fix variable overshadow in 6x6F queued case

This commit is contained in:
Martin Michelsen
2024-03-13 09:53:47 -07:00
parent 69f40f9157
commit 53f485b8f2
+4 -4
View File
@@ -2695,10 +2695,10 @@ void send_game_flag_state_t(shared_ptr<Client> c) {
if (c->game_join_command_queue) {
c->log.info("Client not ready to receive join commands; adding to queue");
auto& cmd = c->game_join_command_queue->emplace_back();
cmd.command = 0x0062;
cmd.flag = c->lobby_client_id;
cmd.data.assign(reinterpret_cast<const char*>(&cmd), sizeof(cmd));
auto& queue_cmd = c->game_join_command_queue->emplace_back();
queue_cmd.command = 0x0062;
queue_cmd.flag = c->lobby_client_id;
queue_cmd.data.assign(reinterpret_cast<const char*>(&cmd), sizeof(cmd));
} else {
send_command_t(c, 0x62, c->lobby_client_id, cmd);
}