fix mag flag reset during combo item apply
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@@ -244,7 +244,7 @@ void player_use_item(shared_ptr<Client> c, size_t item_index, shared_ptr<PSOLFGE
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inv_item.data.data1[0] = combo.result_item[0];
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inv_item.data.data1[1] = combo.result_item[1];
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// For mags, don't reset level + PBs + stats
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if (inv_item.data.data1[1] != 0x02) {
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if (inv_item.data.data1[0] != 0x02) {
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inv_item.data.data1[2] = combo.result_item[2];
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inv_item.data.data1[3] = 0; // Grind
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inv_item.data.data1[4] = 0; // Flags + special
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