hide remote guild card number in licensed proxy sessions
This commit is contained in:
@@ -30,7 +30,6 @@ Current known issues / missing features:
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- The trade window isn't implemented yet.
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- PSO PC and PSOBB are essentially entirely untested. Only GC is fairly well-tested.
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- Add all the chat commands that khyller used to have. (Most, but not all, currently exist in newserv.)
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- Hide the guild card number assigned by the remote server when proxying, and instead rewrite all commands that include the client's guild card number.
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## Usage
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+47
-5
@@ -1,5 +1,8 @@
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#pragma once
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#include <string>
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#include <stdexcept>
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#include <phosg/Strings.hh>
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#include <phosg/Encoding.hh>
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#include "PSOProtocol.hh"
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@@ -33,6 +36,45 @@
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// This function is used in a lot of places to check received command sizes and
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// cast them to the appropriate type
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template <typename T>
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const T& check_size_t(
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const std::string& data,
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size_t min_size = sizeof(T),
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size_t max_size = sizeof(T)) {
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if (data.size() < min_size) {
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throw std::runtime_error(string_printf(
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"command too small (expected at least 0x%zX bytes, received 0x%zX bytes)",
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min_size, data.size()));
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}
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if (data.size() > max_size) {
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throw std::runtime_error(string_printf(
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"command too large (expected at most 0x%zX bytes, received 0x%zX bytes)",
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max_size, data.size()));
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}
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return *reinterpret_cast<const T*>(data.data());
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}
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template <typename T>
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T& check_size_t(
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std::string& data,
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size_t min_size = sizeof(T),
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size_t max_size = sizeof(T)) {
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if (data.size() < min_size) {
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throw std::runtime_error(string_printf(
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"command too small (expected at least 0x%zX bytes, received 0x%zX bytes)",
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min_size, data.size()));
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}
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if (data.size() > max_size) {
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throw std::runtime_error(string_printf(
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"command too large (expected at most 0x%zX bytes, received 0x%zX bytes)",
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max_size, data.size()));
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}
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return *reinterpret_cast<T*>(data.data());
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}
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// 00: Invalid command
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// 01 (S->C): Lobby message box
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@@ -52,7 +94,7 @@ struct S_ServerInit_DC_PC_GC_02_17 {
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le_uint32_t server_key; // Key for data sent by server
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le_uint32_t client_key; // Key for data sent by client
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// This field is not part of SEGA's original implementation
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ptext<char, 0xBC> after_message;
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ptext<char, 0xC0> after_message;
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};
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struct S_ServerInit_Patch_02 {
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@@ -71,7 +113,7 @@ struct S_ServerInit_BB_03 {
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parray<uint8_t, 0x30> server_key;
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parray<uint8_t, 0x30> client_key;
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// This field is not part of SEGA's original implementation
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ptext<char, 0xBC> after_message;
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ptext<char, 0xC0> after_message;
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};
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// 04 (S->C): Set guild card number and update client config ("security data")
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@@ -330,9 +372,9 @@ struct S_GuildCardSearchResult {
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ptext<char, 0x3C> unused;
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ptext<CharT, 0x20> name;
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};
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struct S_GuildCardSearchResult_PC_40 : S_GuildCardSearchResult<PSOCommandHeaderPC, char16_t> { };
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struct S_GuildCardSearchResult_DC_GC_40 : S_GuildCardSearchResult<PSOCommandHeaderDCGC, char> { };
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struct S_GuildCardSearchResult_BB_40 : S_GuildCardSearchResult<PSOCommandHeaderBB, char16_t> { };
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struct S_GuildCardSearchResult_PC_41 : S_GuildCardSearchResult<PSOCommandHeaderPC, char16_t> { };
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struct S_GuildCardSearchResult_DC_GC_41 : S_GuildCardSearchResult<PSOCommandHeaderDCGC, char> { };
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struct S_GuildCardSearchResult_BB_41 : S_GuildCardSearchResult<PSOCommandHeaderBB, char16_t> { };
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// 41: Invalid command
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// 42: Invalid command
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+482
-291
@@ -237,63 +237,48 @@ void ProxyServer::UnlinkedSession::on_client_input() {
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string character_name;
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ClientConfig client_config;
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for_each_received_command(this->bev.get(), this->version, this->crypt_in.get(),
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[&](uint16_t command, uint32_t flag, const string& data) {
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print_received_command(command, flag, data.data(), data.size(),
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this->version, "unlinked proxy client");
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try {
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for_each_received_command(this->bev.get(), this->version, this->crypt_in.get(),
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[&](uint16_t command, uint32_t flag, const string& data) {
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print_received_command(command, flag, data.data(), data.size(),
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this->version, "unlinked proxy client");
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if (this->version == GameVersion::PC) {
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// We should only get a 9D while the session is unlinked; if we get
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// anything else, disconnect
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if (command != 0x9D) {
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log(ERROR, "[ProxyServer] Received unexpected command %02hX", command);
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should_close_unlinked_session = true;
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} else if (data.size() < sizeof(C_Login_GC_9E) - 0x64) {
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log(ERROR, "[ProxyServer] Login command is too small");
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should_close_unlinked_session = true;
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} else {
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const auto* cmd = reinterpret_cast<const C_Login_GC_9E*>(data.data());
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uint32_t serial_number = strtoul(cmd->serial_number.c_str(), nullptr, 16);
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try {
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license = this->server->state->license_manager->verify_pc(
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serial_number, cmd->access_key.c_str(), nullptr);
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sub_version = cmd->sub_version;
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character_name = cmd->name;
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client_config = cmd->client_config.cfg;
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} catch (const exception& e) {
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log(ERROR, "[ProxyServer] Unlinked client has no valid license");
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should_close_unlinked_session = true;
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if (this->version == GameVersion::PC) {
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// We should only get a 9D while the session is unlinked; if we get
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// anything else, disconnect
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if (command != 0x9D) {
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throw runtime_error("command is not 9D");
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}
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}
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const auto& cmd = check_size_t<C_Login_PC_9D>(data, sizeof(C_Login_PC_9D), sizeof(C_LoginWithUnusedSpace_PC_9D));
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uint32_t serial_number = strtoul(cmd.serial_number.c_str(), nullptr, 16);
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license = this->server->state->license_manager->verify_pc(
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serial_number, cmd.access_key.c_str(), nullptr);
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sub_version = cmd.sub_version;
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character_name = cmd.name;
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} else if (this->version == GameVersion::GC) {
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// We should only get a 9E while the session is unlinked; if we get
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// anything else, disconnect
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if (command != 0x9E) {
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log(ERROR, "[ProxyServer] Received unexpected command %02hX", command);
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should_close_unlinked_session = true;
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} else if (data.size() < sizeof(C_Login_GC_9E) - 0x64) {
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log(ERROR, "[ProxyServer] Login command is too small");
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should_close_unlinked_session = true;
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} else {
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const auto* cmd = reinterpret_cast<const C_Login_GC_9E*>(data.data());
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uint32_t serial_number = strtoul(cmd->serial_number.c_str(), nullptr, 16);
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try {
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license = this->server->state->license_manager->verify_gc(
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serial_number, cmd->access_key.c_str(), nullptr);
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sub_version = cmd->sub_version;
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character_name = cmd->name;
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client_config = cmd->client_config.cfg;
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} catch (const exception& e) {
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log(ERROR, "[ProxyServer] Unlinked client has no valid license");
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should_close_unlinked_session = true;
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} else if (this->version == GameVersion::GC) {
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// We should only get a 9E while the session is unlinked; if we get
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// anything else, disconnect
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if (command != 0x9E) {
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throw runtime_error("command is not 9E");
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}
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}
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const auto& cmd = check_size_t<C_Login_GC_9E>(data, sizeof(C_Login_GC_9E), sizeof(C_LoginWithUnusedSpace_GC_9E));
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uint32_t serial_number = strtoul(cmd.serial_number.c_str(), nullptr, 16);
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license = this->server->state->license_manager->verify_gc(
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serial_number, cmd.access_key.c_str(), nullptr);
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sub_version = cmd.sub_version;
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character_name = cmd.name;
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client_config = cmd.client_config.cfg;
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} else {
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throw logic_error("unsupported unlinked session version");
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}
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});
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} else {
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throw logic_error("unsupported unlinked session version");
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}
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});
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} catch (const exception& e) {
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log(ERROR, "[ProxyServer] Failed to process command from unlinked client: %s", e.what());
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should_close_unlinked_session = true;
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}
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struct bufferevent* session_key = this->bev.get();
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@@ -379,7 +364,7 @@ ProxyServer::LinkedSession::LinkedSession(
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local_port(local_port),
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version(version),
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sub_version(0), // This is set during resume()
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guild_card_number(0),
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remote_guild_card_number(0),
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suppress_newserv_commands(true),
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enable_chat_filter(true),
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enable_switch_assist(false),
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@@ -594,142 +579,195 @@ static void check_implemented_subcommand(uint64_t id, const string& data) {
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void ProxyServer::LinkedSession::on_client_input() {
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string name = string_printf("ProxySession:%08" PRIX64 ":client", this->id);
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for_each_received_command(this->client_bev.get(), this->version, this->client_input_crypt.get(),
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[&](uint16_t command, uint32_t flag, string& data) {
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print_received_command(command, flag, data.data(), data.size(),
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this->version, name.c_str());
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try {
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for_each_received_command(this->client_bev.get(), this->version, this->client_input_crypt.get(),
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[&](uint16_t command, uint32_t flag, string& data) {
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print_received_command(command, flag, data.data(), data.size(),
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this->version, name.c_str());
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bool should_forward = true;
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switch (command) {
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case 0x06:
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if (this->version != GameVersion::GC) {
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break;
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}
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if (data.size() < 12) {
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break;
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}
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// If this chat message looks like a newserv chat command, suppress it
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if (this->suppress_newserv_commands &&
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(data[8] == '$' || (data[8] == '\t' && data[9] != 'C' && data[10] == '$'))) {
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log(WARNING, "[ProxyServer/%08" PRIX64 "] Chat message appears to be a server command; dropping it",
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this->id);
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should_forward = false;
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} else if (this->enable_chat_filter) {
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// Turn all $ into \t and all # into \n
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add_color_inplace(data.data() + 8, data.size() - 8);
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}
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break;
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case 0x60:
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case 0x62:
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case 0x6C:
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case 0x6D:
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case 0xC9:
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case 0xCB:
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check_implemented_subcommand(this->id, data);
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if (!data.empty() && (data[0] == 0x05) && (data[data.size() - 1] == 0x01) && this->enable_switch_assist) {
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if (!this->last_switch_enabled_subcommand.empty()) {
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log(WARNING, "[ProxyServer/%08" PRIX64 "] Switch assist: replaying previous enable subcommand",
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bool should_forward = true;
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switch (command) {
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case 0x06:
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if (this->version != GameVersion::GC) {
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break;
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}
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if (data.size() < 12) {
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break;
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}
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// If this chat message looks like a newserv chat command, suppress it
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if (this->suppress_newserv_commands &&
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(data[8] == '$' || (data[8] == '\t' && data[9] != 'C' && data[10] == '$'))) {
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log(WARNING, "[ProxyServer/%08" PRIX64 "] Chat message appears to be a server command; dropping it",
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this->id);
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should_forward = false;
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} else if (this->enable_chat_filter) {
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// Turn all $ into \t and all # into \n
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add_color_inplace(data.data() + 8, data.size() - 8);
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}
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break;
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case 0x40: {
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if (this->license) {
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auto& cmd = check_size_t<C_GuildCardSearch_40>(data);
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if (cmd.searcher_guild_card_number == this->license->serial_number) {
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log(INFO, "[ProxyServer/%08" PRIX64 "] Overriding remote guild card number",
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this->id);
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cmd.searcher_guild_card_number = this->remote_guild_card_number;
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}
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if (cmd.target_guild_card_number == this->license->serial_number) {
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log(INFO, "[ProxyServer/%08" PRIX64 "] Overriding remote guild card number",
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this->id);
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cmd.target_guild_card_number = this->remote_guild_card_number;
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}
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}
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break;
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}
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case 0x81: {
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if (this->license) {
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// TODO: Handle this on PC as well (the format isn't in
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// CommandFormats yet)
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if (this->version == GameVersion::GC) {
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auto& cmd = check_size_t<SC_SimpleMail_GC_81>(data);
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if (cmd.from_guild_card_number == this->license->serial_number) {
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log(INFO, "[ProxyServer/%08" PRIX64 "] Overriding remote guild card number",
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this->id);
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cmd.from_guild_card_number = this->remote_guild_card_number;
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}
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if (cmd.to_guild_card_number == this->license->serial_number) {
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log(INFO, "[ProxyServer/%08" PRIX64 "] Overriding remote guild card number",
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this->id);
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cmd.to_guild_card_number = this->remote_guild_card_number;
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}
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}
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}
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break;
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}
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case 0x60:
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case 0x62:
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case 0x6C:
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case 0x6D:
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case 0xC9:
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case 0xCB:
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check_implemented_subcommand(this->id, data);
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if (this->license && !data.empty() && (data[0] == 0x06)) {
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auto& cmd = check_size_t<S_SendGuildCard_GC>(data);
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if (cmd.guild_card_number == this->license->serial_number) {
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log(INFO, "[ProxyServer/%08" PRIX64 "] Overriding remote guild card number",
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this->id);
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cmd.guild_card_number = this->remote_guild_card_number;
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}
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} else if (!data.empty() && (data[0] == 0x05) && (data[data.size() - 1] == 0x01) && this->enable_switch_assist) {
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if (!this->last_switch_enabled_subcommand.empty()) {
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log(WARNING, "[ProxyServer/%08" PRIX64 "] Switch assist: replaying previous enable subcommand",
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this->id);
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send_command(this->client_bev.get(), this->version,
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this->client_output_crypt.get(), 0x60, 0x00,
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this->last_switch_enabled_subcommand.data(),
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this->last_switch_enabled_subcommand.size(), name.c_str());
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}
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this->last_switch_enabled_subcommand = data;
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}
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break;
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case 0xA0: // Change ship
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case 0xA1: { // Change block
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if ((this->version == GameVersion::PATCH) || (this->version == GameVersion::BB)) {
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break;
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}
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if (!this->license) {
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break;
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}
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// These will take you back to the newserv main menu instead of the
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// proxied service's menu
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// Delete all the other players
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for (size_t x = 0; x < this->lobby_players.size(); x++) {
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if (this->lobby_players[x].guild_card_number == 0) {
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continue;
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}
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uint8_t leaving_id = x;
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uint8_t leader_id = this->lobby_client_id;
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S_LeaveLobby_66_69 cmd = {leaving_id, leader_id, 0};
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send_command(this->client_bev.get(), this->version,
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this->client_output_crypt.get(), 0x60, 0x00,
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this->last_switch_enabled_subcommand.data(),
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this->last_switch_enabled_subcommand.size(), name.c_str());
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this->client_output_crypt.get(), 0x69, leaving_id, &cmd,
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sizeof(cmd), name.c_str());
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}
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this->last_switch_enabled_subcommand = data;
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}
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break;
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case 0xA0: // Change ship
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case 0xA1: { // Change block
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if ((this->version == GameVersion::PATCH) || (this->version == GameVersion::BB)) {
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break;
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}
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if (!this->license) {
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break;
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}
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// These will take you back to the newserv main menu instead of the
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// proxied service's menu
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// Delete all the other players
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for (size_t x = 0; x < this->lobby_players.size(); x++) {
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if (this->lobby_players[x].guild_card_number == 0) {
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continue;
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}
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uint8_t leaving_id = x;
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uint8_t leader_id = this->lobby_client_id;
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S_LeaveLobby_66_69 cmd = {leaving_id, leader_id, 0};
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// Restore the newserv client config, so the client gets its newserv
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// guild card number back and the login server knows e.g. not to show
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// the welcome message (if the appropriate flag is set)
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S_UpdateClientConfig_DC_PC_GC_04 update_client_config_cmd = {
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0x00010000,
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this->license->serial_number,
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this->newserv_client_config,
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};
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send_command(this->client_bev.get(), this->version,
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this->client_output_crypt.get(), 0x69, leaving_id, &cmd,
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sizeof(cmd), name.c_str());
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}
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this->client_output_crypt.get(), 0x04, 0x00,
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&update_client_config_cmd, sizeof(update_client_config_cmd),
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name.c_str());
|
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|
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// Restore the newserv client config, so the client gets its newserv
|
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// guild card number back and the login server knows e.g. not to show
|
||||
// the welcome message (if the appropriate flag is set)
|
||||
S_UpdateClientConfig_DC_PC_GC_04 update_client_config_cmd = {
|
||||
0x00010000,
|
||||
this->license->serial_number,
|
||||
this->newserv_client_config,
|
||||
};
|
||||
send_command(this->client_bev.get(), this->version,
|
||||
this->client_output_crypt.get(), 0x04, 0x00,
|
||||
&update_client_config_cmd, sizeof(update_client_config_cmd),
|
||||
name.c_str());
|
||||
static const vector<string> version_to_port_name({
|
||||
"dc-login", "pc-login", "bb-patch", "gc-us3", "bb-login"});
|
||||
const auto& port_name = version_to_port_name.at(static_cast<size_t>(
|
||||
this->version));
|
||||
|
||||
static const vector<string> version_to_port_name({
|
||||
"dc-login", "pc-login", "bb-patch", "gc-us3", "bb-login"});
|
||||
const auto& port_name = version_to_port_name.at(static_cast<size_t>(
|
||||
this->version));
|
||||
S_Reconnect_19 reconnect_cmd = {
|
||||
0, this->server->state->name_to_port_config.at(port_name)->port, 0};
|
||||
|
||||
S_Reconnect_19 reconnect_cmd = {
|
||||
0, this->server->state->name_to_port_config.at(port_name)->port, 0};
|
||||
// If the client is on a virtual connection, we can use any address
|
||||
// here and they should be able to connect back to the game server. If
|
||||
// the client is on a real connection, we'll use the sockname of the
|
||||
// existing connection (like we do in the server 19 command handler).
|
||||
int fd = bufferevent_getfd(this->client_bev.get());
|
||||
if (fd < 0) {
|
||||
struct sockaddr_in* dest_sin = reinterpret_cast<struct sockaddr_in*>(&this->next_destination);
|
||||
if (dest_sin->sin_family != AF_INET) {
|
||||
throw logic_error("ss not AF_INET");
|
||||
}
|
||||
reconnect_cmd.address.store_raw(dest_sin->sin_addr.s_addr);
|
||||
} else {
|
||||
struct sockaddr_storage sockname_ss;
|
||||
socklen_t len = sizeof(sockname_ss);
|
||||
getsockname(fd, reinterpret_cast<struct sockaddr*>(&sockname_ss), &len);
|
||||
if (sockname_ss.ss_family != AF_INET) {
|
||||
throw logic_error("existing connection is not ipv4");
|
||||
}
|
||||
|
||||
// If the client is on a virtual connection, we can use any address
|
||||
// here and they should be able to connect back to the game server. If
|
||||
// the client is on a real connection, we'll use the sockname of the
|
||||
// existing connection (like we do in the server 19 command handler).
|
||||
int fd = bufferevent_getfd(this->client_bev.get());
|
||||
if (fd < 0) {
|
||||
struct sockaddr_in* dest_sin = reinterpret_cast<struct sockaddr_in*>(&this->next_destination);
|
||||
if (dest_sin->sin_family != AF_INET) {
|
||||
throw logic_error("ss not AF_INET");
|
||||
struct sockaddr_in* sockname_sin = reinterpret_cast<struct sockaddr_in*>(
|
||||
&sockname_ss);
|
||||
reconnect_cmd.address.store_raw(sockname_sin->sin_addr.s_addr);
|
||||
}
|
||||
reconnect_cmd.address.store_raw(dest_sin->sin_addr.s_addr);
|
||||
|
||||
send_command(this->client_bev.get(), this->version,
|
||||
this->client_output_crypt.get(), 0x19, 0x00, &reconnect_cmd,
|
||||
sizeof(reconnect_cmd), name.c_str());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (should_forward) {
|
||||
if (!this->client_bev.get()) {
|
||||
log(WARNING, "[ProxyServer/%08" PRIX64 "] No server is present; dropping command",
|
||||
this->id);
|
||||
} else {
|
||||
struct sockaddr_storage sockname_ss;
|
||||
socklen_t len = sizeof(sockname_ss);
|
||||
getsockname(fd, reinterpret_cast<struct sockaddr*>(&sockname_ss), &len);
|
||||
if (sockname_ss.ss_family != AF_INET) {
|
||||
throw logic_error("existing connection is not ipv4");
|
||||
}
|
||||
|
||||
struct sockaddr_in* sockname_sin = reinterpret_cast<struct sockaddr_in*>(
|
||||
&sockname_ss);
|
||||
reconnect_cmd.address.store_raw(sockname_sin->sin_addr.s_addr);
|
||||
// Note: we intentionally don't pass a name string here because we already
|
||||
// printed the command above
|
||||
send_command(this->server_bev.get(), this->version,
|
||||
this->server_output_crypt.get(), command, flag,
|
||||
data.data(), data.size());
|
||||
}
|
||||
|
||||
send_command(this->client_bev.get(), this->version,
|
||||
this->client_output_crypt.get(), 0x19, 0x00, &reconnect_cmd,
|
||||
sizeof(reconnect_cmd), name.c_str());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (should_forward) {
|
||||
if (!this->client_bev.get()) {
|
||||
log(WARNING, "[ProxyServer/%08" PRIX64 "] No server is present; dropping command",
|
||||
this->id);
|
||||
} else {
|
||||
// Note: we intentionally don't pass a name string here because we already
|
||||
// printed the command above
|
||||
send_command(this->server_bev.get(), this->version,
|
||||
this->server_output_crypt.get(), command, flag,
|
||||
data.data(), data.size());
|
||||
}
|
||||
}
|
||||
});
|
||||
});
|
||||
} catch (const exception& e) {
|
||||
log(ERROR, "[ProxyServer/%08" PRIX64 "] Failed to process command from client: %s",
|
||||
this->id, e.what());
|
||||
this->disconnect();
|
||||
}
|
||||
}
|
||||
|
||||
void ProxyServer::LinkedSession::on_server_input() {
|
||||
@@ -758,26 +796,24 @@ void ProxyServer::LinkedSession::on_server_input() {
|
||||
|
||||
// Most servers don't include after_message or have a shorter
|
||||
// after_message than newserv does, so don't require it
|
||||
if (data.size() < offsetof(S_ServerInit_DC_PC_GC_02_17, after_message)) {
|
||||
throw std::runtime_error("init encryption command is too small");
|
||||
}
|
||||
const auto* cmd = reinterpret_cast<const S_ServerInit_DC_PC_GC_02_17*>(
|
||||
data.data());
|
||||
const auto& cmd = check_size_t<S_ServerInit_DC_PC_GC_02_17>(data,
|
||||
offsetof(S_ServerInit_DC_PC_GC_02_17, after_message),
|
||||
sizeof(S_ServerInit_DC_PC_GC_02_17));
|
||||
|
||||
if (!this->license) {
|
||||
log(INFO, "[ProxyServer/%08" PRIX64 "] No license in linked session",
|
||||
this->id);
|
||||
|
||||
if ((this->version == GameVersion::PC) || (this->version == GameVersion::PATCH)) {
|
||||
this->server_input_crypt.reset(new PSOPCEncryption(cmd->server_key));
|
||||
this->server_output_crypt.reset(new PSOPCEncryption(cmd->client_key));
|
||||
this->client_input_crypt.reset(new PSOPCEncryption(cmd->client_key));
|
||||
new_client_output_crypt.reset(new PSOPCEncryption(cmd->server_key));
|
||||
this->server_input_crypt.reset(new PSOPCEncryption(cmd.server_key));
|
||||
this->server_output_crypt.reset(new PSOPCEncryption(cmd.client_key));
|
||||
this->client_input_crypt.reset(new PSOPCEncryption(cmd.client_key));
|
||||
new_client_output_crypt.reset(new PSOPCEncryption(cmd.server_key));
|
||||
} else if (this->version == GameVersion::GC) {
|
||||
this->server_input_crypt.reset(new PSOGCEncryption(cmd->server_key));
|
||||
this->server_output_crypt.reset(new PSOGCEncryption(cmd->client_key));
|
||||
this->client_input_crypt.reset(new PSOGCEncryption(cmd->client_key));
|
||||
new_client_output_crypt.reset(new PSOGCEncryption(cmd->server_key));
|
||||
this->server_input_crypt.reset(new PSOGCEncryption(cmd.server_key));
|
||||
this->server_output_crypt.reset(new PSOGCEncryption(cmd.client_key));
|
||||
this->client_input_crypt.reset(new PSOGCEncryption(cmd.client_key));
|
||||
new_client_output_crypt.reset(new PSOGCEncryption(cmd.server_key));
|
||||
} else {
|
||||
throw invalid_argument("unsupported version");
|
||||
}
|
||||
@@ -792,11 +828,11 @@ void ProxyServer::LinkedSession::on_server_input() {
|
||||
if (this->version == GameVersion::PATCH) {
|
||||
throw logic_error("patch session is indirect");
|
||||
} else if (this->version == GameVersion::PC) {
|
||||
this->server_input_crypt.reset(new PSOPCEncryption(cmd->server_key));
|
||||
this->server_output_crypt.reset(new PSOPCEncryption(cmd->client_key));
|
||||
this->server_input_crypt.reset(new PSOPCEncryption(cmd.server_key));
|
||||
this->server_output_crypt.reset(new PSOPCEncryption(cmd.client_key));
|
||||
} else if (this->version == GameVersion::GC) {
|
||||
this->server_input_crypt.reset(new PSOGCEncryption(cmd->server_key));
|
||||
this->server_output_crypt.reset(new PSOGCEncryption(cmd->client_key));
|
||||
this->server_input_crypt.reset(new PSOGCEncryption(cmd.server_key));
|
||||
this->server_output_crypt.reset(new PSOGCEncryption(cmd.client_key));
|
||||
} else {
|
||||
throw invalid_argument("unsupported version");
|
||||
}
|
||||
@@ -808,12 +844,12 @@ void ProxyServer::LinkedSession::on_server_input() {
|
||||
// in an unlinked session).
|
||||
if (this->version == GameVersion::PC) {
|
||||
C_Login_PC_9D cmd;
|
||||
if (this->guild_card_number == 0) {
|
||||
if (this->remote_guild_card_number == 0) {
|
||||
cmd.player_tag = 0xFFFF0000;
|
||||
cmd.guild_card_number = 0xFFFFFFFF;
|
||||
} else {
|
||||
cmd.player_tag = 0x00010000;
|
||||
cmd.guild_card_number = this->guild_card_number;
|
||||
cmd.guild_card_number = this->remote_guild_card_number;
|
||||
}
|
||||
cmd.unused = 0xFFFFFFFFFFFF0000;
|
||||
cmd.sub_version = this->sub_version;
|
||||
@@ -869,12 +905,12 @@ void ProxyServer::LinkedSession::on_server_input() {
|
||||
}
|
||||
should_forward = false;
|
||||
C_LoginWithUnusedSpace_GC_9E cmd;
|
||||
if (this->guild_card_number == 0) {
|
||||
if (this->remote_guild_card_number == 0) {
|
||||
cmd.player_tag = 0xFFFF0000;
|
||||
cmd.guild_card_number = 0xFFFFFFFF;
|
||||
} else {
|
||||
cmd.player_tag = 0x00010000;
|
||||
cmd.guild_card_number = this->guild_card_number;
|
||||
cmd.guild_card_number = this->remote_guild_card_number;
|
||||
}
|
||||
cmd.sub_version = this->sub_version;
|
||||
cmd.unused2.data()[1] = 1;
|
||||
@@ -895,7 +931,7 @@ void ProxyServer::LinkedSession::on_server_input() {
|
||||
0x9E,
|
||||
0x01,
|
||||
&cmd,
|
||||
sizeof(C_LoginWithUnusedSpace_GC_9E) - (this->guild_card_number ? sizeof(cmd.unused_space) : 0),
|
||||
sizeof(C_LoginWithUnusedSpace_GC_9E) - (this->remote_guild_card_number ? sizeof(cmd.unused_space) : 0),
|
||||
name.c_str());
|
||||
break;
|
||||
}
|
||||
@@ -903,17 +939,25 @@ void ProxyServer::LinkedSession::on_server_input() {
|
||||
case 0x04: {
|
||||
// Some servers send a short 04 command if they don't use all of the
|
||||
// 0x20 bytes available. We should be prepared to handle that.
|
||||
if (data.size() < offsetof(S_UpdateClientConfig_DC_PC_GC_04, cfg)) {
|
||||
throw std::runtime_error("set security data command is too small");
|
||||
auto& cmd = check_size_t<S_UpdateClientConfig_DC_PC_GC_04>(data,
|
||||
offsetof(S_UpdateClientConfig_DC_PC_GC_04, cfg),
|
||||
sizeof(S_UpdateClientConfig_DC_PC_GC_04));
|
||||
|
||||
// If this is a licensed session, hide the guild card number
|
||||
// assigned by the remote server so the client doesn't see it
|
||||
// change. If this is an unlicensed session, then the client never
|
||||
// received a guild card number from newserv anyway, so it's safe to
|
||||
// let the client see the number from the remote server.
|
||||
bool had_guild_card_number = (this->remote_guild_card_number != 0);
|
||||
this->remote_guild_card_number = cmd.guild_card_number;
|
||||
log(INFO, "[ProxyServer/%08" PRIX64 "] Remote guild card number set to %" PRIX32,
|
||||
this->id, this->remote_guild_card_number);
|
||||
if (this->license) {
|
||||
log(INFO, "[ProxyServer/%08" PRIX64 "] Overriding remote guild card number",
|
||||
this->id);
|
||||
cmd.guild_card_number = this->license->serial_number;
|
||||
}
|
||||
|
||||
bool had_guild_card_number = (this->guild_card_number != 0);
|
||||
|
||||
const auto* cmd = reinterpret_cast<const S_UpdateClientConfig_DC_PC_GC_04*>(data.data());
|
||||
this->guild_card_number = cmd->guild_card_number;
|
||||
log(INFO, "[ProxyServer/%08" PRIX64 "] Guild card number set to %" PRIX32,
|
||||
this->id, this->guild_card_number);
|
||||
|
||||
// It seems the client ignores the length of the 04 command, and
|
||||
// always copies 0x20 bytes to its config data. So if the server
|
||||
// sends a short 04 command, part of the previous command ends up in
|
||||
@@ -926,7 +970,7 @@ void ProxyServer::LinkedSession::on_server_input() {
|
||||
? "t Lobby Server. Copyright SEGA E"
|
||||
: "t Port Map. Copyright SEGA Enter",
|
||||
this->remote_client_config_data.bytes());
|
||||
memcpy(this->remote_client_config_data.data(), &cmd->cfg,
|
||||
memcpy(this->remote_client_config_data.data(), &cmd.cfg,
|
||||
min<size_t>(data.size() - sizeof(S_UpdateClientConfig_DC_PC_GC_04),
|
||||
this->remote_client_config_data.bytes()));
|
||||
|
||||
@@ -946,22 +990,131 @@ void ProxyServer::LinkedSession::on_server_input() {
|
||||
break;
|
||||
}
|
||||
|
||||
case 0x06: {
|
||||
if (this->license) {
|
||||
auto& cmd = check_size_t<SC_TextHeader_01_06_11_B0>(data,
|
||||
sizeof(SC_TextHeader_01_06_11_B0),
|
||||
0xFFFF);
|
||||
if (cmd.guild_card_number == this->remote_guild_card_number) {
|
||||
log(INFO, "[ProxyServer/%08" PRIX64 "] Overriding remote guild card number",
|
||||
this->id);
|
||||
cmd.guild_card_number = this->license->serial_number;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 0x41: {
|
||||
if (this->license) {
|
||||
if (this->version == GameVersion::PC) {
|
||||
auto& cmd = check_size_t<S_GuildCardSearchResult_PC_41>(data);
|
||||
if (cmd.searcher_guild_card_number == this->remote_guild_card_number) {
|
||||
log(INFO, "[ProxyServer/%08" PRIX64 "] Overriding remote guild card number",
|
||||
this->id);
|
||||
cmd.searcher_guild_card_number = this->license->serial_number;
|
||||
}
|
||||
if (cmd.result_guild_card_number == this->remote_guild_card_number) {
|
||||
log(INFO, "[ProxyServer/%08" PRIX64 "] Overriding remote guild card number",
|
||||
this->id);
|
||||
cmd.result_guild_card_number = this->license->serial_number;
|
||||
}
|
||||
|
||||
} else if (this->version == GameVersion::GC) {
|
||||
auto& cmd = check_size_t<S_GuildCardSearchResult_DC_GC_41>(data);
|
||||
if (cmd.searcher_guild_card_number == this->remote_guild_card_number) {
|
||||
log(INFO, "[ProxyServer/%08" PRIX64 "] Overriding remote guild card number",
|
||||
this->id);
|
||||
cmd.searcher_guild_card_number = this->license->serial_number;
|
||||
}
|
||||
if (cmd.result_guild_card_number == this->remote_guild_card_number) {
|
||||
log(INFO, "[ProxyServer/%08" PRIX64 "] Overriding remote guild card number",
|
||||
this->id);
|
||||
cmd.result_guild_card_number = this->license->serial_number;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case 0x81: {
|
||||
if (this->license) {
|
||||
// TODO: Handle this on PC as well (the format isn't in
|
||||
// CommandFormats yet)
|
||||
if (this->version == GameVersion::GC) {
|
||||
auto& cmd = check_size_t<SC_SimpleMail_GC_81>(data);
|
||||
if (cmd.from_guild_card_number == this->remote_guild_card_number) {
|
||||
log(INFO, "[ProxyServer/%08" PRIX64 "] Overriding remote guild card number",
|
||||
this->id);
|
||||
cmd.from_guild_card_number = this->license->serial_number;
|
||||
}
|
||||
if (cmd.to_guild_card_number == this->remote_guild_card_number) {
|
||||
log(INFO, "[ProxyServer/%08" PRIX64 "] Overriding remote guild card number",
|
||||
this->id);
|
||||
cmd.to_guild_card_number = this->license->serial_number;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case 0x88: {
|
||||
if (this->license) {
|
||||
size_t expected_size = sizeof(S_ArrowUpdateEntry_88) * flag;
|
||||
auto* entries = &check_size_t<S_ArrowUpdateEntry_88>(data,
|
||||
expected_size, expected_size);
|
||||
for (size_t x = 0; x < flag; x++) {
|
||||
if (entries[x].guild_card_number == this->remote_guild_card_number) {
|
||||
log(INFO, "[ProxyServer/%08" PRIX64 "] Overriding remote guild card number",
|
||||
this->id);
|
||||
entries[x].guild_card_number = this->license->serial_number;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 0xC4: {
|
||||
if (this->license) {
|
||||
// TODO: Implement this for PC too
|
||||
if (this->version == GameVersion::GC) {
|
||||
size_t expected_size = sizeof(S_ChoiceSearchResultEntry_GC_C4) * flag;
|
||||
auto* entries = &check_size_t<S_ChoiceSearchResultEntry_GC_C4>(data,
|
||||
expected_size, expected_size);
|
||||
for (size_t x = 0; x < flag; x++) {
|
||||
if (entries[x].guild_card_number == this->remote_guild_card_number) {
|
||||
log(INFO, "[ProxyServer/%08" PRIX64 "] Overriding remote guild card number",
|
||||
this->id);
|
||||
entries[x].guild_card_number = this->license->serial_number;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 0xE4: {
|
||||
if (this->license && this->version == GameVersion::GC) {
|
||||
auto& cmd = check_size_t<S_CardLobbyGame_GC_E4>(data);
|
||||
for (size_t x = 0; x < 4; x++) {
|
||||
if (cmd.entries[x].guild_card_number == this->remote_guild_card_number) {
|
||||
log(INFO, "[ProxyServer/%08" PRIX64 "] Overriding remote guild card number",
|
||||
this->id);
|
||||
cmd.entries[x].guild_card_number = this->license->serial_number;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case 0x19: {
|
||||
if (this->version == GameVersion::PATCH) {
|
||||
break;
|
||||
}
|
||||
|
||||
if (data.size() < sizeof(S_Reconnect_19)) {
|
||||
throw std::runtime_error("reconnect command is too small");
|
||||
}
|
||||
|
||||
auto* args = reinterpret_cast<S_Reconnect_19*>(data.data());
|
||||
auto& cmd = check_size_t<S_Reconnect_19>(data);
|
||||
memset(&this->next_destination, 0, sizeof(this->next_destination));
|
||||
struct sockaddr_in* sin = reinterpret_cast<struct sockaddr_in*>(
|
||||
&this->next_destination);
|
||||
sin->sin_family = AF_INET;
|
||||
sin->sin_addr.s_addr = args->address.load_raw();
|
||||
sin->sin_port = htons(args->port);
|
||||
sin->sin_addr.s_addr = cmd.address.load_raw();
|
||||
sin->sin_port = htons(cmd.port);
|
||||
|
||||
if (!this->client_bev.get()) {
|
||||
log(WARNING, "[ProxyServer/%08" PRIX64 "] Received reconnect command with no destination present",
|
||||
@@ -983,11 +1136,11 @@ void ProxyServer::LinkedSession::on_server_input() {
|
||||
|
||||
struct sockaddr_in* sockname_sin = reinterpret_cast<struct sockaddr_in*>(
|
||||
&sockname_ss);
|
||||
args->address.store_raw(sockname_sin->sin_addr.s_addr);
|
||||
args->port = ntohs(sockname_sin->sin_port);
|
||||
cmd.address.store_raw(sockname_sin->sin_addr.s_addr);
|
||||
cmd.port = ntohs(sockname_sin->sin_port);
|
||||
|
||||
} else {
|
||||
args->port = this->local_port;
|
||||
cmd.port = this->local_port;
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -1028,17 +1181,11 @@ void ProxyServer::LinkedSession::on_server_input() {
|
||||
break;
|
||||
}
|
||||
|
||||
const auto& cmd = check_size_t<S_OpenFile_PC_GC_44_A6>(data);
|
||||
bool is_download_quest = (command == 0xA6);
|
||||
|
||||
if (data.size() < sizeof(S_OpenFile_PC_GC_44_A6)) {
|
||||
log(WARNING, "[ProxyServer/%08" PRIX64 "] Open file command is too small; skipping file",
|
||||
this->id);
|
||||
break;
|
||||
}
|
||||
const auto* cmd = reinterpret_cast<const S_OpenFile_PC_GC_44_A6*>(data.data());
|
||||
|
||||
string output_filename = string_printf("%s.%s.%" PRIu64,
|
||||
cmd->filename.c_str(),
|
||||
cmd.filename.c_str(),
|
||||
is_download_quest ? "download" : "online", now());
|
||||
for (size_t x = 0; x < output_filename.size(); x++) {
|
||||
if (output_filename[x] < 0x20 || output_filename[x] > 0x7E || output_filename[x] == '/') {
|
||||
@@ -1049,8 +1196,8 @@ void ProxyServer::LinkedSession::on_server_input() {
|
||||
output_filename[0] = '_';
|
||||
}
|
||||
|
||||
SavingFile sf(cmd->filename, output_filename, cmd->file_size);
|
||||
this->saving_files.emplace(cmd->filename, move(sf));
|
||||
SavingFile sf(cmd.filename, output_filename, cmd.file_size);
|
||||
this->saving_files.emplace(cmd.filename, move(sf));
|
||||
log(INFO, "[ProxyServer/%08" PRIX64 "] Opened file %s",
|
||||
this->id, output_filename.c_str());
|
||||
break;
|
||||
@@ -1065,23 +1212,18 @@ void ProxyServer::LinkedSession::on_server_input() {
|
||||
break;
|
||||
}
|
||||
|
||||
if (data.size() < sizeof(S_WriteFile_13_A7)) {
|
||||
log(WARNING, "[ProxyServer/%08" PRIX64 "] Write file command is too small",
|
||||
this->id);
|
||||
break;
|
||||
}
|
||||
const auto* cmd = reinterpret_cast<const S_WriteFile_13_A7*>(data.data());
|
||||
const auto& cmd = check_size_t<S_WriteFile_13_A7>(data);
|
||||
|
||||
SavingFile* sf = nullptr;
|
||||
try {
|
||||
sf = &this->saving_files.at(cmd->filename);
|
||||
sf = &this->saving_files.at(cmd.filename);
|
||||
} catch (const out_of_range&) {
|
||||
log(WARNING, "[ProxyServer/%08" PRIX64 "] Received data for non-open file %s",
|
||||
this->id, cmd->filename.c_str());
|
||||
this->id, cmd.filename.c_str());
|
||||
break;
|
||||
}
|
||||
|
||||
size_t bytes_to_write = cmd->data_size;
|
||||
size_t bytes_to_write = cmd.data_size;
|
||||
if (bytes_to_write > 0x400) {
|
||||
log(WARNING, "[ProxyServer/%08" PRIX64 "] Chunk data size is invalid; truncating to 0x400",
|
||||
this->id);
|
||||
@@ -1091,7 +1233,7 @@ void ProxyServer::LinkedSession::on_server_input() {
|
||||
log(INFO, "[ProxyServer/%08" PRIX64 "] Writing %zu bytes to %s",
|
||||
this->id, bytes_to_write,
|
||||
sf->output_filename.c_str());
|
||||
fwritex(sf->f.get(), cmd->data, bytes_to_write);
|
||||
fwritex(sf->f.get(), cmd.data, bytes_to_write);
|
||||
if (bytes_to_write > sf->remaining_bytes) {
|
||||
log(WARNING, "[ProxyServer/%08" PRIX64 "] Chunk size extends beyond original file size; file may be truncated",
|
||||
this->id);
|
||||
@@ -1103,7 +1245,7 @@ void ProxyServer::LinkedSession::on_server_input() {
|
||||
if (sf->remaining_bytes == 0) {
|
||||
log(INFO, "[ProxyServer/%08" PRIX64 "] File %s is complete",
|
||||
this->id, sf->output_filename.c_str());
|
||||
this->saving_files.erase(cmd->filename);
|
||||
this->saving_files.erase(cmd.filename);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -1144,7 +1286,7 @@ void ProxyServer::LinkedSession::on_server_input() {
|
||||
|
||||
this->lobby_players.clear();
|
||||
this->lobby_players.resize(12);
|
||||
log(WARNING, "[ProxyServer/%08" PRIX64 "] Cleared lobby players",
|
||||
log(INFO, "[ProxyServer/%08" PRIX64 "] Cleared lobby players",
|
||||
this->id);
|
||||
|
||||
// This command can cause the client to no longer send D6 responses
|
||||
@@ -1160,27 +1302,25 @@ void ProxyServer::LinkedSession::on_server_input() {
|
||||
|
||||
case 0x65: // other player joined game
|
||||
case 0x68: { // other player joined lobby
|
||||
if (this->version != GameVersion::GC) {
|
||||
break;
|
||||
}
|
||||
|
||||
size_t expected_size = offsetof(S_JoinLobby_GC_65_67_68, entries) + sizeof(S_JoinLobby_GC_65_67_68::Entry) * flag;
|
||||
if (data.size() < expected_size) {
|
||||
log(WARNING, "[ProxyServer/%08" PRIX64 "] Lobby join command is incorrect size (expected 0x%zX bytes, received 0x%zX bytes)",
|
||||
this->id, expected_size, data.size());
|
||||
} else {
|
||||
auto* cmd = reinterpret_cast<S_JoinLobby_GC_65_67_68*>(data.data());
|
||||
|
||||
this->lobby_client_id = cmd->client_id;
|
||||
if (this->version == GameVersion::PC) {
|
||||
size_t expected_size = offsetof(S_JoinLobby_PC_65_67_68, entries) + sizeof(S_JoinLobby_GC_65_67_68::Entry) * flag;
|
||||
auto& cmd = check_size_t<S_JoinLobby_PC_65_67_68>(data,
|
||||
expected_size, expected_size);
|
||||
|
||||
this->lobby_client_id = cmd.client_id;
|
||||
for (size_t x = 0; x < flag; x++) {
|
||||
size_t index = cmd->entries[x].lobby_data.client_id;
|
||||
size_t index = cmd.entries[x].lobby_data.client_id;
|
||||
if (index >= this->lobby_players.size()) {
|
||||
log(WARNING, "[ProxyServer/%08" PRIX64 "] Ignoring invalid player index %zu at position %zu",
|
||||
this->id, index, x);
|
||||
} else {
|
||||
this->lobby_players[index].guild_card_number = cmd->entries[x].lobby_data.guild_card;
|
||||
this->lobby_players[index].name = cmd->entries[x].disp.name;
|
||||
if (this->license && (cmd.entries[x].lobby_data.guild_card == this->remote_guild_card_number)) {
|
||||
log(INFO, "[ProxyServer/%08" PRIX64 "] Overriding remote guild card number",
|
||||
this->id);
|
||||
cmd.entries[x].lobby_data.guild_card = this->license->serial_number;
|
||||
}
|
||||
this->lobby_players[index].guild_card_number = cmd.entries[x].lobby_data.guild_card;
|
||||
this->lobby_players[index].name = cmd.entries[x].disp.name;
|
||||
log(INFO, "[ProxyServer/%08" PRIX64 "] Added lobby player: (%zu) %" PRIu32 " %s",
|
||||
this->id, index,
|
||||
this->lobby_players[index].guild_card_number,
|
||||
@@ -1189,40 +1329,96 @@ void ProxyServer::LinkedSession::on_server_input() {
|
||||
}
|
||||
|
||||
if (this->override_lobby_event >= 0) {
|
||||
cmd->event = this->override_lobby_event;
|
||||
cmd.event = this->override_lobby_event;
|
||||
}
|
||||
if (this->override_lobby_number >= 0) {
|
||||
cmd->lobby_number = this->override_lobby_number;
|
||||
cmd.lobby_number = this->override_lobby_number;
|
||||
}
|
||||
|
||||
} else if (this->version == GameVersion::GC) {
|
||||
size_t expected_size = offsetof(S_JoinLobby_GC_65_67_68, entries) + sizeof(S_JoinLobby_GC_65_67_68::Entry) * flag;
|
||||
auto& cmd = check_size_t<S_JoinLobby_GC_65_67_68>(data,
|
||||
expected_size, expected_size);
|
||||
|
||||
this->lobby_client_id = cmd.client_id;
|
||||
for (size_t x = 0; x < flag; x++) {
|
||||
size_t index = cmd.entries[x].lobby_data.client_id;
|
||||
if (index >= this->lobby_players.size()) {
|
||||
log(WARNING, "[ProxyServer/%08" PRIX64 "] Ignoring invalid player index %zu at position %zu",
|
||||
this->id, index, x);
|
||||
} else {
|
||||
if (this->license && (cmd.entries[x].lobby_data.guild_card == this->remote_guild_card_number)) {
|
||||
log(INFO, "[ProxyServer/%08" PRIX64 "] Overriding remote guild card number",
|
||||
this->id);
|
||||
cmd.entries[x].lobby_data.guild_card = this->license->serial_number;
|
||||
}
|
||||
this->lobby_players[index].guild_card_number = cmd.entries[x].lobby_data.guild_card;
|
||||
this->lobby_players[index].name = cmd.entries[x].disp.name;
|
||||
log(INFO, "[ProxyServer/%08" PRIX64 "] Added lobby player: (%zu) %" PRIu32 " %s",
|
||||
this->id, index,
|
||||
this->lobby_players[index].guild_card_number,
|
||||
this->lobby_players[index].name.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
if (this->override_lobby_event >= 0) {
|
||||
cmd.event = this->override_lobby_event;
|
||||
}
|
||||
if (this->override_lobby_number >= 0) {
|
||||
cmd.lobby_number = this->override_lobby_number;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case 0x64: { // join game
|
||||
if (this->version != GameVersion::GC) {
|
||||
break;
|
||||
}
|
||||
|
||||
// We don't need to clear lobby_players here because we always
|
||||
// overwrite all 4 entries in this case
|
||||
// overwrite all 4 entries for this command
|
||||
this->lobby_players.resize(4);
|
||||
log(WARNING, "[ProxyServer/%08" PRIX64 "] Cleared lobby players",
|
||||
log(INFO, "[ProxyServer/%08" PRIX64 "] Cleared lobby players",
|
||||
this->id);
|
||||
|
||||
const size_t expected_size = offsetof(S_JoinGame_GC_64, players_ep3);
|
||||
const size_t ep3_expected_size = sizeof(S_JoinGame_GC_64);
|
||||
if (data.size() < expected_size) {
|
||||
log(WARNING, "[ProxyServer/%08" PRIX64 "] Game join command is incorrect size (expected 0x%zX bytes, received 0x%zX bytes)",
|
||||
this->id, expected_size, data.size());
|
||||
} else {
|
||||
auto* cmd = reinterpret_cast<S_JoinGame_GC_64*>(data.data());
|
||||
|
||||
this->lobby_client_id = cmd->client_id;
|
||||
if (this->version == GameVersion::PC) {
|
||||
auto& cmd = check_size_t<S_JoinGame_PC_64>(data);
|
||||
|
||||
this->lobby_client_id = cmd.client_id;
|
||||
for (size_t x = 0; x < flag; x++) {
|
||||
this->lobby_players[x].guild_card_number = cmd->lobby_data[x].guild_card;
|
||||
if (data.size() >= ep3_expected_size) {
|
||||
this->lobby_players[x].name = cmd->players_ep3[x].disp.name;
|
||||
if (cmd.lobby_data[x].guild_card == this->remote_guild_card_number) {
|
||||
log(INFO, "[ProxyServer/%08" PRIX64 "] Overriding remote guild card number",
|
||||
this->id);
|
||||
cmd.lobby_data[x].guild_card = this->license->serial_number;
|
||||
}
|
||||
this->lobby_players[x].guild_card_number = cmd.lobby_data[x].guild_card;
|
||||
this->lobby_players[x].name.clear();
|
||||
log(INFO, "[ProxyServer/%08" PRIX64 "] Added lobby player: (%zu) %" PRIu32,
|
||||
this->id, x,
|
||||
this->lobby_players[x].guild_card_number);
|
||||
}
|
||||
|
||||
if (this->override_section_id >= 0) {
|
||||
cmd.section_id = this->override_section_id;
|
||||
}
|
||||
if (this->override_lobby_event >= 0) {
|
||||
cmd.event = this->override_lobby_event;
|
||||
}
|
||||
|
||||
} else if (this->version == GameVersion::GC) {
|
||||
const size_t expected_size = this->sub_version >= 0x40
|
||||
? sizeof(S_JoinGame_GC_64)
|
||||
: offsetof(S_JoinGame_GC_64, players_ep3);
|
||||
auto& cmd = check_size_t<S_JoinGame_GC_64>(data,
|
||||
expected_size, expected_size);
|
||||
|
||||
this->lobby_client_id = cmd.client_id;
|
||||
for (size_t x = 0; x < flag; x++) {
|
||||
if (cmd.lobby_data[x].guild_card == this->remote_guild_card_number) {
|
||||
log(INFO, "[ProxyServer/%08" PRIX64 "] Overriding remote guild card number",
|
||||
this->id);
|
||||
cmd.lobby_data[x].guild_card = this->license->serial_number;
|
||||
}
|
||||
this->lobby_players[x].guild_card_number = cmd.lobby_data[x].guild_card;
|
||||
if (data.size() == sizeof(S_JoinGame_GC_64)) {
|
||||
this->lobby_players[x].name = cmd.players_ep3[x].disp.name;
|
||||
} else {
|
||||
this->lobby_players[x].name.clear();
|
||||
}
|
||||
@@ -1233,10 +1429,10 @@ void ProxyServer::LinkedSession::on_server_input() {
|
||||
}
|
||||
|
||||
if (this->override_section_id >= 0) {
|
||||
cmd->section_id = this->override_section_id;
|
||||
cmd.section_id = this->override_section_id;
|
||||
}
|
||||
if (this->override_lobby_event >= 0) {
|
||||
cmd->event = this->override_lobby_event;
|
||||
cmd.event = this->override_lobby_event;
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -1248,21 +1444,16 @@ void ProxyServer::LinkedSession::on_server_input() {
|
||||
break;
|
||||
}
|
||||
|
||||
if (data.size() < sizeof(S_LeaveLobby_66_69)) {
|
||||
log(WARNING, "[ProxyServer/%08" PRIX64 "] Lobby leave command is incorrect size",
|
||||
this->id);
|
||||
const auto& cmd = check_size_t<S_LeaveLobby_66_69>(data);
|
||||
size_t index = cmd.client_id;
|
||||
if (index >= this->lobby_players.size()) {
|
||||
log(WARNING, "[ProxyServer/%08" PRIX64 "] Lobby leave command references missing position",
|
||||
this->id);
|
||||
} else {
|
||||
const auto* cmd = reinterpret_cast<const S_LeaveLobby_66_69*>(data.data());
|
||||
size_t index = cmd->client_id;
|
||||
if (index >= this->lobby_players.size()) {
|
||||
log(WARNING, "[ProxyServer/%08" PRIX64 "] Lobby leave command references missing position",
|
||||
this->id);
|
||||
} else {
|
||||
this->lobby_players[index].guild_card_number = 0;
|
||||
this->lobby_players[index].name.clear();
|
||||
log(INFO, "[ProxyServer/%08" PRIX64 "] Removed lobby player (%zu)",
|
||||
this->id, index);
|
||||
}
|
||||
this->lobby_players[index].guild_card_number = 0;
|
||||
this->lobby_players[index].name.clear();
|
||||
log(INFO, "[ProxyServer/%08" PRIX64 "] Removed lobby player (%zu)",
|
||||
this->id, index);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -1287,7 +1478,7 @@ void ProxyServer::LinkedSession::on_server_input() {
|
||||
});
|
||||
|
||||
} catch (const exception& e) {
|
||||
log(ERROR, "[ProxyServer/%08" PRIX64 "] Failed to process server command: %s",
|
||||
log(ERROR, "[ProxyServer/%08" PRIX64 "] Failed to process command from server: %s",
|
||||
this->id, e.what());
|
||||
this->disconnect();
|
||||
}
|
||||
|
||||
+1
-1
@@ -48,7 +48,7 @@ public:
|
||||
uint32_t sub_version;
|
||||
std::string character_name;
|
||||
|
||||
uint32_t guild_card_number;
|
||||
uint32_t remote_guild_card_number;
|
||||
parray<uint8_t, 0x20> remote_client_config_data;
|
||||
ClientConfig newserv_client_config;
|
||||
bool suppress_newserv_commands;
|
||||
|
||||
@@ -24,26 +24,6 @@ using namespace std;
|
||||
|
||||
|
||||
|
||||
template <typename T>
|
||||
const T& check_size_t(
|
||||
const string& data,
|
||||
size_t min_size = sizeof(T),
|
||||
size_t max_size = sizeof(T)) {
|
||||
if (data.size() < min_size) {
|
||||
throw runtime_error(string_printf(
|
||||
"command too small (expected at least 0x%zX bytes, received 0x%zX bytes)",
|
||||
min_size, data.size()));
|
||||
}
|
||||
if (data.size() > max_size) {
|
||||
throw runtime_error(string_printf(
|
||||
"command too large (expected at most 0x%zX bytes, received 0x%zX bytes)",
|
||||
max_size, data.size()));
|
||||
}
|
||||
return *reinterpret_cast<const T*>(data.data());
|
||||
}
|
||||
|
||||
|
||||
|
||||
enum ClientStateBB {
|
||||
// initial connection. server will redirect client to another port.
|
||||
INITIAL_LOGIN = 0x00,
|
||||
|
||||
Reference in New Issue
Block a user