add notes from GC subcommand handlers
This commit is contained in:
+71
-66
@@ -2470,19 +2470,19 @@ struct G_EnemyHitByPlayer_6x0A {
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// 0D: Remove condition (poison/slow/etc.)
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// 0E: Unknown
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// 0F: Invalid subcommand
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// 10: Unknown
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// 11: Unknown
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// 12: Dragon actions
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// 13: Re Rol Le actions
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// 14: Unknown (supported; game only)
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// 15: Vol Opt boss actions
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// 16: Vol Opt boss actions
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// 17: Unknown (supported; game only)
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// 18: Unknown (supported; game only)
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// 19: Dark Falz actions
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// 10: Unknown (not valid on Episode 3)
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// 11: Unknown (not valid on Episode 3)
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// 12: Dragon actions (not valid on Episode 3)
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// 13: Re Rol Le actions (not valid on Episode 3)
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// 14: Unknown (supported; game only; not valid on Episode 3)
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// 15: Vol Opt boss actions (not valid on Episode 3)
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// 16: Vol Opt boss actions (not valid on Episode 3)
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// 17: Unknown (supported; game only; not valid on Episode 3)
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// 18: Unknown (supported; game only; not valid on Episode 3)
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// 19: Dark Falz actions (not valid on Episode 3)
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// 1A: Invalid subcommand
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// 1B: Unknown
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// 1C: Unknown (supported; game only)
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// 1B: Unknown (not valid on Episode 3)
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// 1C: Unknown (supported; game only; not valid on Episode 3)
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// 1D: Invalid subcommand
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// 1E: Invalid subcommand
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// 1F: Unknown (supported; lobby & game)
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@@ -2763,13 +2763,13 @@ struct G_EnemyDropItemRequest_6x60 {
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// 61: Feed MAG
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// 62: Unknown
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// 63: Destroy an item on the ground (used when too many items have been dropped)
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// 64: Unknown
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// 65: Unknown
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// 64: Unknown (not valid on Episode 3)
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// 65: Unknown (not valid on Episode 3)
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// 66: Use star atomizer
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// 67: Create enemy set
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// 68: Telepipe/Ryuker
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// 69: Unknown (supported; game only)
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// 6A: Unknown (supported; game only)
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// 6A: Unknown (supported; game only; not valid on Episode 3)
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// 6B: Unknown (used while loading into game)
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// 6C: Unknown (used while loading into game)
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// 6D: Unknown (used while loading into game)
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@@ -2787,46 +2787,46 @@ struct G_EnemyDropItemRequest_6x60 {
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// 79: Lobby 14/15 soccer game
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// 7A: Unknown
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// 7B: Unknown
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// 7C: Unknown (supported; game only)
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// 7D: Unknown (supported; game only)
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// 7E: Unknown
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// 7F: Unknown
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// 80: Trigger trap
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// 7C: Unknown (supported; game only; not valid on Episode 3)
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// 7D: Unknown (supported; game only; not valid on Episode 3)
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// 7E: Unknown (not valid on Episode 3)
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// 7F: Unknown (not valid on Episode 3)
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// 80: Trigger trap (not valid on Episode 3)
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// 81: Unknown
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// 82: Unknown
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// 83: Place trap
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// 84: Unknown (supported; game only)
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// 85: Unknown (supported; game only)
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// 86: Hit destructible wall
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// 84: Unknown (supported; game only; not valid on Episode 3)
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// 85: Unknown (supported; game only; not valid on Episode 3)
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// 86: Hit destructible wall (not valid on Episode 3)
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// 87: Unknown
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// 88: Unknown (supported; game only)
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// 89: Unknown (supported; game only)
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// 8A: Unknown
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// 8B: Unknown
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// 8C: Unknown
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// 8A: Unknown (not valid on Episode 3)
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// 8B: Unknown (not valid on Episode 3)
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// 8C: Unknown (not valid on Episode 3)
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// 8D: Unknown (supported; lobby & game)
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// 8E: Unknown
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// 8F: Unknown
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// 90: Unknown
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// 8E: Unknown (not valid on Episode 3)
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// 8F: Unknown (not valid on Episode 3)
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// 90: Unknown (not valid on Episode 3)
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// 91: Unknown (supported; game only)
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// 92: Unknown
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// 93: Timed switch activated
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// 94: Warp (the $warp chat command is implemented using this)
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// 95: Unknown
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// 96: Unknown
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// 97: Unknown
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// 92: Unknown (not valid on Episode 3)
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// 93: Timed switch activated (not valid on Episode 3)
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// 94: Warp (not valid on Episode 3)
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// 95: Unknown (not valid on Episode 3)
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// 96: Unknown (not valid on Episode 3)
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// 97: Unknown (not valid on Episode 3)
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// 98: Unknown
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// 99: Unknown
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// 9A: Update player stat ($infhp/$inftp are implemented using this)
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// 9A: Update player stat (not valid on Episode 3)
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// 9B: Unknown
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// 9C: Unknown (supported; game only)
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// 9D: Unknown
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// 9E: Unknown
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// 9F: Gal Gryphon actions
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// A0: Gal Gryphon actions
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// A1: Unknown
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// 9C: Unknown (supported; game only; not valid on Episode 3)
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// 9D: Unknown (not valid on Episode 3)
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// 9E: Unknown (not valid on Episode 3)
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// 9F: Gal Gryphon actions (not valid on PC or Episode 3)
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// A0: Gal Gryphon actions (not valid on PC or Episode 3)
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// A1: Unknown (not valid on PC)
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// A2: Request for item drop from box (handled by server on BB)
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// A2: Request for item drop from box (not valid on PC; handled by server on BB)
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struct G_BoxItemDropRequest_6xA2 {
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uint8_t command;
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@@ -2840,24 +2840,24 @@ struct G_BoxItemDropRequest_6xA2 {
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le_uint32_t unknown[6];
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};
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// A3: Episode 2 boss actions
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// A4: Olga Flow phase 1 actions
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// A5: Olga Flow phase 2 actions
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// A6: Trade proposal
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// A7: Unknown
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// A8: Gol Dragon actions
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// A9: Barba Ray actions
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// AA: Episode 2 boss actions
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// AB: Create lobby chair
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// AC: Unknown
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// AD: Unknown
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// AE: Set chair state? (like 20, sent by existing clients at join time)
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// AF: Turn in lobby chair
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// B0: Move in lobby chair
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// B1: Unknown
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// B2: Unknown
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// B3: Invalid subcommand
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// B4: Invalid subcommand
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// A3: Episode 2 boss actions (not valid on PC or Episode 3)
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// A4: Olga Flow phase 1 actions (not valid on PC or Episode 3)
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// A5: Olga Flow phase 2 actions (not valid on PC or Episode 3)
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// A6: Modify trade proposal (not valid on PC)
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// A7: Unknown (not valid on PC)
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// A8: Gol Dragon actions (not valid on PC or Episode 3)
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// A9: Barba Ray actions (not valid on PC or Episode 3)
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// AA: Episode 2 boss actions (not valid on PC or Episode 3)
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// AB: Create lobby chair (not valid on PC)
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// AC: Unknown (not valid on PC)
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// AD: Unknown (not valid on PC or Episode 3)
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// AE: Set chair state? (like 20, sent by existing clients at join time; not valid on PC)
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// AF: Turn in lobby chair (not valid on PC)
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// B0: Move in lobby chair (not valid on PC)
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// B1: Unknown (not valid on PC)
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// B2: Unknown (not valid on PC)
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// B3: Unknown (Episode 3 only)
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// B4: Unknown (Episode 3 only)
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// B5: Episode 3 game setup menu state sync
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// B5: BB shop request (handled by the server)
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// B6: Episode 3 map list (server->client only)
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@@ -2889,9 +2889,10 @@ struct G_IdentifyResult_BB_6xB9 {
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ItemData item;
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};
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// BA: Invalid subcommand
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// BA: Unknown (Episode 3 only)
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// BB: Unknown (Episode 3)
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// BB: BB bank request (handled by the server)
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// BC: Unknown (Episode 3)
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// BC: BB bank contents (server->client only)
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struct G_BankContentsHeader_BB_6xBC {
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@@ -2905,6 +2906,7 @@ struct G_BankContentsHeader_BB_6xBC {
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// Item data follows
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};
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// BD: Unknown (Episode 3)
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// BD: BB bank action (take/deposit meseta/item) (handled by the server)
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struct G_BankAction_BB_6xBD {
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@@ -2918,6 +2920,7 @@ struct G_BankAction_BB_6xBD {
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le_uint16_t unused2;
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};
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// BE: Unknown (Episode 3)
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// BE: BB create inventory item (server->client only)
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struct G_CreateInventoryItem_BB_6xBE {
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@@ -2928,7 +2931,7 @@ struct G_CreateInventoryItem_BB_6xBE {
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le_uint32_t unused;
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};
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// BF: Ep3 change music
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// BF: Change lobby music (Episode 3)
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// BF: Give EXP (BB) (server->client only)
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struct G_GiveExperience_BB_6xBF {
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@@ -2943,7 +2946,9 @@ struct G_GiveExperience_BB_6xBF {
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// C1: Unknown
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// C2: Unknown
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// C3: Split stacked item (not sent if entire stack is dropped) (handled by the server on BB)
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// C3: Split stacked item (handled by the server on BB)
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// Note: This is not sent if an entire stack is dropped; in that case, a normal
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// item drop subcommand is generated instead.
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struct G_SplitStackedItem_6xC3 {
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uint8_t command;
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@@ -2988,7 +2993,7 @@ struct G_EnemyKilled_6xC8 {
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// CC: Unknown
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// CD: Unknown
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// CE: Unknown
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// CF: Unknown (supported; game only) (handled by the server on BB)
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// CF: Unknown (supported; game only; handled by the server on BB)
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// D0: Invalid subcommand
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// D1: Invalid subcommand
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// D2: Unknown
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