update some Ep3 format notes
This commit is contained in:
+39
-39
@@ -45,9 +45,9 @@ Location::Location(uint8_t x, uint8_t y, Direction direction)
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bool Location::operator==(const Location& other) const {
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return (this->x == other.x) &&
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(this->y == other.y) &&
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(this->direction == other.direction) &&
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(this->unused == other.unused);
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(this->y == other.y) &&
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(this->direction == other.direction) &&
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(this->unused == other.unused);
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}
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bool Location::operator!=(const Location& other) const {
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return !this->operator==(other);
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@@ -55,7 +55,7 @@ bool Location::operator!=(const Location& other) const {
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std::string Location::str() const {
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return string_printf("Location[x=%hhu, y=%hhu, dir=%s, u=%hhu]",
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this->x, this->y, name_for_direction(this->direction), this->unused);
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this->x, this->y, name_for_direction(this->direction), this->unused);
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}
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void Location::clear() {
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@@ -136,8 +136,8 @@ const char* name_for_direction(Direction d) {
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bool card_class_is_tech_like(CardClass cc) {
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return (cc == CardClass::TECH) ||
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(cc == CardClass::PHOTON_BLAST) ||
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(cc == CardClass::BOSS_TECH);
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(cc == CardClass::PHOTON_BLAST) ||
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(cc == CardClass::BOSS_TECH);
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}
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static const vector<const char*> name_for_card_type({
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@@ -503,14 +503,14 @@ string CardDefinition::Stat::str() const {
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bool CardDefinition::Effect::is_empty() const {
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return (this->effect_num == 0 &&
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this->type == ConditionType::NONE &&
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this->expr.is_filled_with(0) &&
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this->when == 0 &&
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this->arg1.is_filled_with(0) &&
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this->arg2.is_filled_with(0) &&
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this->arg3.is_filled_with(0) &&
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this->apply_criterion == CriterionCode::NONE &&
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this->unknown_a2 == 0);
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this->type == ConditionType::NONE &&
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this->expr.is_filled_with(0) &&
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this->when == 0 &&
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this->arg1.is_filled_with(0) &&
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this->arg2.is_filled_with(0) &&
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this->arg3.is_filled_with(0) &&
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this->apply_criterion == CriterionCode::NONE &&
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this->unknown_a2 == 0);
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}
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string CardDefinition::Effect::str_for_arg(const string& arg) {
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@@ -587,8 +587,8 @@ string CardDefinition::Effect::str() const {
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string arg2str = this->str_for_arg(this->arg2);
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string arg3str = this->str_for_arg(this->arg3);
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return string_printf("(cmd=%s%s, when=%02hhX, arg1=%s, arg2=%s, arg3=%s, cond=%02hhX, a2=%02hhX)",
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cmd_str.c_str(), expr_str.c_str(), this->when, arg1str.data(),
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arg2str.data(), arg3str.data(), static_cast<uint8_t>(this->apply_criterion), this->unknown_a2);
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cmd_str.c_str(), expr_str.c_str(), this->when, arg1str.data(),
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arg2str.data(), arg3str.data(), static_cast<uint8_t>(this->apply_criterion), this->unknown_a2);
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}
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bool CardDefinition::is_sc() const {
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@@ -788,7 +788,7 @@ string CardDefinition::str() const {
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return string_printf(
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"[Card: %04" PRIX32 " name=%s type=%s usable_condition=%02hhX rare=%s "
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"cost=%hhX+%hhX target=%s range=%s assist_turns=%s cannot_move=%s "
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"cannot_attack=%s hidden=%s hp=%s ap=%s tp=%s mv=%s left=%s right=%s "
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"cannot_attack=%s cannot_drop=%s hp=%s ap=%s tp=%s mv=%s left=%s right=%s "
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"top=%s a2=%04hX class=%04hX assist_effect=[%hu, %hu] "
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"drop_rates=[%hu, %hu] effects=[%s]]",
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this->card_id.load(),
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@@ -803,7 +803,7 @@ string CardDefinition::str() const {
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assist_turns_str.c_str(),
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this->cannot_move ? "true" : "false",
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this->cannot_attack ? "true" : "false",
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this->hide_in_deck_edit ? "true" : "false",
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this->cannot_drop ? "true" : "false",
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hp_str.c_str(),
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ap_str.c_str(),
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tp_str.c_str(),
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@@ -901,7 +901,7 @@ string Rules::str() const {
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break;
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default:
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tokens.emplace_back(string_printf("hp_type=(%02hhX)",
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static_cast<uint8_t>(this->hp_type)));
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static_cast<uint8_t>(this->hp_type)));
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break;
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}
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@@ -919,7 +919,7 @@ string Rules::str() const {
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break;
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default:
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tokens.emplace_back(string_printf("dice_exchange=(%02hhX)",
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static_cast<uint8_t>(this->dice_exchange_mode)));
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static_cast<uint8_t>(this->dice_exchange_mode)));
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break;
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}
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tokens.emplace_back(string_printf("dice_boost=%s", this->disable_dice_boost ? "DISABLED" : "ENABLED"));
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@@ -942,7 +942,7 @@ string Rules::str() const {
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break;
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default:
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tokens.emplace_back(string_printf("allowed_cards=(%02hhX)",
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static_cast<uint8_t>(this->allowed_cards)));
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static_cast<uint8_t>(this->allowed_cards)));
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break;
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}
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tokens.emplace_back(string_printf("assist_cards=%s", this->no_assist_cards ? "DISALLOWED" : "ALLOWED"));
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@@ -961,17 +961,17 @@ StateFlags::StateFlags() {
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bool StateFlags::operator==(const StateFlags& other) const {
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return (this->turn_num == other.turn_num) &&
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(this->battle_phase == other.battle_phase) &&
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(this->current_team_turn1 == other.current_team_turn1) &&
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(this->current_team_turn2 == other.current_team_turn2) &&
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(this->action_subphase == other.action_subphase) &&
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(this->setup_phase == other.setup_phase) &&
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(this->registration_phase == other.registration_phase) &&
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(this->team_exp == other.team_exp) &&
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(this->team_dice_boost == other.team_dice_boost) &&
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(this->first_team_turn == other.first_team_turn) &&
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(this->tournament_flag == other.tournament_flag) &&
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(this->client_sc_card_types == other.client_sc_card_types);
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(this->battle_phase == other.battle_phase) &&
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(this->current_team_turn1 == other.current_team_turn1) &&
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(this->current_team_turn2 == other.current_team_turn2) &&
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(this->action_subphase == other.action_subphase) &&
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(this->setup_phase == other.setup_phase) &&
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(this->registration_phase == other.registration_phase) &&
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(this->team_exp == other.team_exp) &&
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(this->team_dice_boost == other.team_dice_boost) &&
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(this->first_team_turn == other.first_team_turn) &&
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(this->tournament_flag == other.tournament_flag) &&
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(this->client_sc_card_types == other.client_sc_card_types);
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}
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bool StateFlags::operator!=(const StateFlags& other) const {
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return !this->operator==(other);
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@@ -1020,7 +1020,7 @@ string MapDefinition::str(const DataIndex* data_index) const {
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};
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lines.emplace_back(string_printf("Map %08" PRIX32 ": %hhux%hhu",
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this->map_number.load(), this->width, this->height));
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this->map_number.load(), this->width, this->height));
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lines.emplace_back(string_printf(" a1=%08" PRIX32, this->unknown_a1.load()));
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lines.emplace_back(string_printf(" environment_number=%02hhX", this->environment_number));
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lines.emplace_back(string_printf(" num_alt_maps=%02hhX", this->num_alt_maps));
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@@ -1140,7 +1140,7 @@ string MapDefinition::str(const DataIndex* data_index) const {
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}
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lines.emplace_back(" a7a=" + format_data_string(this->unknown_a7_a.data(), this->unknown_a7_a.bytes()));
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lines.emplace_back(string_printf(" a7b=[%08" PRIX32 " %08" PRIX32 " %08" PRIX32 "]",
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this->unknown_a7_b[0].load(), this->unknown_a7_b[1].load(), this->unknown_a7_b[2].load()));
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this->unknown_a7_b[0].load(), this->unknown_a7_b[1].load(), this->unknown_a7_b[2].load()));
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if (this->before_message[0]) {
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lines.emplace_back(" before_message: " + string(this->before_message));
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}
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@@ -1167,7 +1167,7 @@ string MapDefinition::str(const DataIndex* data_index) const {
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}
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}
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lines.emplace_back(string_printf(" a9=[%08" PRIX32 " %08" PRIX32 " %04hX %04hX]",
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this->unknown_a9_a.load(), this->unknown_a9_b.load(), this->unknown_a9_c.load(), this->unknown_a9_d.load()));
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this->unknown_a9_a.load(), this->unknown_a9_b.load(), this->unknown_a9_c.load(), this->unknown_a9_d.load()));
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lines.emplace_back(string_printf(" a10=%02hhX", this->unknown_a10));
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lines.emplace_back(string_printf(" cyber_block_type=%02hhX", this->cyber_block_type));
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lines.emplace_back(string_printf(" a11=%02hhX%02hhX", this->unknown_a11[0], this->unknown_a11[1]));
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@@ -1522,13 +1522,13 @@ DataIndex::DataIndex(const string& directory, uint32_t behavior_flags)
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this->maps_by_name.emplace(entry->map.name, entry);
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string name = entry->map.name;
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static_game_data_log.info("Indexed Episode 3 %s %s (%08" PRIX32 "; %s)",
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is_quest ? "online quest" : "free battle map",
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filename.c_str(), entry->map.map_number.load(), name.c_str());
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is_quest ? "online quest" : "free battle map",
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filename.c_str(), entry->map.map_number.load(), name.c_str());
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}
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} catch (const exception& e) {
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static_game_data_log.warning("Failed to index Episode 3 map %s: %s",
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filename.c_str(), e.what());
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filename.c_str(), e.what());
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}
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}
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};
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@@ -1664,7 +1664,7 @@ const string& DataIndex::get_compressed_map_list() const {
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}
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size_t decompressed_size = sizeof(header) + entries_w.size() + strings_w.size();
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static_game_data_log.info("Generated Episode 3 compressed map list (0x%zX -> 0x%zX bytes)",
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decompressed_size, this->compressed_map_list.size());
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decompressed_size, this->compressed_map_list.size());
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}
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return this->compressed_map_list;
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}
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+18
-11
@@ -495,19 +495,26 @@ struct CardDefinition {
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uint8_t cannot_move; // 0 for SC and creature cards; 1 for everything else
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uint8_t cannot_attack; // 1 for shields, mags, defense actions, and assist cards
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uint8_t unused3;
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uint8_t hide_in_deck_edit; // 0 = player can use this card (appears in deck edit)
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// If cannot_drop is 0, this card can't appear in post-battle rewards. A
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// value of 0 here also prevents the card from being used as a God Whim
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// random assist.
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uint8_t cannot_drop;
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CriterionCode usable_criterion;
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CardRarity rarity;
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be_uint16_t unknown_a2;
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be_uint16_t be_card_class; // Used for checking attributes (e.g. item types)
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// These two fields seem to always contain the same value, and are always 0
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// for non-assist cards and nonzero for assists. Each assist card has a unique
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// value here and no effects, which makes it look like this is how assist
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// effects are implemented. There seems to be some 1k-modulation going on here
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// too; most cards are in the range 101-174 but a few have e.g. 1150, 2141. A
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// few pairs of cards have the same effect, which makes it look like some
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// other fields are also involved in determining their effects (see e.g. Skip
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// Draw / Skip Move, Dice Fever / Dice Fever +, Reverse Card / Rich +).
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// The card class is used for checking attributes (e.g. item types). It's
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// stored big-endian here, so there's a helper function (card_class()) that
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// returns a usable CardClass enum value.
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be_uint16_t be_card_class;
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// The two fields of this array seem to always contain the same value, and
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// are always 0 for non-assist cards and nonzero for assists. Each assist
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// card has a unique value here and no effects, though the server ignores
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// these values - assist effects are hardcoded based on the card ID instead.
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// There seems to be some 1k-modulation going on here; most cards have values
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// here in the range 101-174 but a few have e.g. 1150, 2141. A few pairs of
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// cards have the same effect, so this cannot be used by the server anyway to
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// determine assist cards' effects (see e.g. Skip Draw / Skip Move, Dice
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// Fever / Dice Fever +, Reverse Card / Rich +).
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parray<be_uint16_t, 2> assist_effect;
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// Drop rates are decimal-encoded with the following fields:
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// - rate % 10 (that is, the lowest decimal place) specifies the required game
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@@ -524,7 +531,7 @@ struct CardDefinition {
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// - type is SC_HUNTERS or SC_ARKZ
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// - unknown_a3 is 0x23 or 0x24
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// - rarity is E, D1, D2, or INVIS
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// - hide_in_deck_edit is 1 (specifically 1; other nonzero values here don't
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// - cannot_drop is 1 (specifically 1; other nonzero values here don't
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// prevent the card from appearing in post-battle draws)
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parray<be_uint16_t, 2> drop_rates;
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ptext<char, 0x14> en_name;
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@@ -990,7 +990,7 @@ void PlayerState::replace_all_set_assists_with_random_assists() {
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card_id = ALL_ASSIST_CARD_IDS[index];
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if (!this->god_whim_can_use_hidden_cards) {
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auto ce = this->server()->definition_for_card_id(card_id);
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if (!ce || ce->def.hide_in_deck_edit) {
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if (!ce || ce->def.cannot_drop) {
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continue;
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}
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}
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