delete compatibility table
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@@ -26,7 +26,8 @@ See TODO.md for a list of known issues and future work I've curated, or go to th
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* [Cross-version play](#cross-version-play)
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* [Cross-version play](#cross-version-play)
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* [Server-side saves](#server-side-saves)
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* [Server-side saves](#server-side-saves)
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* [Episode 3 features](#episode-3-features)
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* [Episode 3 features](#episode-3-features)
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* [Memory patches, client functions, and DOL files](#memory-patches-and-client-functions)
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* [Memory patches and client functions](#memory-patches-and-client-functions)
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* [DOL loader](#dol-loader)
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* [Using newserv as a proxy](#using-newserv-as-a-proxy)
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* [Using newserv as a proxy](#using-newserv-as-a-proxy)
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* [Chat commands](#chat-commands)
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* [Chat commands](#chat-commands)
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* [REST API](#rest-api)
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* [REST API](#rest-api)
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@@ -105,33 +106,12 @@ No AI agents have been used in building, documenting, testing, or debugging this
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# Compatibility
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# Compatibility
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newserv supports all known versions of PSO, including various development prototypes. This table lists all versions that newserv supports. (NTE stands for Network Trial Edition; the GameCube beta versions were called Trial Edition instead, but we use the NTE abbreviation anyway for consistency.)
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newserv is compatible with all versions of PSO, including all known development prototypes. For a full list of versions, see the [memory patches and client functions](#memory-patches-and-client-functions) section.
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| Version | Lobbies | Games | Proxy |
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There are a few version-specific quirks to be aware of:
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|-----------------|----------|----------|----------|
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* PC NTE is the only version of PSO that doesn't have any way to identify the player's account - there is no serial number or username. For this reason, AllowUnregisteredUsers must be enabled in config.json to support PC NTE, and PC NTE players receive a random Guild Card number every time they connect. To prevent abuse, PC NTE support can be disabled in config.json.
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| DC NTE | Yes | Yes | Yes |
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* Episode 3 Trial Edition battles are not well-tested; some things may not work. See notes/ep3-nte-differences.txt for a list of known differences between Trial Edition and the final version. Trial Edition and non-Trial-Edition players cannot battle each other.
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| DC 11/2000 | Yes | Yes | Yes |
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* PSO Xbox connects through Xbox Live, so you can't easily host a private server for the Xbox version of the game. See the [how to connect](#pso-xbox) section.
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| DC 12/2000 | Yes | Yes | Yes |
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| DC 01/2001 | Yes | Yes | Yes |
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| DC V1 | Yes | Yes | Yes |
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| DC 08/2001 | Yes | Yes | Yes |
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| DC V2 | Yes | Yes | Yes |
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| PC NTE | Yes (1) | Yes | Yes |
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| PC | Yes | Yes | Yes |
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| GC Ep1&2 NTE | Yes | Yes | Yes |
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| GC Ep1&2 | Yes | Yes | Yes |
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| GC Ep1&2 Plus | Yes | Yes | Yes |
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| GC Ep3 NTE | Yes | Yes (2) | Yes |
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| GC Ep3 | Yes | Yes | Yes |
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| Xbox Ep1&2 Beta | Yes (3) | Yes (3) | Yes (3) |
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| Xbox Ep1&2 | Yes (3) | Yes (3) | Yes (3) |
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| BB (vanilla) | Yes | Yes | Yes |
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| BB (Tethealla) | Yes | Yes | Yes |
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*Notes:*
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1. *This is the only version of PSO that doesn't have any way to identify the player's account - there is no serial number or username. For this reason, AllowUnregisteredUsers must be enabled in config.json to support PC NTE, and PC NTE players receive a random Guild Card number every time they connect. To prevent abuse, PC NTE support can be disabled in config.json.*
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2. *Episode 3 NTE battles are not well-tested; some things may not work. See notes/ep3-nte-differences.txt for a list of known differences between NTE and the final version. NTE and non-NTE players cannot battle each other.*
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3. *PSO Xbox connects through Xbox Live, so you can't easily host a private server for this version of the game. See the [How to connect](#pso-xbox) section.*
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# Setup
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# Setup
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