update some documentation
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-11
@@ -2,20 +2,24 @@
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// Configuration file for newserv.
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// This file is standard JSON with C-style comments. Some other extensions to
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// the JSON standard are also supported; for example, integers may be
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// specified in hexadecimal using the 0x prefix. If you use a text editor that
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// auto-formats JSON on save, it may be confused by this file's format. Make
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// sure it doesn't automatically turn hex integers into strings, for example.
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// the JSON standard are also supported; notably, integers may be specified in
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// hexadecimal using the 0x prefix. If you use a text editor that auto-formats
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// JSON on save, it may be confused by this file's format. Make sure it
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// doesn't automatically turn hex integers into strings, for example.
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// Server's name (maximum 16 characters). This appears in the upper-right
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// corner of the screen while in lobbies.
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"ServerName": "newserv",
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// Address to connect local clients to (IP address or interface name)
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// Address to connect local clients to (IP address or interface name). This
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// is the address that newserv will expect clients on the same network as the
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// server to conenct to.
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"LocalAddress": "en0",
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// Address to connect external clients to (IP address or interface name). If
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// you're running newserv behind a NAT, this should be your router's
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// public-facing address.
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// Address to connect external clients to (IP address or interface name). This
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// is the address that newserv will expect clients not on the same network as
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// the server to connect to. If you're running newserv behind a NAT (this
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// applies to most home networks), this should be your router's public-facing
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// IP address.
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"ExternalAddress": "10.0.1.5",
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// Port to listen for DNS queries on. To disable the DNS server, comment this
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@@ -80,7 +84,7 @@
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// - If you have any DC, GC, or XB clients connecting to the server, the
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// console-lobby port must be defined. The version for this port should be
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// "gc", even though DC and XB clients can connect to it (newserv will
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// automatically detect the correct game version).
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// automatically detect the correct game version for each client).
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// - If you have any PC clients connecting to the server, the pc-lobby port
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// must be defined.
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// - If you have any BB clients connecting to the server, the bb-lobby,
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@@ -117,8 +121,9 @@
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"IPStackListen": [],
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// Other servers to support proxying to. If this is empty for any game
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// version, the proxy server is disabled for that version. Entries are like
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// "name": "address:port"; the names are used in the proxy server menu.
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// version, the proxy server is disabled for that version. Entries in these
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// dictionaries should be of the form "name": "address:port"; the names are
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// used in the proxy server menu.
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"ProxyDestinations-DC": {},
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"ProxyDestinations-PC": {},
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"ProxyDestinations-GC": {},
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