fix incorrect player state presence checks
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@@ -2596,7 +2596,7 @@ void Server::compute_losing_team_id_and_add_winner_flags(uint32_t flags) {
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// First, check which team has more dead SCs
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for (size_t z = 0; z < 4; z++) {
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auto ps = this->player_states[z];
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if (!ps) {
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if (ps) {
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auto sc_card = ps->get_sc_card();
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if (sc_card && (sc_card->card_flags & 2)) {
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team_counts.at(ps->get_team_id())++;
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@@ -2615,7 +2615,7 @@ void Server::compute_losing_team_id_and_add_winner_flags(uint32_t flags) {
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team_counts[1] = 0;
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for (size_t z = 0; z < 4; z++) {
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auto ps = this->player_states[z];
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if (!ps) {
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if (ps) {
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auto sc_card = ps->get_sc_card();
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if (sc_card) {
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team_counts.at(ps->get_team_id()) += sc_card->get_current_hp();
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@@ -2636,7 +2636,7 @@ void Server::compute_losing_team_id_and_add_winner_flags(uint32_t flags) {
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team_counts[1] = 0;
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for (size_t z = 0; z < 4; z++) {
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auto ps = this->player_states[z];
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if (!ps) {
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if (ps) {
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team_counts.at(ps->get_team_id()) += ps->stats.num_opponent_cards_destroyed;
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}
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}
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@@ -2653,7 +2653,7 @@ void Server::compute_losing_team_id_and_add_winner_flags(uint32_t flags) {
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team_counts[1] = 0;
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for (size_t z = 0; z < 4; z++) {
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auto ps = this->player_states[z];
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if (!ps) {
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if (ps) {
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team_counts.at(ps->get_team_id()) += ps->stats.damage_given;
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}
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}
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@@ -2671,7 +2671,7 @@ void Server::compute_losing_team_id_and_add_winner_flags(uint32_t flags) {
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team_counts[0] = 0;
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for (size_t z = 0; z < 4; z++) {
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auto ps = this->player_states[z];
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if (!ps) {
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if (ps) {
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team_counts.at(ps->get_team_id()) += ps->roll_dice(1);
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}
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}
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@@ -2688,7 +2688,7 @@ void Server::compute_losing_team_id_and_add_winner_flags(uint32_t flags) {
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for (size_t z = 0; z < 4; z++) {
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auto ps = this->player_states[z];
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if (!ps) {
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if (ps) {
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if (losing_team_id != ps->get_team_id()) {
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ps->assist_flags |= winner_flags;
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}
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