fix v1 max stats table; add level table formatter
This commit is contained in:
+42
-18
@@ -36,22 +36,22 @@ LevelTableV2::LevelTableV2(const string& data, bool compressed) {
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struct Offsets {
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// TODO: The overall format of this file on V2 has much more data than we
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// actually use. What's known of the structure so far:
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le_uint32_t level_deltas; // -> u32[9] -> LevelStatsDelta[200]
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le_uint32_t unknown_a1; // -> float[6]
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le_uint32_t max_stats; // -> PlayerStats[9]
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le_uint32_t level_100_stats; // -> Level100Entry[9]
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le_uint32_t base_stats; // -> u32[9] -> CharacterStats
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le_uint32_t unknown_a2; // -> (0x120 zero bytes)
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le_uint32_t attack_data; // -> AttackData[9]
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le_uint32_t unknown_a4; // -> (0x14-byte struct)[9]
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le_uint32_t unknown_a5; // -> float[9]
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le_uint32_t unknown_a6; // -> (0x30 bytes)
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le_uint32_t unknown_a7; // -> (0x2D bytes)
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le_uint32_t unknown_a8; // -> u32[3] -> float[0x2D]
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le_uint32_t unknown_a9; // -> (0x90 bytes)
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le_uint32_t unknown_a10; // -> u32[3] -> (0x10-byte struct)[0x0C]
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le_uint32_t unknown_a11; // -> u32[3] -> (0x30-bytes)
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le_uint32_t unknown_a12; // -> u32[3] -> (0x14-byte struct)[0x0F]
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le_uint32_t level_deltas; // (5468) -> u32[9] -> LevelStatsDelta[200]
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le_uint32_t unknown_a1; // (548C) -> float[6]
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le_uint32_t max_stats; // (54A4) -> PlayerStats[9]
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le_uint32_t level_100_stats; // (55E8) -> PlayerStats[9]
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le_uint32_t base_stats; // (57AC) -> u32[9] -> CharacterStats
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le_uint32_t unknown_a2; // (57D0) -> (0x120 zero bytes)
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le_uint32_t attack_data; // (58F0) -> AttackData[9]
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le_uint32_t unknown_a4; // (5AA0) -> parray<parray<float, 5>, 9>
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le_uint32_t unknown_a5; // (5B54) -> float[9]
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le_uint32_t unknown_a6; // (5B78) -> (0x30 bytes)
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le_uint32_t unknown_a7; // (5BA8) -> (0x2D bytes)
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le_uint32_t unknown_a8; // (5E00) -> u32[3] -> float[0x2D]
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le_uint32_t unknown_a9; // (5DF4) -> (0x90 bytes)
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le_uint32_t unknown_a10; // (60D0) -> u32[3] -> (0x10-byte struct)[0x0C]
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le_uint32_t unknown_a11; // (616C) -> u32[3] -> (0x30-bytes)
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le_uint32_t unknown_a12; // (64FC) -> u32[3] -> (0x14-byte struct)[0x0F]
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} __packed_ws__(Offsets, 0x40);
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phosg::StringReader r;
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@@ -72,7 +72,7 @@ LevelTableV2::LevelTableV2(const string& data, bool compressed) {
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this->level_deltas[char_class][level] = src_level_deltas[level];
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}
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this->max_stats[char_class] = r.pget<PlayerStats>(offsets.max_stats + char_class * sizeof(PlayerStats));
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this->level_100_stats[char_class] = r.pget<Level100Entry>(offsets.level_100_stats + char_class * sizeof(Level100Entry));
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this->level_100_stats[char_class] = r.pget<PlayerStats>(offsets.level_100_stats + char_class * sizeof(PlayerStats));
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this->base_stats[char_class] = r.pget<CharacterStats>(base_stats_offsets[char_class]);
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}
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}
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@@ -81,7 +81,7 @@ const CharacterStats& LevelTableV2::base_stats_for_class(uint8_t char_class) con
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return this->base_stats.at(char_class);
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}
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const LevelTableV2::Level100Entry& LevelTableV2::level_100_stats_for_class(uint8_t char_class) const {
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const PlayerStats& LevelTableV2::level_100_stats_for_class(uint8_t char_class) const {
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return this->level_100_stats.at(char_class);
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}
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@@ -150,6 +150,26 @@ const CharacterStats& LevelTableV3BE::base_stats_for_class(uint8_t char_class) c
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return data.at(char_class);
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}
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static const array<PlayerStats, 12> max_stats_v3_v4 = {
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// ATP MST EVP HP DFP ATA LCK ESP PRX PRY L E M
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PlayerStats{{0x056B, 0x02DC, 0x02F4, 0x0265, 0x0243, 0x054B, 0x0064}, 0x0064, 0.0f, 0.0f, 0, 0, 0},
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PlayerStats{{0x04CB, 0x0499, 0x032B, 0x0254, 0x024D, 0x056C, 0x0064}, 0x0064, 0.0f, 0.0f, 0, 0, 0},
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PlayerStats{{0x065D, 0x0000, 0x0294, 0x0379, 0x0259, 0x0514, 0x0064}, 0x0064, 0.0f, 0.0f, 0, 0, 0},
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PlayerStats{{0x04E7, 0x0299, 0x02CB, 0x02D5, 0x0203, 0x06CB, 0x0064}, 0x0064, 0.0f, 0.0f, 0, 0, 0},
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PlayerStats{{0x0541, 0x0000, 0x02BB, 0x0430, 0x025E, 0x05FA, 0x0064}, 0x0064, 0.0f, 0.0f, 0, 0, 0},
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PlayerStats{{0x0492, 0x0000, 0x0313, 0x0439, 0x02B0, 0x062C, 0x0064}, 0x0064, 0.0f, 0.0f, 0, 0, 0},
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PlayerStats{{0x0365, 0x0504, 0x024C, 0x0302, 0x01F2, 0x0440, 0x0064}, 0x0064, 0.0f, 0.0f, 0, 0, 0},
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PlayerStats{{0x032B, 0x05DC, 0x02A7, 0x02E3, 0x01CF, 0x04B0, 0x0064}, 0x0064, 0.0f, 0.0f, 0, 0, 0},
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PlayerStats{{0x0244, 0x06D6, 0x0373, 0x02BE, 0x0186, 0x04EC, 0x0064}, 0x0064, 0.0f, 0.0f, 0, 0, 0},
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PlayerStats{{0x050B, 0x0000, 0x036D, 0x02EE, 0x020D, 0x05DC, 0x0064}, 0x0064, 0.0f, 0.0f, 0, 0, 0},
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PlayerStats{{0x03E7, 0x053C, 0x028B, 0x02CC, 0x01D6, 0x03F2, 0x0064}, 0x0064, 0.0f, 0.0f, 0, 0, 0},
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PlayerStats{{0x0474, 0x0407, 0x0384, 0x02CF, 0x0241, 0x06C2, 0x0064}, 0x0064, 0.0f, 0.0f, 0, 0, 0},
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};
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const PlayerStats& LevelTableV3BE::max_stats_for_class(uint8_t char_class) const {
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return max_stats_v3_v4.at(char_class);
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}
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const LevelStatsDelta& LevelTableV3BE::stats_delta_for_level(uint8_t char_class, uint8_t level) const {
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return this->level_deltas.at(char_class).at(level);
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}
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@@ -185,6 +205,10 @@ const CharacterStats& LevelTableV4::base_stats_for_class(uint8_t char_class) con
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return this->base_stats.at(char_class);
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}
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const PlayerStats& LevelTableV4::max_stats_for_class(uint8_t char_class) const {
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return max_stats_v3_v4.at(char_class);
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}
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const LevelStatsDelta& LevelTableV4::stats_delta_for_level(uint8_t char_class, uint8_t level) const {
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return this->level_deltas.at(char_class).at(level);
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}
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+6
-12
@@ -104,6 +104,7 @@ class LevelTable {
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public:
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virtual ~LevelTable() = default;
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virtual const CharacterStats& base_stats_for_class(uint8_t char_class) const = 0;
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virtual const PlayerStats& max_stats_for_class(uint8_t char_class) const = 0;
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virtual const LevelStatsDelta& stats_delta_for_level(uint8_t char_class, uint8_t level) const = 0;
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void reset_to_base(PlayerStats& stats, uint8_t char_class) const;
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@@ -115,26 +116,17 @@ protected:
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class LevelTableV2 : public LevelTable { // from PlayerTable.prs (PC)
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public:
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struct Level100Entry {
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/* 00 */ CharacterStats char_stats;
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/* 0E */ le_uint16_t unknown_a1 = 0;
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/* 10 */ le_float height = 0.0;
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/* 14 */ le_float unknown_a3 = 0.0;
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/* 18 */ le_uint32_t level = 0;
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/* 1C */
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} __packed_ws__(Level100Entry, 0x1C);
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LevelTableV2(const std::string& data, bool compressed);
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virtual ~LevelTableV2() = default;
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virtual const CharacterStats& base_stats_for_class(uint8_t char_class) const;
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const Level100Entry& level_100_stats_for_class(uint8_t char_class) const;
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const PlayerStats& max_stats_for_class(uint8_t char_class) const;
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const PlayerStats& level_100_stats_for_class(uint8_t char_class) const;
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virtual const PlayerStats& max_stats_for_class(uint8_t char_class) const;
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virtual const LevelStatsDelta& stats_delta_for_level(uint8_t char_class, uint8_t level) const;
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private:
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std::array<CharacterStats, 9> base_stats;
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std::array<Level100Entry, 9> level_100_stats;
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std::array<PlayerStats, 9> level_100_stats;
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std::array<PlayerStats, 9> max_stats;
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std::array<std::array<LevelStatsDelta, 200>, 9> level_deltas;
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};
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@@ -145,6 +137,7 @@ public:
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virtual ~LevelTableV3BE() = default;
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virtual const CharacterStats& base_stats_for_class(uint8_t char_class) const;
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virtual const PlayerStats& max_stats_for_class(uint8_t char_class) const;
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virtual const LevelStatsDelta& stats_delta_for_level(uint8_t char_class, uint8_t level) const;
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private:
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@@ -157,6 +150,7 @@ public:
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virtual ~LevelTableV4() = default;
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virtual const CharacterStats& base_stats_for_class(uint8_t char_class) const;
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virtual const PlayerStats& max_stats_for_class(uint8_t char_class) const;
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virtual const LevelStatsDelta& stats_delta_for_level(uint8_t char_class, uint8_t level) const;
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private:
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+88
-1
@@ -1905,7 +1905,7 @@ Action a_name_all_items(
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s->load_text_index(false);
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s->load_item_definitions(false);
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s->load_item_name_indexes(false);
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s->load_config_early();
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s->load_config_late();
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set<uint32_t> all_primary_identifiers;
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for (const auto& index : s->item_name_indexes) {
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@@ -1947,6 +1947,93 @@ Action a_name_all_items(
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}
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});
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Action a_print_level_stats(
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"print-level-stats", nullptr, +[](phosg::Arguments& args) {
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auto s = make_shared<ServerState>(get_config_filename(args));
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s->load_config_early();
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s->clear_file_caches(false);
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s->load_patch_indexes(false);
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s->load_level_tables(false);
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vector<PlayerStats> level_1_v1_v2;
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vector<PlayerStats> level_100_v1_v2;
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vector<PlayerStats> level_100_limit_v1_v2;
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vector<PlayerStats> level_200_v1_v2;
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vector<PlayerStats> level_200_limit_v1_v2;
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vector<PlayerStats> level_1_v3;
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vector<PlayerStats> level_200_v3;
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vector<PlayerStats> level_200_limit_v3;
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vector<PlayerStats> level_1_v4;
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vector<PlayerStats> level_200_v4;
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vector<PlayerStats> level_200_limit_v4;
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for (size_t z = 0; z < 12; z++) {
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if (z < 9) {
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level_1_v1_v2.emplace_back().char_stats = s->level_table_v1_v2->base_stats_for_class(z);
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level_100_limit_v1_v2.emplace_back(s->level_table_v1_v2->level_100_stats_for_class(z));
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level_200_limit_v1_v2.emplace_back(s->level_table_v1_v2->max_stats_for_class(z));
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s->level_table_v1_v2->advance_to_level(level_100_v1_v2.emplace_back(level_1_v1_v2.back()), 99, z);
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s->level_table_v1_v2->advance_to_level(level_200_v1_v2.emplace_back(level_1_v1_v2.back()), 199, z);
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}
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level_1_v3.emplace_back().char_stats = s->level_table_v3->base_stats_for_class(z);
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s->level_table_v3->advance_to_level(level_200_v3.emplace_back(level_1_v3.back()), 199, z);
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level_200_limit_v3.emplace_back(s->level_table_v3->max_stats_for_class(z));
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level_1_v4.emplace_back().char_stats = s->level_table_v4->base_stats_for_class(z);
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s->level_table_v4->advance_to_level(level_200_v4.emplace_back(level_1_v3.back()), 199, z);
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level_200_limit_v4.emplace_back(s->level_table_v4->max_stats_for_class(z));
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}
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auto print_stats_set = [](const vector<PlayerStats>& stats_vec, const char* name) -> void {
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fprintf(stdout, "%s ", name);
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for (size_t z = 0; z < stats_vec.size(); z++) {
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fprintf(stdout, " %s", abbreviation_for_char_class(z));
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}
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fprintf(stdout, "\n%s ATP", name);
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for (const auto& stats : stats_vec) {
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fprintf(stdout, " %4hu", stats.char_stats.atp.load());
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}
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fprintf(stdout, "\n%s DFP", name);
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for (const auto& stats : stats_vec) {
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fprintf(stdout, " %4hu", stats.char_stats.dfp.load());
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}
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fprintf(stdout, "\n%s MST", name);
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for (const auto& stats : stats_vec) {
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fprintf(stdout, " %4hu", stats.char_stats.mst.load());
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}
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fprintf(stdout, "\n%s ATA", name);
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for (const auto& stats : stats_vec) {
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fprintf(stdout, " %4hu", stats.char_stats.ata.load());
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}
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fprintf(stdout, "\n%s EVP", name);
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for (const auto& stats : stats_vec) {
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fprintf(stdout, " %4hu", stats.char_stats.evp.load());
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}
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fprintf(stdout, "\n%s LCK", name);
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for (const auto& stats : stats_vec) {
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fprintf(stdout, " %4hu", stats.char_stats.lck.load());
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}
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fprintf(stdout, "\n%s HP", name);
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for (const auto& stats : stats_vec) {
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fprintf(stdout, " %4hu", stats.char_stats.hp.load());
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}
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fputc('\n', stdout);
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};
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print_stats_set(level_1_v1_v2, "v1/v2 Lv.1 ");
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print_stats_set(level_100_v1_v2, "v1/v2 Lv.100");
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print_stats_set(level_100_limit_v1_v2, "v1 limit ");
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print_stats_set(level_200_v1_v2, "v2 Lv.200 ");
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print_stats_set(level_200_limit_v1_v2, "v2 limit ");
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print_stats_set(level_1_v3, "v3 Lv.1 ");
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print_stats_set(level_200_v3, "v3 Lv.200 ");
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print_stats_set(level_200_limit_v3, "v3 limit ");
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print_stats_set(level_1_v4, "v4 Lv.1 ");
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print_stats_set(level_200_v4, "v4 Lv.200 ");
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print_stats_set(level_200_limit_v4, "v4 limit ");
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});
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Action a_print_item_parameter_tables(
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"print-item-tables", nullptr, +[](phosg::Arguments& args) {
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auto s = make_shared<ServerState>(get_config_filename(args));
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+1
-1
@@ -188,7 +188,7 @@ struct ServerState : public std::enable_shared_from_this<ServerState> {
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std::shared_ptr<const QuestCategoryIndex> quest_category_index;
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std::shared_ptr<const QuestIndex> default_quest_index;
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std::shared_ptr<const QuestIndex> ep3_download_quest_index;
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std::shared_ptr<const LevelTable> level_table_v1_v2;
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std::shared_ptr<const LevelTableV2> level_table_v1_v2;
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std::shared_ptr<const LevelTable> level_table_v3;
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std::shared_ptr<const LevelTable> level_table_v4;
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std::shared_ptr<const BattleParamsIndex> battle_params;
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