implement BB EXP share

This commit is contained in:
Martin Michelsen
2024-06-15 16:45:09 -07:00
parent d4f885fad1
commit 598120c661
12 changed files with 99 additions and 54 deletions
+1
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@@ -579,6 +579,7 @@ JSON HTTPServer::generate_lobby_json_st(shared_ptr<const Lobby> l, shared_ptr<co
ret.emplace("Mode", name_for_mode(l->mode));
ret.emplace("Difficulty", name_for_difficulty(l->difficulty));
ret.emplace("BaseEXPMultiplier", l->base_exp_multiplier);
ret.emplace("EXPShareMultiplier", l->exp_share_multiplier);
ret.emplace("AllowedDropModes", l->allowed_drop_modes);
switch (l->drop_mode) {
case Lobby::DropMode::DISABLED:
+1
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@@ -149,6 +149,7 @@ Lobby::Lobby(shared_ptr<ServerState> s, uint32_t id, bool is_game)
mode(GameMode::NORMAL),
difficulty(0),
base_exp_multiplier(1),
exp_share_multiplier(0.5),
challenge_exp_multiplier(1.0f),
random_seed(random_object<uint32_t>()),
drop_mode(DropMode::CLIENT),
+1
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@@ -123,6 +123,7 @@ struct Lobby : public std::enable_shared_from_this<Lobby> {
GameMode mode;
uint8_t difficulty; // 0-3
uint16_t base_exp_multiplier;
float exp_share_multiplier;
float challenge_exp_multiplier;
std::string password;
std::string name;
+3 -3
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@@ -678,10 +678,10 @@ Map::Enemy::Enemy(
wave_number(wave_number),
type(type),
floor(floor),
state_flags(0) {}
server_flags(0) {}
string Map::Enemy::str() const {
return string_printf("[Map::Enemy E-%hX source %zX %s%s floor=%02hhX section=%04hX wave_number=%04hX flags=%02hhX]",
return string_printf("[Map::Enemy E-%hX source %zX %s%s floor=%02hhX section=%04hX wave_number=%04hX server_flags=%02hhX]",
this->enemy_id,
this->source_index,
name_for_enum(this->type),
@@ -689,7 +689,7 @@ string Map::Enemy::str() const {
this->floor,
this->section,
this->wave_number,
this->state_flags);
this->server_flags);
}
string Map::Event::str() const {
+16 -6
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@@ -233,11 +233,11 @@ struct Map {
struct Enemy {
enum Flag {
EXP_REQUESTED_BY_PLAYER0 = 0x01,
EXP_REQUESTED_BY_PLAYER1 = 0x02,
EXP_REQUESTED_BY_PLAYER2 = 0x04,
EXP_REQUESTED_BY_PLAYER3 = 0x08,
ITEM_DROPPED = 0x10,
LAST_HIT_MASK = 0x03,
EXP_GIVEN = 0x04,
ITEM_DROPPED = 0x08,
ALL_HITS_MASK_FIRST = 0x10,
ALL_HITS_MASK = 0xF0,
};
size_t source_index;
size_t set_index;
@@ -248,7 +248,7 @@ struct Map {
uint16_t wave_number;
EnemyType type;
uint8_t floor;
uint8_t state_flags;
uint8_t server_flags;
Enemy(
uint16_t enemy_id,
@@ -260,6 +260,16 @@ struct Map {
EnemyType type);
std::string str() const;
inline bool ever_hit_by_client_id(uint8_t client_id) const {
return this->server_flags & (Flag::ALL_HITS_MASK_FIRST << client_id);
}
inline bool last_hit_by_client_id(uint8_t client_id) const {
return (this->server_flags & Flag::LAST_HIT_MASK) == client_id;
}
inline void set_last_hit_by_client_id(uint8_t client_id) {
this->server_flags = (this->server_flags & (~Flag::LAST_HIT_MASK)) | (Flag::ALL_HITS_MASK_FIRST << client_id) | (client_id & 3);
}
};
struct Event {
+2 -3
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@@ -4257,9 +4257,8 @@ shared_ptr<Lobby> create_game_generic(
game->battle_player = battle_player;
battle_player->set_lobby(game);
}
if (game->base_version == Version::BB_V4) {
game->base_exp_multiplier = s->bb_global_exp_multiplier;
}
game->base_exp_multiplier = s->bb_global_exp_multiplier;
game->exp_share_multiplier = s->exp_share_multiplier;
const unordered_map<uint16_t, IntegralExpression>* quest_flag_rewrites;
switch (game->base_version) {
+57 -41
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@@ -2625,11 +2625,11 @@ DropReconcileResult reconcile_drop_request_with_map(
}
}
if (map_enemy) {
if (map_enemy->state_flags & Map::Enemy::Flag::ITEM_DROPPED) {
if (map_enemy->server_flags & Map::Enemy::Flag::ITEM_DROPPED) {
log.info("Drop check has already occurred for E-%04hX; skipping it", map_enemy->enemy_id);
res.should_drop = false;
} else {
map_enemy->state_flags |= Map::Enemy::Flag::ITEM_DROPPED;
map_enemy->server_flags |= Map::Enemy::Flag::ITEM_DROPPED;
}
}
}
@@ -3190,6 +3190,7 @@ static void on_update_enemy_state(shared_ptr<Client> c, uint8_t command, uint8_t
auto& enemy = l->map->enemies[cmd.enemy_index];
enemy.game_flags = is_big_endian(c->version()) ? bswap32(cmd.flags) : cmd.flags.load();
enemy.total_damage = cmd.total_damage;
enemy.set_last_hit_by_client_id(c->lobby_client_id);
l->log.info("E-%hX updated to damage=%hu game_flags=%08" PRIX32, cmd.enemy_index.load(), enemy.total_damage, enemy.game_flags);
}
@@ -3397,10 +3398,6 @@ static void on_enemy_exp_request_bb(shared_ptr<Client> c, uint8_t, uint8_t, void
auto s = c->require_server_state();
auto l = c->require_lobby();
if (l->base_version != Version::BB_V4) {
throw runtime_error("BB-only command sent in non-BB game");
}
const auto& cmd = check_size_t<G_EnemyEXPRequest_BB_6xC8>(data, size);
if (!l->is_game()) {
@@ -3421,66 +3418,85 @@ static void on_enemy_exp_request_bb(shared_ptr<Client> c, uint8_t, uint8_t, void
string e_str = e.str();
c->log.info("EXP requested for E-%hX => %s", cmd.enemy_index.load(), e_str.c_str());
uint8_t state_flag = Map::Enemy::Flag::EXP_REQUESTED_BY_PLAYER0 << c->lobby_client_id;
if (e.state_flags & state_flag) {
// If the requesting player never hit this enemy, they are probably cheating;
// ignore the command. Also, each player sends a 6xC8 if they ever hit the
// enemy; we only react to the first 6xC8 for each enemy (and give all
// relevant players EXP then, if they deserve it).
if (!e.ever_hit_by_client_id(c->lobby_client_id) || (e.server_flags & Map::Enemy::Flag::EXP_GIVEN)) {
return;
}
e.server_flags |= Map::Enemy::Flag::EXP_GIVEN;
double base_exp = 0.0;
try {
const auto& bp_table = s->battle_params->get_table(l->mode == GameMode::SOLO, l->episode);
uint32_t bp_index = battle_param_index_for_enemy_type(l->episode, e.type);
base_exp = bp_table.stats[l->difficulty][bp_index].experience;
} catch (const exception& e) {
if (c->config.check_flag(Client::Flag::DEBUG_ENABLED)) {
send_text_message_printf(c, "$C5E-%hX __CHECKED__", cmd.enemy_index.load());
send_text_message_printf(c, "$C5E-%hX __MISSING__\n%s", cmd.enemy_index.load(), e.what());
} else {
send_text_message_printf(c, "$C4Unknown enemy killed:\n%s", e.what());
}
}
for (size_t client_id = 0; client_id < 4; client_id++) {
auto lc = l->clients[client_id];
if (!lc) {
continue;
}
} else {
e.state_flags |= state_flag;
double experience = 0.0;
try {
const auto& bp_table = s->battle_params->get_table(l->mode == GameMode::SOLO, l->episode);
uint32_t bp_index = battle_param_index_for_enemy_type(l->episode, e.type);
experience = bp_table.stats[l->difficulty][bp_index].experience;
} catch (const exception& e) {
if (c->config.check_flag(Client::Flag::DEBUG_ENABLED)) {
send_text_message_printf(c, "$C5E-%hX __MISSING__\n%s", cmd.enemy_index.load(), e.what());
if (base_exp != 0.0) {
// If this player killed the enemy, they get full EXP; if they tagged the
// enemy, they get 80% EXP; if auto EXP share is enabled and they are
// close enough to the monster, they get a smaller share; if none of these
// situations apply, they get no EXP.
double rate_factor;
if (e.last_hit_by_client_id(client_id)) {
rate_factor = max<double>(1.0, l->exp_share_multiplier);
} else if (e.ever_hit_by_client_id(client_id)) {
rate_factor = max<double>(0.8, l->exp_share_multiplier);
} else if (lc->floor == e.floor) {
rate_factor = l->exp_share_multiplier;
} else {
send_text_message_printf(c, "$C4Unknown enemy killed:\n%s", e.what());
rate_factor = 0.0;
}
}
if (experience != 0.0) {
if (c->floor != e.floor) {
if (c->config.check_flag(Client::Flag::DEBUG_ENABLED)) {
send_text_message_printf(c, "$C5E-%hX %s\n$C4FLOOR Y:%02" PRIX32 " E:%02hhX",
cmd.enemy_index.load(), name_for_enum(e.type), c->floor, e.floor);
}
} else {
if (rate_factor > 0.0) {
// In PSOBB, Sega decided to add a 30% EXP boost for Episode 2. They could
// have done something reasonable, like edit the BattleParamEntry files so
// the monsters would all give more EXP, but they did something far lazier
// instead: they just stuck an if statement in the client's EXP request
// function. We, unfortunately, have to do the same here.
bool is_ep2 = (l->episode == Episode::EP2);
uint32_t player_exp = experience *
(cmd.is_killer ? 1.0 : 0.8) *
uint32_t player_exp = base_exp *
rate_factor *
l->base_exp_multiplier *
l->challenge_exp_multiplier *
(is_ep2 ? 1.3 : 1.0);
if (c->config.check_flag(Client::Flag::DEBUG_ENABLED)) {
if (lc->config.check_flag(Client::Flag::DEBUG_ENABLED)) {
send_text_message_printf(
c, "$C5+%" PRIu32 " E-%hX %s",
lc, "$C5+%" PRIu32 " E-%hX %s",
player_exp,
cmd.enemy_index.load(),
name_for_enum(e.type));
}
if (c->character()->disp.stats.level < 199) {
add_player_exp(c, player_exp);
if (lc->character()->disp.stats.level < 199) {
add_player_exp(lc, player_exp);
}
}
}
// Update kill counts on unsealable items
auto& inventory = c->character()->inventory;
for (size_t z = 0; z < inventory.num_items; z++) {
auto& item = inventory.items[z];
if ((item.flags & 0x08) &&
s->item_parameter_table(c->version())->is_unsealable_item(item.data)) {
item.data.set_kill_count(item.data.get_kill_count() + 1);
// TODO: Do tags count too, even if the player didn't actually strike the
// final blow? Here we assume tags do count.
if (e.ever_hit_by_client_id(client_id)) {
auto& inventory = lc->character()->inventory;
for (size_t z = 0; z < inventory.num_items; z++) {
auto& item = inventory.items[z];
if ((item.flags & 0x08) && s->item_parameter_table(lc->version())->is_unsealable_item(item.data)) {
item.data.set_kill_count(item.data.get_kill_count() + 1);
}
}
}
}
+1 -1
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@@ -2710,7 +2710,7 @@ void send_game_enemy_state(shared_ptr<Client> c) {
const auto& enemy = l->map->enemies[z];
auto& entry = entries.emplace_back();
entry.flags = enemy.game_flags;
entry.item_drop_id = (enemy.state_flags & Map::Enemy::Flag::ITEM_DROPPED) ? 0xFFFF : (0xCA0 + z);
entry.item_drop_id = (enemy.server_flags & Map::Enemy::Flag::ITEM_DROPPED) ? 0xFFFF : (0xCA0 + z);
entry.total_damage = enemy.total_damage;
}
+1
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@@ -935,6 +935,7 @@ void ServerState::load_config_early() {
}
this->bb_global_exp_multiplier = this->config_json->get_int("BBGlobalEXPMultiplier", 1);
this->exp_share_multiplier = this->config_json->get_float("BBEXPShareMultiplier", 0.5);
this->server_global_drop_rate_multiplier = this->config_json->get_float("ServerGlobalDropRateMultiplier", 1);
set_log_levels_from_json(this->config_json->get("LogLevels", JSON::dict()));
+1
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@@ -200,6 +200,7 @@ struct ServerState : public std::enable_shared_from_this<ServerState> {
QuestF960Result quest_F960_failure_results;
std::vector<ItemData> secret_lottery_results;
uint16_t bb_global_exp_multiplier = 1;
float exp_share_multiplier = 0.5;
double server_global_drop_rate_multiplier = 1.0;
std::shared_ptr<Episode3::TournamentIndex> ep3_tournament_index;
+14
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@@ -827,6 +827,20 @@
// EXP multiplier for BB games. This must be an integer due to a client
// limitation, and must be at least 1.
"BBGlobalEXPMultiplier": 1,
// EXP share multiplier for BB games. The logic for EXP computation is:
// - If the player lands the killing blow on an enemy they get full EXP (or
// multiplied by this value, if this value is greater than 1).
// - If the player tags an enemy but doesn't kill it, they get full EXP
// multiplied by 80% (or multiplied by this value, if this value is greater
// than 0.8). This applies even if the player is on a different floor when
// the enemy dies.
// - If the player is on the same floor as an enemy when it is killed but
// the player never attacked it, they get full EXP multiplied by this value
// (50% by default).
// - If the player is not on the same floor as an enemy when it is killed and
// never tagged it, they get no EXP.
// To disable EXP share in BB games, set this to zero.
"BBEXPShareMultiplier": 0.5,
// Drop rate multiplier for all server drop tables. This applies to server
// drop modes in all game versions. If you want to scale the drop rates for
// only some versions, use the --multiply option to the convert-rare-item-set
+1
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@@ -312,6 +312,7 @@
"031000",
],
"BBGlobalEXPMultiplier": 1,
"BBEXPShareMultiplier": 0.5,
"ServerGlobalDropRateMultiplier": 1.0,
"UseGameCreatorSectionID": false,