fix mag flag reset during combo item apply

This commit is contained in:
Martin Michelsen
2024-06-18 09:56:20 -07:00
parent d2c16b5363
commit 5b72e59ebe
+1 -1
View File
@@ -244,7 +244,7 @@ void player_use_item(shared_ptr<Client> c, size_t item_index, shared_ptr<PSOLFGE
inv_item.data.data1[0] = combo.result_item[0];
inv_item.data.data1[1] = combo.result_item[1];
// For mags, don't reset level + PBs + stats
if (inv_item.data.data1[1] != 0x02) {
if (inv_item.data.data1[0] != 0x02) {
inv_item.data.data1[2] = combo.result_item[2];
inv_item.data.data1[3] = 0; // Grind
inv_item.data.data1[4] = 0; // Flags + special