delete compatibility table
This commit is contained in:
@@ -26,7 +26,8 @@ See TODO.md for a list of known issues and future work I've curated, or go to th
|
||||
* [Cross-version play](#cross-version-play)
|
||||
* [Server-side saves](#server-side-saves)
|
||||
* [Episode 3 features](#episode-3-features)
|
||||
* [Memory patches, client functions, and DOL files](#memory-patches-and-client-functions)
|
||||
* [Memory patches and client functions](#memory-patches-and-client-functions)
|
||||
* [DOL loader](#dol-loader)
|
||||
* [Using newserv as a proxy](#using-newserv-as-a-proxy)
|
||||
* [Chat commands](#chat-commands)
|
||||
* [REST API](#rest-api)
|
||||
@@ -105,33 +106,12 @@ No AI agents have been used in building, documenting, testing, or debugging this
|
||||
|
||||
# Compatibility
|
||||
|
||||
newserv supports all known versions of PSO, including various development prototypes. This table lists all versions that newserv supports. (NTE stands for Network Trial Edition; the GameCube beta versions were called Trial Edition instead, but we use the NTE abbreviation anyway for consistency.)
|
||||
newserv is compatible with all versions of PSO, including all known development prototypes. For a full list of versions, see the [memory patches and client functions](#memory-patches-and-client-functions) section.
|
||||
|
||||
| Version | Lobbies | Games | Proxy |
|
||||
|-----------------|----------|----------|----------|
|
||||
| DC NTE | Yes | Yes | Yes |
|
||||
| DC 11/2000 | Yes | Yes | Yes |
|
||||
| DC 12/2000 | Yes | Yes | Yes |
|
||||
| DC 01/2001 | Yes | Yes | Yes |
|
||||
| DC V1 | Yes | Yes | Yes |
|
||||
| DC 08/2001 | Yes | Yes | Yes |
|
||||
| DC V2 | Yes | Yes | Yes |
|
||||
| PC NTE | Yes (1) | Yes | Yes |
|
||||
| PC | Yes | Yes | Yes |
|
||||
| GC Ep1&2 NTE | Yes | Yes | Yes |
|
||||
| GC Ep1&2 | Yes | Yes | Yes |
|
||||
| GC Ep1&2 Plus | Yes | Yes | Yes |
|
||||
| GC Ep3 NTE | Yes | Yes (2) | Yes |
|
||||
| GC Ep3 | Yes | Yes | Yes |
|
||||
| Xbox Ep1&2 Beta | Yes (3) | Yes (3) | Yes (3) |
|
||||
| Xbox Ep1&2 | Yes (3) | Yes (3) | Yes (3) |
|
||||
| BB (vanilla) | Yes | Yes | Yes |
|
||||
| BB (Tethealla) | Yes | Yes | Yes |
|
||||
|
||||
*Notes:*
|
||||
1. *This is the only version of PSO that doesn't have any way to identify the player's account - there is no serial number or username. For this reason, AllowUnregisteredUsers must be enabled in config.json to support PC NTE, and PC NTE players receive a random Guild Card number every time they connect. To prevent abuse, PC NTE support can be disabled in config.json.*
|
||||
2. *Episode 3 NTE battles are not well-tested; some things may not work. See notes/ep3-nte-differences.txt for a list of known differences between NTE and the final version. NTE and non-NTE players cannot battle each other.*
|
||||
3. *PSO Xbox connects through Xbox Live, so you can't easily host a private server for this version of the game. See the [How to connect](#pso-xbox) section.*
|
||||
There are a few version-specific quirks to be aware of:
|
||||
* PC NTE is the only version of PSO that doesn't have any way to identify the player's account - there is no serial number or username. For this reason, AllowUnregisteredUsers must be enabled in config.json to support PC NTE, and PC NTE players receive a random Guild Card number every time they connect. To prevent abuse, PC NTE support can be disabled in config.json.
|
||||
* Episode 3 Trial Edition battles are not well-tested; some things may not work. See notes/ep3-nte-differences.txt for a list of known differences between Trial Edition and the final version. Trial Edition and non-Trial-Edition players cannot battle each other.
|
||||
* PSO Xbox connects through Xbox Live, so you can't easily host a private server for the Xbox version of the game. See the [how to connect](#pso-xbox) section.
|
||||
|
||||
# Setup
|
||||
|
||||
|
||||
Reference in New Issue
Block a user