update notes on TObjDoor
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+5
-2
@@ -1384,9 +1384,12 @@ static const vector<DATEntityDefinition> dat_object_definitions({
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{0x0058, F_EP3, 0x0000000000000001, "TObjDeckCollision"},
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{0x0058, F_EP3, 0x0000000000000001, "TObjDeckCollision"},
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// Forest door. Params:
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// Forest door. Params:
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// param1-3 = x, y, z coordinates for unlock "cutscene" (see param6)
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// param4 = switch flag number (low byte) and number to appear on door
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// param4 = switch flag number (low byte) and number to appear on door
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// (second-lowest byte, modulo 0x0A)
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// (second-lowest byte, modulo 10)
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// param6 = TODO (expected to be 0 or 1)
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// param6 = if set to 1, enables unlock "cutscene" - when the door is
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// unlocked, the camera will snap to the coordinates in param1-3,
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// pointing toward the door, for 2 seconds
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{0x0080, F_V0_V4, 0x0000400000000006, "TObjDoor"},
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{0x0080, F_V0_V4, 0x0000400000000006, "TObjDoor"},
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// Forest switch. Params:
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// Forest switch. Params:
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