hide some unnecessary data from log output
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@@ -185,6 +185,14 @@ Client::Client(
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this->reschedule_save_game_data_event();
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this->reschedule_ping_and_timeout_events();
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// Don't print data sent to patch clients to the logs. The patch server
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// protocol is fully understood and data logs for patch clients are generally
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// more annoying than helpful at this point.
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if ((this->channel.version == Version::PC_PATCH) || (this->channel.version == Version::BB_PATCH)) {
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this->channel.terminal_recv_color = TerminalFormat::END;
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this->channel.terminal_send_color = TerminalFormat::END;
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}
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this->log.info("Created");
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}
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