clean up some ip stack warnings
This commit is contained in:
+16
-7
@@ -223,8 +223,10 @@ void IPStackSimulator::on_client_input(struct bufferevent* bev) {
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try {
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this->on_client_frame(c, frame);
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} catch (const exception& e) {
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log(WARNING, "[IPStackSimulator] Failed to process client frame: %s", e.what());
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print_data(stderr, frame);
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if (this->state->ip_stack_debug) {
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log(WARNING, "[IPStackSimulator] Failed to process client frame: %s", e.what());
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print_data(stderr, frame);
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}
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}
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}
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}
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@@ -542,7 +544,7 @@ void IPStackSimulator::on_client_tcp_frame(
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uint64_t key = this->tcp_conn_key_for_client_frame(fi);
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auto emplace_ret = c->tcp_connections.emplace(key, IPClient::TCPConnection());
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auto& conn = emplace_ret.first->second;
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string conn_str = this->state->ip_stack_debug ? this->str_for_tcp_connection(c, conn) : "";
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string conn_str;
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if (emplace_ret.second) {
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// Connection is new; initialize it
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@@ -557,9 +559,14 @@ void IPStackSimulator::on_client_tcp_frame(
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conn.resend_push_usecs = DEFAULT_RESEND_PUSH_USECS;
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conn.awaiting_first_ack = true;
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conn.max_frame_size = max_frame_size;
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conn_str = this->str_for_tcp_connection(c, conn);
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if (this->state->ip_stack_debug) {
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log(INFO, "[IPStackSimulator] Client opened TCP connection %s (acked_server_seq=%08" PRIX32 ", next_client_seq=%08" PRIX32 ")",
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conn_str.c_str(), conn.acked_server_seq, conn.next_client_seq);
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} else {
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log(INFO, "[IPStackSimulator] Client opened TCP connection %s",
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conn_str.c_str());
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}
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} else {
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@@ -569,6 +576,7 @@ void IPStackSimulator::on_client_tcp_frame(
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}
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// TODO: We should check the syn/ack numbers here instead of just assuming
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// they're correct
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conn_str = this->str_for_tcp_connection(c, conn);
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if (this->state->ip_stack_debug) {
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log(INFO, "[IPStackSimulator] Client resent SYN for TCP connection %s",
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conn_str.c_str());
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@@ -640,10 +648,8 @@ void IPStackSimulator::on_client_tcp_frame(
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throw runtime_error("client sent TCP FIN+RST");
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}
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if (this->state->ip_stack_debug) {
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string conn_str = this->str_for_tcp_connection(c, *conn);
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log(INFO, "[IPStackSimulator] Client closed TCP connection %s", conn_str.c_str());
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}
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string conn_str = this->str_for_tcp_connection(c, *conn);
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log(INFO, "[IPStackSimulator] Client closed TCP connection %s", conn_str.c_str());
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// TODO: Are we supposed to send a response to an RST? Here we do, and the
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// client probably just ignores it anyway
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@@ -939,6 +945,9 @@ void IPStackSimulator::on_server_error(
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// Delete the connection object (this also flushes and frees the server
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// virtual connection bufferevent)
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string conn_str = this->str_for_tcp_connection(c, conn);
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log(INFO, "[IPStackSimulator] Server closed TCP connection %s",
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conn_str.c_str());
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c->tcp_connections.erase(this->tcp_conn_key_for_connection(conn));
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}
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}
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