restore player info fetch at game start
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+3
-3
@@ -1672,9 +1672,9 @@ void process_client_ready(shared_ptr<ServerState> s, shared_ptr<Client> c,
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// tell the other players to stop waiting for the new player to load
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send_resume_game(l, c);
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// tell the new player the time
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//send_server_time(c);
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send_server_time(c);
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// get character info
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//send_get_player_info(c);
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send_get_player_info(c);
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}
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////////////////////////////////////////////////////////////////////////////////
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@@ -1815,7 +1815,7 @@ static process_command_t dc_handlers[0x100] = {
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// 90
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NULL, NULL, NULL, NULL,
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NULL, NULL, process_client_checksum, NULL,
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NULL, process_ignored_command, NULL, NULL,
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process_player_data, process_ignored_command, NULL, NULL,
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NULL, NULL, NULL, NULL,
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// A0
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