Add internal Dreamcast V2 EXP tables
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@@ -5497,26 +5497,6 @@ static asio::awaitable<void> on_6F(shared_ptr<Client> c, Channel::Message& msg)
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if ((msg.command == 0x006F) && (c->lobby_client_id != l->leader_id)) {
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l->assign_inventory_and_bank_item_ids(c, true);
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}
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if (c->login && c->login->account && c->check_flag(Client::Flag::HAS_SEND_FUNCTION_CALL) &&
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c->check_flag(Client::Flag::SEND_FUNCTION_CALL_ACTUALLY_RUNS_CODE) &&
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!c->login->account->auto_patches_enabled.empty()) {
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auto s = c->require_server_state();
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unordered_set<shared_ptr<const ClientFunctionIndex::Function>> functions_to_send;
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for (const auto& patch_name : c->login->account->auto_patches_enabled) {
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try {
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functions_to_send.emplace(s->client_functions->get(patch_name, c->specific_version));
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} catch (const out_of_range&) {
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c->log.warning_f("Client has selected patch {} enabled, but it is not available for specific_version {}",
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patch_name, str_for_specific_version(c->specific_version));
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}
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}
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if (!functions_to_send.empty()) {
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c->log.info_f("Resending {} selected patch-menu function(s) after loading", functions_to_send.size());
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co_await send_function_call_multi(c, functions_to_send);
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}
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}
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}
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if (l->ep3_server && l->ep3_server->battle_finished) {
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