fix variable overshadow in 6x6F queued case
This commit is contained in:
+4
-4
@@ -2695,10 +2695,10 @@ void send_game_flag_state_t(shared_ptr<Client> c) {
|
|||||||
|
|
||||||
if (c->game_join_command_queue) {
|
if (c->game_join_command_queue) {
|
||||||
c->log.info("Client not ready to receive join commands; adding to queue");
|
c->log.info("Client not ready to receive join commands; adding to queue");
|
||||||
auto& cmd = c->game_join_command_queue->emplace_back();
|
auto& queue_cmd = c->game_join_command_queue->emplace_back();
|
||||||
cmd.command = 0x0062;
|
queue_cmd.command = 0x0062;
|
||||||
cmd.flag = c->lobby_client_id;
|
queue_cmd.flag = c->lobby_client_id;
|
||||||
cmd.data.assign(reinterpret_cast<const char*>(&cmd), sizeof(cmd));
|
queue_cmd.data.assign(reinterpret_cast<const char*>(&cmd), sizeof(cmd));
|
||||||
} else {
|
} else {
|
||||||
send_command_t(c, 0x62, c->lobby_client_id, cmd);
|
send_command_t(c, 0x62, c->lobby_client_id, cmd);
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user