preserve exp when resetting materials; fixes #579
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@@ -1187,8 +1187,11 @@ void PSOBBCharacterFile::import_tethealla_material_usage(std::shared_ptr<const L
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void PSOBBCharacterFile::recompute_stats(std::shared_ptr<const LevelTable> level_table) {
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uint32_t level = this->disp.stats.level;
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uint32_t exp = this->disp.stats.experience;
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level_table->reset_to_base(this->disp.stats, this->disp.visual.char_class);
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level_table->advance_to_level(this->disp.stats, level, this->disp.visual.char_class);
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this->disp.stats.experience = exp;
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this->disp.stats.char_stats.atp += (this->get_material_usage(MaterialType::POWER) * 2);
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this->disp.stats.char_stats.mst += (this->get_material_usage(MaterialType::MIND) * 2);
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this->disp.stats.char_stats.evp += (this->get_material_usage(MaterialType::EVADE) * 2);
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