refine validation_flags in save file formats
This commit is contained in:
+2
-1
@@ -1948,7 +1948,8 @@ static const QuestScriptOpcodeDefinition opcode_defs[] = {
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// 0x04 = unknown (TODO) (always zero on v3+)
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// 0x08 = hacked item flag has been set (see implementation of
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// are_rare_drops_allowed in ItemCreator.cc)
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// 0x10 = any bits in PSOGCCharacterFile::Character::flags are set
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// 0x10 = any bits in validation_flags in the character file are set (see
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// PSOGCCharacterFile::Character in SaveFileFormats.hh)
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{0xF8B6, "check_for_hacking", "is_mag_hacked", {REG}, F_V2_V4},
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// Challenge mode cannot be completed unless this many seconds have passed
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+11
-2
@@ -260,7 +260,7 @@ phosg::Image PSOGCSnapshotFile::decode_image() const {
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PSOGCEp3CharacterFile::Character::Character(const PSOGCEp3NTECharacter& nte)
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: inventory(nte.inventory),
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disp(nte.disp),
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flags(nte.flags),
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validation_flags(nte.validation_flags),
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creation_timestamp(nte.creation_timestamp),
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signature(nte.signature),
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play_time_seconds(nte.play_time_seconds),
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@@ -290,7 +290,7 @@ PSOGCEp3CharacterFile::Character::operator PSOGCEp3NTECharacter() const {
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PSOGCEp3NTECharacter ret;
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ret.inventory = this->inventory;
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ret.disp = this->disp;
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ret.flags = this->flags;
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ret.validation_flags = this->validation_flags;
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ret.creation_timestamp = this->creation_timestamp;
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ret.signature = this->signature;
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ret.play_time_seconds = this->play_time_seconds;
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@@ -549,6 +549,7 @@ shared_ptr<PSOBBCharacterFile> PSOBBCharacterFile::create_from_dc_v2(const PSODC
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ret->inventory.decode_from_client(Version::DC_V2);
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uint8_t language = ret->inventory.language;
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ret->disp = dc.disp.to_bb(language, language);
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ret->validation_flags = dc.validation_flags;
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ret->creation_timestamp = dc.creation_timestamp;
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ret->play_time_seconds = dc.play_time_seconds;
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ret->option_flags = dc.option_flags;
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@@ -586,6 +587,7 @@ shared_ptr<PSOBBCharacterFile> PSOBBCharacterFile::create_from_gc_nte(const PSOG
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// not do this, so the data2 fields are already in the correct order here.
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uint8_t language = ret->inventory.language;
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ret->disp = gc_nte.disp.to_bb(language, language);
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ret->validation_flags = gc_nte.validation_flags.load();
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ret->creation_timestamp = gc_nte.creation_timestamp.load();
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ret->play_time_seconds = gc_nte.play_time_seconds.load();
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ret->option_flags = gc_nte.option_flags.load();
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@@ -621,6 +623,7 @@ shared_ptr<PSOBBCharacterFile> PSOBBCharacterFile::create_from_gc(const PSOGCCha
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// not do this, so the data2 fields are already in the correct order here.
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uint8_t language = ret->inventory.language;
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ret->disp = gc.disp.to_bb(language, language);
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ret->validation_flags = gc.validation_flags.load();
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ret->creation_timestamp = gc.creation_timestamp.load();
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ret->play_time_seconds = gc.play_time_seconds.load();
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ret->option_flags = gc.option_flags.load();
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@@ -662,6 +665,7 @@ shared_ptr<PSOBBCharacterFile> PSOBBCharacterFile::create_from_ep3(const PSOGCEp
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ret->inventory = ep3.inventory;
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uint8_t language = ret->inventory.language;
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ret->disp = ep3.disp.to_bb(language, language);
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ret->validation_flags = ep3.validation_flags.load();
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ret->creation_timestamp = ep3.creation_timestamp.load();
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ret->play_time_seconds = ep3.play_time_seconds.load();
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ret->option_flags = ep3.option_flags.load();
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@@ -705,6 +709,7 @@ shared_ptr<PSOBBCharacterFile> PSOBBCharacterFile::create_from_xb(const PSOXBCha
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ret->inventory.decode_from_client(Version::XB_V3);
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uint8_t language = ret->inventory.language;
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ret->disp = xb.disp.to_bb(language, language);
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ret->validation_flags = xb.validation_flags;
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ret->creation_timestamp = xb.creation_timestamp.load();
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ret->play_time_seconds = xb.play_time_seconds.load();
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ret->option_flags = xb.option_flags.load();
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@@ -797,6 +802,7 @@ PSODCV2CharacterFile PSOBBCharacterFile::to_dc_v2() const {
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ret.inventory.encode_for_client(Version::DC_V2, nullptr);
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ret.disp = this->disp.to_dcpcv3<false>(language, language);
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ret.disp.visual.enforce_lobby_join_limits_for_version(Version::DC_V2);
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ret.validation_flags = this->validation_flags.load();
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ret.creation_timestamp = this->creation_timestamp.load();
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ret.play_time_seconds = this->play_time_seconds.load();
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ret.option_flags = this->option_flags.load();
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@@ -838,6 +844,7 @@ PSOGCNTECharacterFileCharacter PSOBBCharacterFile::to_gc_nte() const {
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// not do this, so the data2 fields are already in the correct order here.
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ret.disp = this->disp.to_dcpcv3<true>(language, language);
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ret.disp.visual.enforce_lobby_join_limits_for_version(Version::GC_V3);
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ret.validation_flags = this->validation_flags.load();
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ret.creation_timestamp = this->creation_timestamp.load();
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ret.play_time_seconds = this->play_time_seconds.load();
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ret.option_flags = this->option_flags.load();
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@@ -875,6 +882,7 @@ PSOGCCharacterFile::Character PSOBBCharacterFile::to_gc() const {
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// not do this, so the data2 fields are already in the correct order here.
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ret.disp = this->disp.to_dcpcv3<true>(language, language);
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ret.disp.visual.enforce_lobby_join_limits_for_version(Version::GC_V3);
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ret.validation_flags = this->validation_flags.load();
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ret.creation_timestamp = this->creation_timestamp.load();
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ret.play_time_seconds = this->play_time_seconds.load();
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ret.option_flags = this->option_flags.load();
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@@ -919,6 +927,7 @@ PSOXBCharacterFileCharacter PSOBBCharacterFile::to_xb(uint64_t xb_user_id) const
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ret.inventory.encode_for_client(Version::XB_V3, nullptr);
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ret.disp = this->disp.to_dcpcv3<false>(language, language);
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ret.disp.visual.enforce_lobby_join_limits_for_version(Version::XB_V3);
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ret.validation_flags = this->validation_flags.load();
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ret.creation_timestamp = this->creation_timestamp.load();
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ret.play_time_seconds = this->play_time_seconds.load();
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ret.option_flags = this->option_flags.load();
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+24
-15
@@ -295,7 +295,7 @@ struct PSODC112000CharacterFile {
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// See PSOGCCharacterFile::Character for descriptions of fields' meanings.
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/* 0000:---- */ PlayerInventory inventory;
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/* 034C:---- */ PlayerDispDataDCPCV3 disp;
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/* 041C:0000 */ le_uint32_t flags = 0;
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/* 041C:0000 */ le_uint32_t validation_flags = 0;
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/* 0420:0004 */ le_uint32_t creation_timestamp = 0;
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/* 0424:0008 */ le_uint32_t signature = 0xA205B064;
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/* 0428:000C */ le_uint32_t play_time_seconds = 0;
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@@ -311,7 +311,7 @@ struct PSODCV1CharacterFile {
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// See PSOGCCharacterFile::Character for descriptions of fields' meanings.
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/* 0000:---- */ PlayerInventory inventory;
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/* 034C:---- */ PlayerDispDataDCPCV3 disp;
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/* 041C:0000 */ le_uint32_t flags = 0;
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/* 041C:0000 */ le_uint32_t validation_flags = 0;
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/* 0420:0004 */ le_uint32_t creation_timestamp = 0;
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/* 0424:0008 */ le_uint32_t signature = 0xA205B064;
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/* 0428:000C */ le_uint32_t play_time_seconds = 0;
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@@ -334,7 +334,7 @@ struct PSODCV2CharacterFile {
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// See PSOGCCharacterFile::Character for descriptions of fields' meanings.
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/* 0000:---- */ PlayerInventory inventory;
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/* 034C:---- */ PlayerDispDataDCPCV3 disp;
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/* 041C:0000 */ le_uint32_t flags = 0;
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/* 041C:0000 */ le_uint32_t validation_flags = 0;
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/* 0420:0004 */ le_uint32_t creation_timestamp = 0;
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/* 0424:0008 */ le_uint32_t signature = 0xA205B064;
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/* 0428:000C */ le_uint32_t play_time_seconds = 0;
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@@ -379,7 +379,7 @@ struct PSOPCCharacterFile { // PSO______SYS and PSO______SYD
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struct Character {
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/* 0000 */ PlayerInventory inventory;
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/* 034C */ PlayerDispDataDCPCV3 disp;
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/* 041C */ be_uint32_t flags = 0;
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/* 041C */ be_uint32_t validation_flags = 0;
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/* 0420 */ be_uint32_t creation_timestamp = 0;
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/* 0424 */ be_uint32_t signature = 0x6C5D889E;
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/* 0428 */ be_uint32_t play_time_seconds = 0;
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@@ -416,7 +416,7 @@ struct PSOPCCharacterFile { // PSO______SYS and PSO______SYD
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struct PSOGCNTECharacterFileCharacter {
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/* 0000:---- */ PlayerInventoryBE inventory;
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/* 034C:---- */ PlayerDispDataDCPCV3BE disp;
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/* 041C:0000 */ be_uint32_t flags = 0;
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/* 041C:0000 */ be_uint32_t validation_flags = 0;
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/* 0420:0004 */ be_uint32_t creation_timestamp = 0;
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/* 0424:0008 */ be_uint32_t signature = 0xA205B064;
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/* 0428:000C */ be_uint32_t play_time_seconds = 0;
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@@ -448,19 +448,28 @@ struct PSOGCCharacterFile {
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// to the start of the second internal structure (second column).
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/* 0000:---- */ PlayerInventoryBE inventory;
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/* 034C:---- */ PlayerDispDataDCPCV3BE disp;
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// Known bits in the flags field:
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// Known bits in the validation_flags field:
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// 00000001: Character was not saved after disconnecting (and the message
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// about items being deleted is shown in the select menu)
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// 00000002: Used, but purpose is unknown
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// 00000008: Used, but purpose is unknown
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// 00000002: Character has level out of range (< 0 or > max)
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// 00000004: Character has EXP out of range for their current level
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// 00000008: Character has one or more stats out of range (< 0 or > max)
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// 00000010: Character has ever possessed a hacked item, according to the
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// check_for_hacked_item function in DCv2 (TODO: Does this exist in V3+
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// also? If so, is the logic the same?)
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// 00000040: Used, but purpose is unknown
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/* 041C:0000 */ be_uint32_t flags = 0;
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// 00000020: Character has meseta out of range (< 0 or > 999999)
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// 00000040: Character was loaded on a client that has "important" files
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// modified (on GC, these files are ending_normal.sfd, psogc_j.sfd,
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// psogc_j2.sfd, ult01.sfd, ult02.sfd, ult03.sfd, ult04.sfd,
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// ItemPMT.prs, itemrt.gsl, itempt.gsl, and PlyLevelTbl.cpt). For files
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// larger than 1000000 bytes (decimal), the game only checks the file's
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// size and skips checksumming its contents.
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/* 041C:0000 */ be_uint32_t validation_flags = 0;
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/* 0420:0004 */ be_uint32_t creation_timestamp = 0;
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// The signature field holds the value 0xA205B064, which is 2718281828 in
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// decimal - approximately e * 10^9. It's unknown why Sega chose this value.
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// decimal - approximately e * 10^9. It's unknown why Sega chose this
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// value. On some other versions, this field has a different value; see the
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// defaults in the other versions' structures.
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/* 0424:0008 */ be_uint32_t signature = 0xA205B064;
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/* 0428:000C */ be_uint32_t play_time_seconds = 0;
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// This field is a collection of several flags and small values. The known
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@@ -522,7 +531,7 @@ struct PSOGCEp3NTECharacter {
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// to the start of the second internal structure (second column).
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/* 0000:---- */ PlayerInventoryBE inventory;
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/* 034C:---- */ PlayerDispDataDCPCV3BE disp;
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/* 041C:0000 */ be_uint32_t flags = 0;
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/* 041C:0000 */ be_uint32_t validation_flags = 0;
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/* 0420:0004 */ be_uint32_t creation_timestamp = 0;
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/* 0424:0008 */ be_uint32_t signature = 0xA205B064;
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/* 0428:000C */ be_uint32_t play_time_seconds = 0;
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@@ -558,7 +567,7 @@ struct PSOGCEp3CharacterFile {
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// to the start of the second internal structure (second column).
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/* 0000:---- */ PlayerInventoryBE inventory;
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/* 034C:---- */ PlayerDispDataDCPCV3BE disp;
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/* 041C:0000 */ be_uint32_t flags = 0;
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/* 041C:0000 */ be_uint32_t validation_flags = 0;
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/* 0420:0004 */ be_uint32_t creation_timestamp = 0;
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/* 0424:0008 */ be_uint32_t signature = 0xA205B064;
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/* 0428:000C */ be_uint32_t play_time_seconds = 0;
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@@ -627,7 +636,7 @@ struct PSOXBCharacterFileCharacter {
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// Most fields have the same meanings as in PSOGCCharacterFile::Character.
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/* 0000:---- */ PlayerInventory inventory;
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/* 034C:---- */ PlayerDispDataDCPCV3 disp;
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/* 041C:0000 */ le_uint32_t flags = 0;
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/* 041C:0000 */ le_uint32_t validation_flags = 0;
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/* 0420:0004 */ le_uint32_t creation_timestamp = 0;
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/* 0424:0008 */ le_uint32_t signature = 0xC87ED5B1;
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/* 0428:000C */ le_uint32_t play_time_seconds = 0;
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@@ -670,7 +679,7 @@ struct PSOBBCharacterFile {
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/* 0000 */ PlayerInventory inventory;
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/* 034C */ PlayerDispDataBB disp;
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/* 04DC */ le_uint32_t flags = 0;
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/* 04DC */ le_uint32_t validation_flags = 0;
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/* 04E0 */ le_uint32_t creation_timestamp = 0;
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/* 04E4 */ le_uint32_t signature = 0xC87ED5B1;
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/* 04E8 */ le_uint32_t play_time_seconds = 0;
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