hide some unnecessary data from log output

This commit is contained in:
Martin Michelsen
2023-11-27 21:29:48 -08:00
parent 9e55cd228c
commit 5192b5f615
2 changed files with 15 additions and 0 deletions
+8
View File
@@ -185,6 +185,14 @@ Client::Client(
this->reschedule_save_game_data_event();
this->reschedule_ping_and_timeout_events();
// Don't print data sent to patch clients to the logs. The patch server
// protocol is fully understood and data logs for patch clients are generally
// more annoying than helpful at this point.
if ((this->channel.version == Version::PC_PATCH) || (this->channel.version == Version::BB_PATCH)) {
this->channel.terminal_recv_color = TerminalFormat::END;
this->channel.terminal_send_color = TerminalFormat::END;
}
this->log.info("Created");
}
+7
View File
@@ -1058,6 +1058,13 @@ static void on_93_BB(shared_ptr<Client> c, uint16_t, uint32_t, string& data) {
// game server phase; we should send the ship select menu or a lobby join
// command.
on_login_complete(c);
} else {
// The BB data server protocol is fairly well-understood and has some large
// commands, so we omit data logging for clients on the data server.
c->log.info("Client is in the BB data server phase; disabling command data logging for the rest of this client\'s session");
c->channel.terminal_recv_color = TerminalFormat::END;
c->channel.terminal_send_color = TerminalFormat::END;
}
}