfg that are technically not
// included in the client config on GC, but the field after it is
// sufficiently large and unused anyway
ClientConfig cfg;
uint8_t unused4[0x64];
uint8_t unused4[0x5C];
};
// sometimes the unused bytes aren't sent?
check_size(size, sizeof(Cmd) - 0x64, sizeof(Cmd));
@@ -361,11 +364,11 @@ void process_login_d_e_pc_gc(shared_ptr<ServerState> s, shared_ptr<Client> c,
}
}
memcpy(&c->config.cfg, &cmd->cfg, sizeof(ClientConfig));
if (c->config.cfg.magic != CONFIG_MAGIC) {
memset(&c->config, 0, sizeof(ClientConfigBB));
c->config.cfg.magic = CONFIG_MAGIC;
try {
c->import_config(cmd->cfg);
} catch (const invalid_argument&) {
c->bb_game_state = 0;
c->bb_player_index = 0;
}
send_update_client_config(c);
@@ -381,7 +384,7 @@ void process_login_bb(shared_ptr<ServerState> s, shared_ptr<Client> c,
char unused2[0x20];
char password[0x10];
char unused3[0x30];
ClientConfigBB cfg;
ClientConfig cfg;
};
check_size(size, sizeof(Cmd));
const auto* cmd = reinterpret_cast<const Cmd*>(data);
@@ -397,18 +400,17 @@ void process_login_bb(shared_ptr<ServerState> s, shared_ptr<Client> c,
return;
}
memcpy(&c->config, &cmd->cfg, sizeof(ClientConfigBB));
if (c->config.cfg.magic != CONFIG_MAGIC) {
memset(&c->config, 0, sizeof(ClientConfigBB));
c->config.cfg.magic = CONFIG_MAGIC;
} else {
c->config.cfg.bb_game_state++;
try {
c->import_config(cmd->cfg);
c->bb_game_state++;
} catch (const invalid_argument&) {
c->bb_game_state = 0;
c->bb_player_index = 0;
}
send_client_init_bb(c, 0);
switch (c->config.cfg.bb_game_state) {
switch (c->bb_game_state) {
case ClientStateBB::InitialLogin:
// first login? send them to the other port
send_reconnect(c, s->connect_address_for_client(c),
@@ -871,7 +873,7 @@ void process_change_lobby(shared_ptr<ServerState> s, shared_ptr<Client> c,
try {
new_lobby = s->find_lobby(cmd->item_id);
} catch (const out_of_range&) {
send_lobby_message_box(c, u"$C6Can't change lobby\n\n$C7The lobby does not exist.");
send_lobby_message_box(c, u"$C6Can't change lobby\n\n$C7The lobby does not\nexist.");
return;
}
@@ -992,9 +994,9 @@ void process_gba_file_request(shared_ptr<ServerState>, shared_ptr<Client> c,
// player data commands
void process_player_data(shared_ptr<ServerState> s, shared_ptr<Client> c,
uint16_t command, uint32_t, uint16_t size, const void* data) { // 61 98
uint16_t command, uint32_t flag, uint16_t size, const void* data) { // 61 98
// note: we add extra buffer on the end when checking sizes because the
// Note: we add extra buffer on the end when checking sizes because the
// autoreply text is a variable length
switch (c->version) {
case GameVersion::PC:
@@ -1002,7 +1004,12 @@ void process_player_data(shared_ptr<ServerState> s, shared_ptr<Client> c,
c->player.import(*reinterpret_cast<const PSOPlayerDataPC*>(data));
break;
case GameVersion::GC:
check_size(size, sizeof(PSOPlayerDataGC), sizeof(PSOPlayerDataGC) + 0xAC);
if (flag == 4) { // Episode 3
check_size(size, sizeof(PSOPlayerDataGC) + 0x23FC);
// TODO: import Episode 3 data somewhere
} else {
check_size(size, sizeof(PSOPlayerDataGC), sizeof(PSOPlayerDataGC) + 0xAC);
}
c->player.import(*reinterpret_cast<const PSOPlayerDataGC*>(data));
break;
case GameVersion::BB:
@@ -1151,9 +1158,9 @@ void process_player_preview_request_bb(shared_ptr<ServerState>, shared_ptr<Clien
check_size(size, sizeof(Cmd));
const auto* cmd = reinterpret_cast<const Cmd*>(data);
if (c->config.cfg.bb_game_state == ClientStateBB::ChoosePlayer) {
c->config.cfg.bb_player_index = cmd->player_index;
c->config.cfg.bb_game_state++;
if (c->bb_game_state == ClientStateBB::ChoosePlayer) {
c->bb_player_index = cmd->player_index;
c->bb_game_state++;
send_client_init_bb(c, 0);
send_approve_player_choice_bb(c);
} else {
@@ -1162,7 +1169,7 @@ void process_player_preview_request_bb(shared_ptr<ServerState>, shared_ptr<Clien
return;
}
string filename = filename_for_player_bb(c->license->username,
c->config.cfg.bb_player_index);
c->bb_player_index);
try {
// generate a preview
@@ -1235,7 +1242,7 @@ void process_create_character_bb(shared_ptr<ServerState> s, shared_ptr<Client> c
return;
}
c->config.cfg.bb_player_index = cmd->player_index;
c->bb_player_index = cmd->player_index;
snprintf(c->player.bank_name, 0x20, "player%" PRIu32, cmd->player_index + 1);
string player_filename = filename_for_player_bb(c->license->username, cmd->player_index);
string bank_filename = filename_for_bank_bb(c->license->username, c->player.bank_name);
@@ -2033,7 +2040,8 @@ static process_command_t gc_handlers[0x100] = {
process_ep3_menu_challenge, nullptr, nullptr, nullptr,
// E0
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr,
process_ignored_command, nullptr, nullptr, nullptr,
nullptr, nullptr, nullptr, nullptr,
process_create_game_dc_gc, nullptr, nullptr, nullptr,