hide some unnecessary data from log output
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@@ -185,6 +185,14 @@ Client::Client(
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this->reschedule_save_game_data_event();
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this->reschedule_ping_and_timeout_events();
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// Don't print data sent to patch clients to the logs. The patch server
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// protocol is fully understood and data logs for patch clients are generally
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// more annoying than helpful at this point.
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if ((this->channel.version == Version::PC_PATCH) || (this->channel.version == Version::BB_PATCH)) {
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this->channel.terminal_recv_color = TerminalFormat::END;
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this->channel.terminal_send_color = TerminalFormat::END;
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}
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this->log.info("Created");
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}
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@@ -1058,6 +1058,13 @@ static void on_93_BB(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
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// game server phase; we should send the ship select menu or a lobby join
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// command.
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on_login_complete(c);
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} else {
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// The BB data server protocol is fairly well-understood and has some large
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// commands, so we omit data logging for clients on the data server.
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c->log.info("Client is in the BB data server phase; disabling command data logging for the rest of this client\'s session");
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c->channel.terminal_recv_color = TerminalFormat::END;
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c->channel.terminal_send_color = TerminalFormat::END;
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}
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}
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