implement bb shops incompletely
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@@ -176,7 +176,7 @@ void Lobby::remove_item(uint32_t item_id, PlayerInventoryItem* item) {
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this->item_id_to_floor_item.erase(item_it);
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}
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uint32_t Lobby::generate_item_id(uint32_t client_id) {
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uint32_t Lobby::generate_item_id(uint8_t client_id) {
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if (client_id < this->max_clients) {
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return this->next_item_id[client_id]++;
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}
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