hide remote guild card number in licensed proxy sessions

This commit is contained in:
Martin Michelsen
2022-04-02 18:04:37 -07:00
parent d3ff50918f
commit 522dac9a03
5 changed files with 530 additions and 318 deletions
-1
View File
@@ -30,7 +30,6 @@ Current known issues / missing features:
- The trade window isn't implemented yet.
- PSO PC and PSOBB are essentially entirely untested. Only GC is fairly well-tested.
- Add all the chat commands that khyller used to have. (Most, but not all, currently exist in newserv.)
- Hide the guild card number assigned by the remote server when proxying, and instead rewrite all commands that include the client's guild card number.
## Usage
+47 -5
View File
@@ -1,5 +1,8 @@
#pragma once
#include <string>
#include <stdexcept>
#include <phosg/Strings.hh>
#include <phosg/Encoding.hh>
#include "PSOProtocol.hh"
@@ -33,6 +36,45 @@
// This function is used in a lot of places to check received command sizes and
// cast them to the appropriate type
template <typename T>
const T& check_size_t(
const std::string& data,
size_t min_size = sizeof(T),
size_t max_size = sizeof(T)) {
if (data.size() < min_size) {
throw std::runtime_error(string_printf(
"command too small (expected at least 0x%zX bytes, received 0x%zX bytes)",
min_size, data.size()));
}
if (data.size() > max_size) {
throw std::runtime_error(string_printf(
"command too large (expected at most 0x%zX bytes, received 0x%zX bytes)",
max_size, data.size()));
}
return *reinterpret_cast<const T*>(data.data());
}
template <typename T>
T& check_size_t(
std::string& data,
size_t min_size = sizeof(T),
size_t max_size = sizeof(T)) {
if (data.size() < min_size) {
throw std::runtime_error(string_printf(
"command too small (expected at least 0x%zX bytes, received 0x%zX bytes)",
min_size, data.size()));
}
if (data.size() > max_size) {
throw std::runtime_error(string_printf(
"command too large (expected at most 0x%zX bytes, received 0x%zX bytes)",
max_size, data.size()));
}
return *reinterpret_cast<T*>(data.data());
}
// 00: Invalid command
// 01 (S->C): Lobby message box
@@ -52,7 +94,7 @@ struct S_ServerInit_DC_PC_GC_02_17 {
le_uint32_t server_key; // Key for data sent by server
le_uint32_t client_key; // Key for data sent by client
// This field is not part of SEGA's original implementation
ptext<char, 0xBC> after_message;
ptext<char, 0xC0> after_message;
};
struct S_ServerInit_Patch_02 {
@@ -71,7 +113,7 @@ struct S_ServerInit_BB_03 {
parray<uint8_t, 0x30> server_key;
parray<uint8_t, 0x30> client_key;
// This field is not part of SEGA's original implementation
ptext<char, 0xBC> after_message;
ptext<char, 0xC0> after_message;
};
// 04 (S->C): Set guild card number and update client config ("security data")
@@ -330,9 +372,9 @@ struct S_GuildCardSearchResult {
ptext<char, 0x3C> unused;
ptext<CharT, 0x20> name;
};
struct S_GuildCardSearchResult_PC_40 : S_GuildCardSearchResult<PSOCommandHeaderPC, char16_t> { };
struct S_GuildCardSearchResult_DC_GC_40 : S_GuildCardSearchResult<PSOCommandHeaderDCGC, char> { };
struct S_GuildCardSearchResult_BB_40 : S_GuildCardSearchResult<PSOCommandHeaderBB, char16_t> { };
struct S_GuildCardSearchResult_PC_41 : S_GuildCardSearchResult<PSOCommandHeaderPC, char16_t> { };
struct S_GuildCardSearchResult_DC_GC_41 : S_GuildCardSearchResult<PSOCommandHeaderDCGC, char> { };
struct S_GuildCardSearchResult_BB_41 : S_GuildCardSearchResult<PSOCommandHeaderBB, char16_t> { };
// 41: Invalid command
// 42: Invalid command
+482 -291
View File
@@ -237,63 +237,48 @@ void ProxyServer::UnlinkedSession::on_client_input() {
string character_name;
ClientConfig client_config;
for_each_received_command(this->bev.get(), this->version, this->crypt_in.get(),
[&](uint16_t command, uint32_t flag, const string& data) {
print_received_command(command, flag, data.data(), data.size(),
this->version, "unlinked proxy client");
try {
for_each_received_command(this->bev.get(), this->version, this->crypt_in.get(),
[&](uint16_t command, uint32_t flag, const string& data) {
print_received_command(command, flag, data.data(), data.size(),
this->version, "unlinked proxy client");
if (this->version == GameVersion::PC) {
// We should only get a 9D while the session is unlinked; if we get
// anything else, disconnect
if (command != 0x9D) {
log(ERROR, "[ProxyServer] Received unexpected command %02hX", command);
should_close_unlinked_session = true;
} else if (data.size() < sizeof(C_Login_GC_9E) - 0x64) {
log(ERROR, "[ProxyServer] Login command is too small");
should_close_unlinked_session = true;
} else {
const auto* cmd = reinterpret_cast<const C_Login_GC_9E*>(data.data());
uint32_t serial_number = strtoul(cmd->serial_number.c_str(), nullptr, 16);
try {
license = this->server->state->license_manager->verify_pc(
serial_number, cmd->access_key.c_str(), nullptr);
sub_version = cmd->sub_version;
character_name = cmd->name;
client_config = cmd->client_config.cfg;
} catch (const exception& e) {
log(ERROR, "[ProxyServer] Unlinked client has no valid license");
should_close_unlinked_session = true;
if (this->version == GameVersion::PC) {
// We should only get a 9D while the session is unlinked; if we get
// anything else, disconnect
if (command != 0x9D) {
throw runtime_error("command is not 9D");
}
}
const auto& cmd = check_size_t<C_Login_PC_9D>(data, sizeof(C_Login_PC_9D), sizeof(C_LoginWithUnusedSpace_PC_9D));
uint32_t serial_number = strtoul(cmd.serial_number.c_str(), nullptr, 16);
license = this->server->state->license_manager->verify_pc(
serial_number, cmd.access_key.c_str(), nullptr);
sub_version = cmd.sub_version;
character_name = cmd.name;
} else if (this->version == GameVersion::GC) {
// We should only get a 9E while the session is unlinked; if we get
// anything else, disconnect
if (command != 0x9E) {
log(ERROR, "[ProxyServer] Received unexpected command %02hX", command);
should_close_unlinked_session = true;
} else if (data.size() < sizeof(C_Login_GC_9E) - 0x64) {
log(ERROR, "[ProxyServer] Login command is too small");
should_close_unlinked_session = true;
} else {
const auto* cmd = reinterpret_cast<const C_Login_GC_9E*>(data.data());
uint32_t serial_number = strtoul(cmd->serial_number.c_str(), nullptr, 16);
try {
license = this->server->state->license_manager->verify_gc(
serial_number, cmd->access_key.c_str(), nullptr);
sub_version = cmd->sub_version;
character_name = cmd->name;
client_config = cmd->client_config.cfg;
} catch (const exception& e) {
log(ERROR, "[ProxyServer] Unlinked client has no valid license");
should_close_unlinked_session = true;
} else if (this->version == GameVersion::GC) {
// We should only get a 9E while the session is unlinked; if we get
// anything else, disconnect
if (command != 0x9E) {
throw runtime_error("command is not 9E");
}
}
const auto& cmd = check_size_t<C_Login_GC_9E>(data, sizeof(C_Login_GC_9E), sizeof(C_LoginWithUnusedSpace_GC_9E));
uint32_t serial_number = strtoul(cmd.serial_number.c_str(), nullptr, 16);
license = this->server->state->license_manager->verify_gc(
serial_number, cmd.access_key.c_str(), nullptr);
sub_version = cmd.sub_version;
character_name = cmd.name;
client_config = cmd.client_config.cfg;
} else {
throw logic_error("unsupported unlinked session version");
}
});
} else {
throw logic_error("unsupported unlinked session version");
}
});
} catch (const exception& e) {
log(ERROR, "[ProxyServer] Failed to process command from unlinked client: %s", e.what());
should_close_unlinked_session = true;
}
struct bufferevent* session_key = this->bev.get();
@@ -379,7 +364,7 @@ ProxyServer::LinkedSession::LinkedSession(
local_port(local_port),
version(version),
sub_version(0), // This is set during resume()
guild_card_number(0),
remote_guild_card_number(0),
suppress_newserv_commands(true),
enable_chat_filter(true),
enable_switch_assist(false),
@@ -594,142 +579,195 @@ static void check_implemented_subcommand(uint64_t id, const string& data) {
void ProxyServer::LinkedSession::on_client_input() {
string name = string_printf("ProxySession:%08" PRIX64 ":client", this->id);
for_each_received_command(this->client_bev.get(), this->version, this->client_input_crypt.get(),
[&](uint16_t command, uint32_t flag, string& data) {
print_received_command(command, flag, data.data(), data.size(),
this->version, name.c_str());
try {
for_each_received_command(this->client_bev.get(), this->version, this->client_input_crypt.get(),
[&](uint16_t command, uint32_t flag, string& data) {
print_received_command(command, flag, data.data(), data.size(),
this->version, name.c_str());
bool should_forward = true;
switch (command) {
case 0x06:
if (this->version != GameVersion::GC) {
break;
}
if (data.size() < 12) {
break;
}
// If this chat message looks like a newserv chat command, suppress it
if (this->suppress_newserv_commands &&
(data[8] == '$' || (data[8] == '\t' && data[9] != 'C' && data[10] == '$'))) {
log(WARNING, "[ProxyServer/%08" PRIX64 "] Chat message appears to be a server command; dropping it",
this->id);
should_forward = false;
} else if (this->enable_chat_filter) {
// Turn all $ into \t and all # into \n
add_color_inplace(data.data() + 8, data.size() - 8);
}
break;
case 0x60:
case 0x62:
case 0x6C:
case 0x6D:
case 0xC9:
case 0xCB:
check_implemented_subcommand(this->id, data);
if (!data.empty() && (data[0] == 0x05) && (data[data.size() - 1] == 0x01) && this->enable_switch_assist) {
if (!this->last_switch_enabled_subcommand.empty()) {
log(WARNING, "[ProxyServer/%08" PRIX64 "] Switch assist: replaying previous enable subcommand",
bool should_forward = true;
switch (command) {
case 0x06:
if (this->version != GameVersion::GC) {
break;
}
if (data.size() < 12) {
break;
}
// If this chat message looks like a newserv chat command, suppress it
if (this->suppress_newserv_commands &&
(data[8] == '$' || (data[8] == '\t' && data[9] != 'C' && data[10] == '$'))) {
log(WARNING, "[ProxyServer/%08" PRIX64 "] Chat message appears to be a server command; dropping it",
this->id);
should_forward = false;
} else if (this->enable_chat_filter) {
// Turn all $ into \t and all # into \n
add_color_inplace(data.data() + 8, data.size() - 8);
}
break;
case 0x40: {
if (this->license) {
auto& cmd = check_size_t<C_GuildCardSearch_40>(data);
if (cmd.searcher_guild_card_number == this->license->serial_number) {
log(INFO, "[ProxyServer/%08" PRIX64 "] Overriding remote guild card number",
this->id);
cmd.searcher_guild_card_number = this->remote_guild_card_number;
}
if (cmd.target_guild_card_number == this->license->serial_number) {
log(INFO, "[ProxyServer/%08" PRIX64 "] Overriding remote guild card number",
this->id);
cmd.target_guild_card_number = this->remote_guild_card_number;
}
}
break;
}
case 0x81: {
if (this->license) {
// TODO: Handle this on PC as well (the format isn't in
// CommandFormats yet)
if (this->version == GameVersion::GC) {
auto& cmd = check_size_t<SC_SimpleMail_GC_81>(data);
if (cmd.from_guild_card_number == this->license->serial_number) {
log(INFO, "[ProxyServer/%08" PRIX64 "] Overriding remote guild card number",
this->id);
cmd.from_guild_card_number = this->remote_guild_card_number;
}
if (cmd.to_guild_card_number == this->license->serial_number) {
log(INFO, "[ProxyServer/%08" PRIX64 "] Overriding remote guild card number",
this->id);
cmd.to_guild_card_number = this->remote_guild_card_number;
}
}
}
break;
}
case 0x60:
case 0x62:
case 0x6C:
case 0x6D:
case 0xC9:
case 0xCB:
check_implemented_subcommand(this->id, data);
if (this->license && !data.empty() && (data[0] == 0x06)) {
auto& cmd = check_size_t<S_SendGuildCard_GC>(data);
if (cmd.guild_card_number == this->license->serial_number) {
log(INFO, "[ProxyServer/%08" PRIX64 "] Overriding remote guild card number",
this->id);
cmd.guild_card_number = this->remote_guild_card_number;
}
} else if (!data.empty() && (data[0] == 0x05) && (data[data.size() - 1] == 0x01) && this->enable_switch_assist) {
if (!this->last_switch_enabled_subcommand.empty()) {
log(WARNING, "[ProxyServer/%08" PRIX64 "] Switch assist: replaying previous enable subcommand",
this->id);
send_command(this->client_bev.get(), this->version,
this->client_output_crypt.get(), 0x60, 0x00,
this->last_switch_enabled_subcommand.data(),
this->last_switch_enabled_subcommand.size(), name.c_str());
}
this->last_switch_enabled_subcommand = data;
}
break;
case 0xA0: // Change ship
case 0xA1: { // Change block
if ((this->version == GameVersion::PATCH) || (this->version == GameVersion::BB)) {
break;
}
if (!this->license) {
break;
}
// These will take you back to the newserv main menu instead of the
// proxied service's menu
// Delete all the other players
for (size_t x = 0; x < this->lobby_players.size(); x++) {
if (this->lobby_players[x].guild_card_number == 0) {
continue;
}
uint8_t leaving_id = x;
uint8_t leader_id = this->lobby_client_id;
S_LeaveLobby_66_69 cmd = {leaving_id, leader_id, 0};
send_command(this->client_bev.get(), this->version,
this->client_output_crypt.get(), 0x60, 0x00,
this->last_switch_enabled_subcommand.data(),
this->last_switch_enabled_subcommand.size(), name.c_str());
this->client_output_crypt.get(), 0x69, leaving_id, &cmd,
sizeof(cmd), name.c_str());
}
this->last_switch_enabled_subcommand = data;
}
break;
case 0xA0: // Change ship
case 0xA1: { // Change block
if ((this->version == GameVersion::PATCH) || (this->version == GameVersion::BB)) {
break;
}
if (!this->license) {
break;
}
// These will take you back to the newserv main menu instead of the
// proxied service's menu
// Delete all the other players
for (size_t x = 0; x < this->lobby_players.size(); x++) {
if (this->lobby_players[x].guild_card_number == 0) {
continue;
}
uint8_t leaving_id = x;
uint8_t leader_id = this->lobby_client_id;
S_LeaveLobby_66_69 cmd = {leaving_id, leader_id, 0};
// Restore the newserv client config, so the client gets its newserv
// guild card number back and the login server knows e.g. not to show
// the welcome message (if the appropriate flag is set)
S_UpdateClientConfig_DC_PC_GC_04 update_client_config_cmd = {
0x00010000,
this->license->serial_number,
this->newserv_client_config,
};
send_command(this->client_bev.get(), this->version,
this->client_output_crypt.get(), 0x69, leaving_id, &cmd,
sizeof(cmd), name.c_str());
}
this->client_output_crypt.get(), 0x04, 0x00,
&update_client_config_cmd, sizeof(update_client_config_cmd),
name.c_str());
// Restore the newserv client config, so the client gets its newserv
// guild card number back and the login server knows e.g. not to show
// the welcome message (if the appropriate flag is set)
S_UpdateClientConfig_DC_PC_GC_04 update_client_config_cmd = {
0x00010000,
this->license->serial_number,
this->newserv_client_config,
};
send_command(this->client_bev.get(), this->version,
this->client_output_crypt.get(), 0x04, 0x00,
&update_client_config_cmd, sizeof(update_client_config_cmd),
name.c_str());
static const vector<string> version_to_port_name({
"dc-login", "pc-login", "bb-patch", "gc-us3", "bb-login"});
const auto& port_name = version_to_port_name.at(static_cast<size_t>(
this->version));
static const vector<string> version_to_port_name({
"dc-login", "pc-login", "bb-patch", "gc-us3", "bb-login"});
const auto& port_name = version_to_port_name.at(static_cast<size_t>(
this->version));
S_Reconnect_19 reconnect_cmd = {
0, this->server->state->name_to_port_config.at(port_name)->port, 0};
S_Reconnect_19 reconnect_cmd = {
0, this->server->state->name_to_port_config.at(port_name)->port, 0};
// If the client is on a virtual connection, we can use any address
// here and they should be able to connect back to the game server. If
// the client is on a real connection, we'll use the sockname of the
// existing connection (like we do in the server 19 command handler).
int fd = bufferevent_getfd(this->client_bev.get());
if (fd < 0) {
struct sockaddr_in* dest_sin = reinterpret_cast<struct sockaddr_in*>(&this->next_destination);
if (dest_sin->sin_family != AF_INET) {
throw logic_error("ss not AF_INET");
}
reconnect_cmd.address.store_raw(dest_sin->sin_addr.s_addr);
} else {
struct sockaddr_storage sockname_ss;
socklen_t len = sizeof(sockname_ss);
getsockname(fd, reinterpret_cast<struct sockaddr*>(&sockname_ss), &len);
if (sockname_ss.ss_family != AF_INET) {
throw logic_error("existing connection is not ipv4");
}
// If the client is on a virtual connection, we can use any address
// here and they should be able to connect back to the game server. If
// the client is on a real connection, we'll use the sockname of the
// existing connection (like we do in the server 19 command handler).
int fd = bufferevent_getfd(this->client_bev.get());
if (fd < 0) {
struct sockaddr_in* dest_sin = reinterpret_cast<struct sockaddr_in*>(&this->next_destination);
if (dest_sin->sin_family != AF_INET) {
throw logic_error("ss not AF_INET");
struct sockaddr_in* sockname_sin = reinterpret_cast<struct sockaddr_in*>(
&sockname_ss);
reconnect_cmd.address.store_raw(sockname_sin->sin_addr.s_addr);
}
reconnect_cmd.address.store_raw(dest_sin->sin_addr.s_addr);
send_command(this->client_bev.get(), this->version,
this->client_output_crypt.get(), 0x19, 0x00, &reconnect_cmd,
sizeof(reconnect_cmd), name.c_str());
break;
}
}
if (should_forward) {
if (!this->client_bev.get()) {
log(WARNING, "[ProxyServer/%08" PRIX64 "] No server is present; dropping command",
this->id);
} else {
struct sockaddr_storage sockname_ss;
socklen_t len = sizeof(sockname_ss);
getsockname(fd, reinterpret_cast<struct sockaddr*>(&sockname_ss), &len);
if (sockname_ss.ss_family != AF_INET) {
throw logic_error("existing connection is not ipv4");
}
struct sockaddr_in* sockname_sin = reinterpret_cast<struct sockaddr_in*>(
&sockname_ss);
reconnect_cmd.address.store_raw(sockname_sin->sin_addr.s_addr);
// Note: we intentionally don't pass a name string here because we already
// printed the command above
send_command(this->server_bev.get(), this->version,
this->server_output_crypt.get(), command, flag,
data.data(), data.size());
}
send_command(this->client_bev.get(), this->version,
this->client_output_crypt.get(), 0x19, 0x00, &reconnect_cmd,
sizeof(reconnect_cmd), name.c_str());
break;
}
}
if (should_forward) {
if (!this->client_bev.get()) {
log(WARNING, "[ProxyServer/%08" PRIX64 "] No server is present; dropping command",
this->id);
} else {
// Note: we intentionally don't pass a name string here because we already
// printed the command above
send_command(this->server_bev.get(), this->version,
this->server_output_crypt.get(), command, flag,
data.data(), data.size());
}
}
});
});
} catch (const exception& e) {
log(ERROR, "[ProxyServer/%08" PRIX64 "] Failed to process command from client: %s",
this->id, e.what());
this->disconnect();
}
}
void ProxyServer::LinkedSession::on_server_input() {
@@ -758,26 +796,24 @@ void ProxyServer::LinkedSession::on_server_input() {
// Most servers don't include after_message or have a shorter
// after_message than newserv does, so don't require it
if (data.size() < offsetof(S_ServerInit_DC_PC_GC_02_17, after_message)) {
throw std::runtime_error("init encryption command is too small");
}
const auto* cmd = reinterpret_cast<const S_ServerInit_DC_PC_GC_02_17*>(
data.data());
const auto& cmd = check_size_t<S_ServerInit_DC_PC_GC_02_17>(data,
offsetof(S_ServerInit_DC_PC_GC_02_17, after_message),
sizeof(S_ServerInit_DC_PC_GC_02_17));
if (!this->license) {
log(INFO, "[ProxyServer/%08" PRIX64 "] No license in linked session",
this->id);
if ((this->version == GameVersion::PC) || (this->version == GameVersion::PATCH)) {
this->server_input_crypt.reset(new PSOPCEncryption(cmd->server_key));
this->server_output_crypt.reset(new PSOPCEncryption(cmd->client_key));
this->client_input_crypt.reset(new PSOPCEncryption(cmd->client_key));
new_client_output_crypt.reset(new PSOPCEncryption(cmd->server_key));
this->server_input_crypt.reset(new PSOPCEncryption(cmd.server_key));
this->server_output_crypt.reset(new PSOPCEncryption(cmd.client_key));
this->client_input_crypt.reset(new PSOPCEncryption(cmd.client_key));
new_client_output_crypt.reset(new PSOPCEncryption(cmd.server_key));
} else if (this->version == GameVersion::GC) {
this->server_input_crypt.reset(new PSOGCEncryption(cmd->server_key));
this->server_output_crypt.reset(new PSOGCEncryption(cmd->client_key));
this->client_input_crypt.reset(new PSOGCEncryption(cmd->client_key));
new_client_output_crypt.reset(new PSOGCEncryption(cmd->server_key));
this->server_input_crypt.reset(new PSOGCEncryption(cmd.server_key));
this->server_output_crypt.reset(new PSOGCEncryption(cmd.client_key));
this->client_input_crypt.reset(new PSOGCEncryption(cmd.client_key));
new_client_output_crypt.reset(new PSOGCEncryption(cmd.server_key));
} else {
throw invalid_argument("unsupported version");
}
@@ -792,11 +828,11 @@ void ProxyServer::LinkedSession::on_server_input() {
if (this->version == GameVersion::PATCH) {
throw logic_error("patch session is indirect");
} else if (this->version == GameVersion::PC) {
this->server_input_crypt.reset(new PSOPCEncryption(cmd->server_key));
this->server_output_crypt.reset(new PSOPCEncryption(cmd->client_key));
this->server_input_crypt.reset(new PSOPCEncryption(cmd.server_key));
this->server_output_crypt.reset(new PSOPCEncryption(cmd.client_key));
} else if (this->version == GameVersion::GC) {
this->server_input_crypt.reset(new PSOGCEncryption(cmd->server_key));
this->server_output_crypt.reset(new PSOGCEncryption(cmd->client_key));
this->server_input_crypt.reset(new PSOGCEncryption(cmd.server_key));
this->server_output_crypt.reset(new PSOGCEncryption(cmd.client_key));
} else {
throw invalid_argument("unsupported version");
}
@@ -808,12 +844,12 @@ void ProxyServer::LinkedSession::on_server_input() {
// in an unlinked session).
if (this->version == GameVersion::PC) {
C_Login_PC_9D cmd;
if (this->guild_card_number == 0) {
if (this->remote_guild_card_number == 0) {
cmd.player_tag = 0xFFFF0000;
cmd.guild_card_number = 0xFFFFFFFF;
} else {
cmd.player_tag = 0x00010000;
cmd.guild_card_number = this->guild_card_number;
cmd.guild_card_number = this->remote_guild_card_number;
}
cmd.unused = 0xFFFFFFFFFFFF0000;
cmd.sub_version = this->sub_version;
@@ -869,12 +905,12 @@ void ProxyServer::LinkedSession::on_server_input() {
}
should_forward = false;
C_LoginWithUnusedSpace_GC_9E cmd;
if (this->guild_card_number == 0) {
if (this->remote_guild_card_number == 0) {
cmd.player_tag = 0xFFFF0000;
cmd.guild_card_number = 0xFFFFFFFF;
} else {
cmd.player_tag = 0x00010000;
cmd.guild_card_number = this->guild_card_number;
cmd.guild_card_number = this->remote_guild_card_number;
}
cmd.sub_version = this->sub_version;
cmd.unused2.data()[1] = 1;
@@ -895,7 +931,7 @@ void ProxyServer::LinkedSession::on_server_input() {
0x9E,
0x01,
&cmd,
sizeof(C_LoginWithUnusedSpace_GC_9E) - (this->guild_card_number ? sizeof(cmd.unused_space) : 0),
sizeof(C_LoginWithUnusedSpace_GC_9E) - (this->remote_guild_card_number ? sizeof(cmd.unused_space) : 0),
name.c_str());
break;
}
@@ -903,17 +939,25 @@ void ProxyServer::LinkedSession::on_server_input() {
case 0x04: {
// Some servers send a short 04 command if they don't use all of the
// 0x20 bytes available. We should be prepared to handle that.
if (data.size() < offsetof(S_UpdateClientConfig_DC_PC_GC_04, cfg)) {
throw std::runtime_error("set security data command is too small");
auto& cmd = check_size_t<S_UpdateClientConfig_DC_PC_GC_04>(data,
offsetof(S_UpdateClientConfig_DC_PC_GC_04, cfg),
sizeof(S_UpdateClientConfig_DC_PC_GC_04));
// If this is a licensed session, hide the guild card number
// assigned by the remote server so the client doesn't see it
// change. If this is an unlicensed session, then the client never
// received a guild card number from newserv anyway, so it's safe to
// let the client see the number from the remote server.
bool had_guild_card_number = (this->remote_guild_card_number != 0);
this->remote_guild_card_number = cmd.guild_card_number;
log(INFO, "[ProxyServer/%08" PRIX64 "] Remote guild card number set to %" PRIX32,
this->id, this->remote_guild_card_number);
if (this->license) {
log(INFO, "[ProxyServer/%08" PRIX64 "] Overriding remote guild card number",
this->id);
cmd.guild_card_number = this->license->serial_number;
}
bool had_guild_card_number = (this->guild_card_number != 0);
const auto* cmd = reinterpret_cast<const S_UpdateClientConfig_DC_PC_GC_04*>(data.data());
this->guild_card_number = cmd->guild_card_number;
log(INFO, "[ProxyServer/%08" PRIX64 "] Guild card number set to %" PRIX32,
this->id, this->guild_card_number);
// It seems the client ignores the length of the 04 command, and
// always copies 0x20 bytes to its config data. So if the server
// sends a short 04 command, part of the previous command ends up in
@@ -926,7 +970,7 @@ void ProxyServer::LinkedSession::on_server_input() {
? "t Lobby Server. Copyright SEGA E"
: "t Port Map. Copyright SEGA Enter",
this->remote_client_config_data.bytes());
memcpy(this->remote_client_config_data.data(), &cmd->cfg,
memcpy(this->remote_client_config_data.data(), &cmd.cfg,
min<size_t>(data.size() - sizeof(S_UpdateClientConfig_DC_PC_GC_04),
this->remote_client_config_data.bytes()));
@@ -946,22 +990,131 @@ void ProxyServer::LinkedSession::on_server_input() {
break;
}
case 0x06: {
if (this->license) {
auto& cmd = check_size_t<SC_TextHeader_01_06_11_B0>(data,
sizeof(SC_TextHeader_01_06_11_B0),
0xFFFF);
if (cmd.guild_card_number == this->remote_guild_card_number) {
log(INFO, "[ProxyServer/%08" PRIX64 "] Overriding remote guild card number",
this->id);
cmd.guild_card_number = this->license->serial_number;
}
}
break;
}
case 0x41: {
if (this->license) {
if (this->version == GameVersion::PC) {
auto& cmd = check_size_t<S_GuildCardSearchResult_PC_41>(data);
if (cmd.searcher_guild_card_number == this->remote_guild_card_number) {
log(INFO, "[ProxyServer/%08" PRIX64 "] Overriding remote guild card number",
this->id);
cmd.searcher_guild_card_number = this->license->serial_number;
}
if (cmd.result_guild_card_number == this->remote_guild_card_number) {
log(INFO, "[ProxyServer/%08" PRIX64 "] Overriding remote guild card number",
this->id);
cmd.result_guild_card_number = this->license->serial_number;
}
} else if (this->version == GameVersion::GC) {
auto& cmd = check_size_t<S_GuildCardSearchResult_DC_GC_41>(data);
if (cmd.searcher_guild_card_number == this->remote_guild_card_number) {
log(INFO, "[ProxyServer/%08" PRIX64 "] Overriding remote guild card number",
this->id);
cmd.searcher_guild_card_number = this->license->serial_number;
}
if (cmd.result_guild_card_number == this->remote_guild_card_number) {
log(INFO, "[ProxyServer/%08" PRIX64 "] Overriding remote guild card number",
this->id);
cmd.result_guild_card_number = this->license->serial_number;
}
}
}
break;
}
case 0x81: {
if (this->license) {
// TODO: Handle this on PC as well (the format isn't in
// CommandFormats yet)
if (this->version == GameVersion::GC) {
auto& cmd = check_size_t<SC_SimpleMail_GC_81>(data);
if (cmd.from_guild_card_number == this->remote_guild_card_number) {
log(INFO, "[ProxyServer/%08" PRIX64 "] Overriding remote guild card number",
this->id);
cmd.from_guild_card_number = this->license->serial_number;
}
if (cmd.to_guild_card_number == this->remote_guild_card_number) {
log(INFO, "[ProxyServer/%08" PRIX64 "] Overriding remote guild card number",
this->id);
cmd.to_guild_card_number = this->license->serial_number;
}
}
}
break;
}
case 0x88: {
if (this->license) {
size_t expected_size = sizeof(S_ArrowUpdateEntry_88) * flag;
auto* entries = &check_size_t<S_ArrowUpdateEntry_88>(data,
expected_size, expected_size);
for (size_t x = 0; x < flag; x++) {
if (entries[x].guild_card_number == this->remote_guild_card_number) {
log(INFO, "[ProxyServer/%08" PRIX64 "] Overriding remote guild card number",
this->id);
entries[x].guild_card_number = this->license->serial_number;
}
}
}
break;
}
case 0xC4: {
if (this->license) {
// TODO: Implement this for PC too
if (this->version == GameVersion::GC) {
size_t expected_size = sizeof(S_ChoiceSearchResultEntry_GC_C4) * flag;
auto* entries = &check_size_t<S_ChoiceSearchResultEntry_GC_C4>(data,
expected_size, expected_size);
for (size_t x = 0; x < flag; x++) {
if (entries[x].guild_card_number == this->remote_guild_card_number) {
log(INFO, "[ProxyServer/%08" PRIX64 "] Overriding remote guild card number",
this->id);
entries[x].guild_card_number = this->license->serial_number;
}
}
}
}
break;
}
case 0xE4: {
if (this->license && this->version == GameVersion::GC) {
auto& cmd = check_size_t<S_CardLobbyGame_GC_E4>(data);
for (size_t x = 0; x < 4; x++) {
if (cmd.entries[x].guild_card_number == this->remote_guild_card_number) {
log(INFO, "[ProxyServer/%08" PRIX64 "] Overriding remote guild card number",
this->id);
cmd.entries[x].guild_card_number = this->license->serial_number;
}
}
}
break;
}
case 0x19: {
if (this->version == GameVersion::PATCH) {
break;
}
if (data.size() < sizeof(S_Reconnect_19)) {
throw std::runtime_error("reconnect command is too small");
}
auto* args = reinterpret_cast<S_Reconnect_19*>(data.data());
auto& cmd = check_size_t<S_Reconnect_19>(data);
memset(&this->next_destination, 0, sizeof(this->next_destination));
struct sockaddr_in* sin = reinterpret_cast<struct sockaddr_in*>(
&this->next_destination);
sin->sin_family = AF_INET;
sin->sin_addr.s_addr = args->address.load_raw();
sin->sin_port = htons(args->port);
sin->sin_addr.s_addr = cmd.address.load_raw();
sin->sin_port = htons(cmd.port);
if (!this->client_bev.get()) {
log(WARNING, "[ProxyServer/%08" PRIX64 "] Received reconnect command with no destination present",
@@ -983,11 +1136,11 @@ void ProxyServer::LinkedSession::on_server_input() {
struct sockaddr_in* sockname_sin = reinterpret_cast<struct sockaddr_in*>(
&sockname_ss);
args->address.store_raw(sockname_sin->sin_addr.s_addr);
args->port = ntohs(sockname_sin->sin_port);
cmd.address.store_raw(sockname_sin->sin_addr.s_addr);
cmd.port = ntohs(sockname_sin->sin_port);
} else {
args->port = this->local_port;
cmd.port = this->local_port;
}
}
break;
@@ -1028,17 +1181,11 @@ void ProxyServer::LinkedSession::on_server_input() {
break;
}
const auto& cmd = check_size_t<S_OpenFile_PC_GC_44_A6>(data);
bool is_download_quest = (command == 0xA6);
if (data.size() < sizeof(S_OpenFile_PC_GC_44_A6)) {
log(WARNING, "[ProxyServer/%08" PRIX64 "] Open file command is too small; skipping file",
this->id);
break;
}
const auto* cmd = reinterpret_cast<const S_OpenFile_PC_GC_44_A6*>(data.data());
string output_filename = string_printf("%s.%s.%" PRIu64,
cmd->filename.c_str(),
cmd.filename.c_str(),
is_download_quest ? "download" : "online", now());
for (size_t x = 0; x < output_filename.size(); x++) {
if (output_filename[x] < 0x20 || output_filename[x] > 0x7E || output_filename[x] == '/') {
@@ -1049,8 +1196,8 @@ void ProxyServer::LinkedSession::on_server_input() {
output_filename[0] = '_';
}
SavingFile sf(cmd->filename, output_filename, cmd->file_size);
this->saving_files.emplace(cmd->filename, move(sf));
SavingFile sf(cmd.filename, output_filename, cmd.file_size);
this->saving_files.emplace(cmd.filename, move(sf));
log(INFO, "[ProxyServer/%08" PRIX64 "] Opened file %s",
this->id, output_filename.c_str());
break;
@@ -1065,23 +1212,18 @@ void ProxyServer::LinkedSession::on_server_input() {
break;
}
if (data.size() < sizeof(S_WriteFile_13_A7)) {
log(WARNING, "[ProxyServer/%08" PRIX64 "] Write file command is too small",
this->id);
break;
}
const auto* cmd = reinterpret_cast<const S_WriteFile_13_A7*>(data.data());
const auto& cmd = check_size_t<S_WriteFile_13_A7>(data);
SavingFile* sf = nullptr;
try {
sf = &this->saving_files.at(cmd->filename);
sf = &this->saving_files.at(cmd.filename);
} catch (const out_of_range&) {
log(WARNING, "[ProxyServer/%08" PRIX64 "] Received data for non-open file %s",
this->id, cmd->filename.c_str());
this->id, cmd.filename.c_str());
break;
}
size_t bytes_to_write = cmd->data_size;
size_t bytes_to_write = cmd.data_size;
if (bytes_to_write > 0x400) {
log(WARNING, "[ProxyServer/%08" PRIX64 "] Chunk data size is invalid; truncating to 0x400",
this->id);
@@ -1091,7 +1233,7 @@ void ProxyServer::LinkedSession::on_server_input() {
log(INFO, "[ProxyServer/%08" PRIX64 "] Writing %zu bytes to %s",
this->id, bytes_to_write,
sf->output_filename.c_str());
fwritex(sf->f.get(), cmd->data, bytes_to_write);
fwritex(sf->f.get(), cmd.data, bytes_to_write);
if (bytes_to_write > sf->remaining_bytes) {
log(WARNING, "[ProxyServer/%08" PRIX64 "] Chunk size extends beyond original file size; file may be truncated",
this->id);
@@ -1103,7 +1245,7 @@ void ProxyServer::LinkedSession::on_server_input() {
if (sf->remaining_bytes == 0) {
log(INFO, "[ProxyServer/%08" PRIX64 "] File %s is complete",
this->id, sf->output_filename.c_str());
this->saving_files.erase(cmd->filename);
this->saving_files.erase(cmd.filename);
}
break;
}
@@ -1144,7 +1286,7 @@ void ProxyServer::LinkedSession::on_server_input() {
this->lobby_players.clear();
this->lobby_players.resize(12);
log(WARNING, "[ProxyServer/%08" PRIX64 "] Cleared lobby players",
log(INFO, "[ProxyServer/%08" PRIX64 "] Cleared lobby players",
this->id);
// This command can cause the client to no longer send D6 responses
@@ -1160,27 +1302,25 @@ void ProxyServer::LinkedSession::on_server_input() {
case 0x65: // other player joined game
case 0x68: { // other player joined lobby
if (this->version != GameVersion::GC) {
break;
}
size_t expected_size = offsetof(S_JoinLobby_GC_65_67_68, entries) + sizeof(S_JoinLobby_GC_65_67_68::Entry) * flag;
if (data.size() < expected_size) {
log(WARNING, "[ProxyServer/%08" PRIX64 "] Lobby join command is incorrect size (expected 0x%zX bytes, received 0x%zX bytes)",
this->id, expected_size, data.size());
} else {
auto* cmd = reinterpret_cast<S_JoinLobby_GC_65_67_68*>(data.data());
this->lobby_client_id = cmd->client_id;
if (this->version == GameVersion::PC) {
size_t expected_size = offsetof(S_JoinLobby_PC_65_67_68, entries) + sizeof(S_JoinLobby_GC_65_67_68::Entry) * flag;
auto& cmd = check_size_t<S_JoinLobby_PC_65_67_68>(data,
expected_size, expected_size);
this->lobby_client_id = cmd.client_id;
for (size_t x = 0; x < flag; x++) {
size_t index = cmd->entries[x].lobby_data.client_id;
size_t index = cmd.entries[x].lobby_data.client_id;
if (index >= this->lobby_players.size()) {
log(WARNING, "[ProxyServer/%08" PRIX64 "] Ignoring invalid player index %zu at position %zu",
this->id, index, x);
} else {
this->lobby_players[index].guild_card_number = cmd->entries[x].lobby_data.guild_card;
this->lobby_players[index].name = cmd->entries[x].disp.name;
if (this->license && (cmd.entries[x].lobby_data.guild_card == this->remote_guild_card_number)) {
log(INFO, "[ProxyServer/%08" PRIX64 "] Overriding remote guild card number",
this->id);
cmd.entries[x].lobby_data.guild_card = this->license->serial_number;
}
this->lobby_players[index].guild_card_number = cmd.entries[x].lobby_data.guild_card;
this->lobby_players[index].name = cmd.entries[x].disp.name;
log(INFO, "[ProxyServer/%08" PRIX64 "] Added lobby player: (%zu) %" PRIu32 " %s",
this->id, index,
this->lobby_players[index].guild_card_number,
@@ -1189,40 +1329,96 @@ void ProxyServer::LinkedSession::on_server_input() {
}
if (this->override_lobby_event >= 0) {
cmd->event = this->override_lobby_event;
cmd.event = this->override_lobby_event;
}
if (this->override_lobby_number >= 0) {
cmd->lobby_number = this->override_lobby_number;
cmd.lobby_number = this->override_lobby_number;
}
} else if (this->version == GameVersion::GC) {
size_t expected_size = offsetof(S_JoinLobby_GC_65_67_68, entries) + sizeof(S_JoinLobby_GC_65_67_68::Entry) * flag;
auto& cmd = check_size_t<S_JoinLobby_GC_65_67_68>(data,
expected_size, expected_size);
this->lobby_client_id = cmd.client_id;
for (size_t x = 0; x < flag; x++) {
size_t index = cmd.entries[x].lobby_data.client_id;
if (index >= this->lobby_players.size()) {
log(WARNING, "[ProxyServer/%08" PRIX64 "] Ignoring invalid player index %zu at position %zu",
this->id, index, x);
} else {
if (this->license && (cmd.entries[x].lobby_data.guild_card == this->remote_guild_card_number)) {
log(INFO, "[ProxyServer/%08" PRIX64 "] Overriding remote guild card number",
this->id);
cmd.entries[x].lobby_data.guild_card = this->license->serial_number;
}
this->lobby_players[index].guild_card_number = cmd.entries[x].lobby_data.guild_card;
this->lobby_players[index].name = cmd.entries[x].disp.name;
log(INFO, "[ProxyServer/%08" PRIX64 "] Added lobby player: (%zu) %" PRIu32 " %s",
this->id, index,
this->lobby_players[index].guild_card_number,
this->lobby_players[index].name.c_str());
}
}
if (this->override_lobby_event >= 0) {
cmd.event = this->override_lobby_event;
}
if (this->override_lobby_number >= 0) {
cmd.lobby_number = this->override_lobby_number;
}
}
break;
}
case 0x64: { // join game
if (this->version != GameVersion::GC) {
break;
}
// We don't need to clear lobby_players here because we always
// overwrite all 4 entries in this case
// overwrite all 4 entries for this command
this->lobby_players.resize(4);
log(WARNING, "[ProxyServer/%08" PRIX64 "] Cleared lobby players",
log(INFO, "[ProxyServer/%08" PRIX64 "] Cleared lobby players",
this->id);
const size_t expected_size = offsetof(S_JoinGame_GC_64, players_ep3);
const size_t ep3_expected_size = sizeof(S_JoinGame_GC_64);
if (data.size() < expected_size) {
log(WARNING, "[ProxyServer/%08" PRIX64 "] Game join command is incorrect size (expected 0x%zX bytes, received 0x%zX bytes)",
this->id, expected_size, data.size());
} else {
auto* cmd = reinterpret_cast<S_JoinGame_GC_64*>(data.data());
this->lobby_client_id = cmd->client_id;
if (this->version == GameVersion::PC) {
auto& cmd = check_size_t<S_JoinGame_PC_64>(data);
this->lobby_client_id = cmd.client_id;
for (size_t x = 0; x < flag; x++) {
this->lobby_players[x].guild_card_number = cmd->lobby_data[x].guild_card;
if (data.size() >= ep3_expected_size) {
this->lobby_players[x].name = cmd->players_ep3[x].disp.name;
if (cmd.lobby_data[x].guild_card == this->remote_guild_card_number) {
log(INFO, "[ProxyServer/%08" PRIX64 "] Overriding remote guild card number",
this->id);
cmd.lobby_data[x].guild_card = this->license->serial_number;
}
this->lobby_players[x].guild_card_number = cmd.lobby_data[x].guild_card;
this->lobby_players[x].name.clear();
log(INFO, "[ProxyServer/%08" PRIX64 "] Added lobby player: (%zu) %" PRIu32,
this->id, x,
this->lobby_players[x].guild_card_number);
}
if (this->override_section_id >= 0) {
cmd.section_id = this->override_section_id;
}
if (this->override_lobby_event >= 0) {
cmd.event = this->override_lobby_event;
}
} else if (this->version == GameVersion::GC) {
const size_t expected_size = this->sub_version >= 0x40
? sizeof(S_JoinGame_GC_64)
: offsetof(S_JoinGame_GC_64, players_ep3);
auto& cmd = check_size_t<S_JoinGame_GC_64>(data,
expected_size, expected_size);
this->lobby_client_id = cmd.client_id;
for (size_t x = 0; x < flag; x++) {
if (cmd.lobby_data[x].guild_card == this->remote_guild_card_number) {
log(INFO, "[ProxyServer/%08" PRIX64 "] Overriding remote guild card number",
this->id);
cmd.lobby_data[x].guild_card = this->license->serial_number;
}
this->lobby_players[x].guild_card_number = cmd.lobby_data[x].guild_card;
if (data.size() == sizeof(S_JoinGame_GC_64)) {
this->lobby_players[x].name = cmd.players_ep3[x].disp.name;
} else {
this->lobby_players[x].name.clear();
}
@@ -1233,10 +1429,10 @@ void ProxyServer::LinkedSession::on_server_input() {
}
if (this->override_section_id >= 0) {
cmd->section_id = this->override_section_id;
cmd.section_id = this->override_section_id;
}
if (this->override_lobby_event >= 0) {
cmd->event = this->override_lobby_event;
cmd.event = this->override_lobby_event;
}
}
break;
@@ -1248,21 +1444,16 @@ void ProxyServer::LinkedSession::on_server_input() {
break;
}
if (data.size() < sizeof(S_LeaveLobby_66_69)) {
log(WARNING, "[ProxyServer/%08" PRIX64 "] Lobby leave command is incorrect size",
this->id);
const auto& cmd = check_size_t<S_LeaveLobby_66_69>(data);
size_t index = cmd.client_id;
if (index >= this->lobby_players.size()) {
log(WARNING, "[ProxyServer/%08" PRIX64 "] Lobby leave command references missing position",
this->id);
} else {
const auto* cmd = reinterpret_cast<const S_LeaveLobby_66_69*>(data.data());
size_t index = cmd->client_id;
if (index >= this->lobby_players.size()) {
log(WARNING, "[ProxyServer/%08" PRIX64 "] Lobby leave command references missing position",
this->id);
} else {
this->lobby_players[index].guild_card_number = 0;
this->lobby_players[index].name.clear();
log(INFO, "[ProxyServer/%08" PRIX64 "] Removed lobby player (%zu)",
this->id, index);
}
this->lobby_players[index].guild_card_number = 0;
this->lobby_players[index].name.clear();
log(INFO, "[ProxyServer/%08" PRIX64 "] Removed lobby player (%zu)",
this->id, index);
}
break;
}
@@ -1287,7 +1478,7 @@ void ProxyServer::LinkedSession::on_server_input() {
});
} catch (const exception& e) {
log(ERROR, "[ProxyServer/%08" PRIX64 "] Failed to process server command: %s",
log(ERROR, "[ProxyServer/%08" PRIX64 "] Failed to process command from server: %s",
this->id, e.what());
this->disconnect();
}
+1 -1
View File
@@ -48,7 +48,7 @@ public:
uint32_t sub_version;
std::string character_name;
uint32_t guild_card_number;
uint32_t remote_guild_card_number;
parray<uint8_t, 0x20> remote_client_config_data;
ClientConfig newserv_client_config;
bool suppress_newserv_commands;
-20
View File
@@ -24,26 +24,6 @@ using namespace std;
template <typename T>
const T& check_size_t(
const string& data,
size_t min_size = sizeof(T),
size_t max_size = sizeof(T)) {
if (data.size() < min_size) {
throw runtime_error(string_printf(
"command too small (expected at least 0x%zX bytes, received 0x%zX bytes)",
min_size, data.size()));
}
if (data.size() > max_size) {
throw runtime_error(string_printf(
"command too large (expected at most 0x%zX bytes, received 0x%zX bytes)",
max_size, data.size()));
}
return *reinterpret_cast<const T*>(data.data());
}
enum ClientStateBB {
// initial connection. server will redirect client to another port.
INITIAL_LOGIN = 0x00,