implement BB EXP share
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@@ -827,6 +827,20 @@
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// EXP multiplier for BB games. This must be an integer due to a client
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// limitation, and must be at least 1.
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"BBGlobalEXPMultiplier": 1,
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// EXP share multiplier for BB games. The logic for EXP computation is:
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// - If the player lands the killing blow on an enemy they get full EXP (or
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// multiplied by this value, if this value is greater than 1).
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// - If the player tags an enemy but doesn't kill it, they get full EXP
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// multiplied by 80% (or multiplied by this value, if this value is greater
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// than 0.8). This applies even if the player is on a different floor when
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// the enemy dies.
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// - If the player is on the same floor as an enemy when it is killed but
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// the player never attacked it, they get full EXP multiplied by this value
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// (50% by default).
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// - If the player is not on the same floor as an enemy when it is killed and
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// never tagged it, they get no EXP.
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// To disable EXP share in BB games, set this to zero.
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"BBEXPShareMultiplier": 0.5,
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// Drop rate multiplier for all server drop tables. This applies to server
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// drop modes in all game versions. If you want to scale the drop rates for
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// only some versions, use the --multiply option to the convert-rare-item-set
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