implement bb shops incompletely

This commit is contained in:
Martin Michelsen
2020-02-21 17:29:30 -08:00
parent e6f991a880
commit 5bcc36a627
8 changed files with 200 additions and 15 deletions
+35 -6
View File
@@ -357,6 +357,35 @@ static void process_subcommand_use_item(shared_ptr<ServerState> s,
forward_subcommand(l, c, command, flag, p, count);
}
static void process_subcommand_open_shop(shared_ptr<ServerState> s,
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
const PSOSubcommand* p, size_t count) {
check_size(count, 2);
uint32_t shop_type = p[1].dword;
if ((l->version == GameVersion::BB) && l->is_game()) {
size_t num_items = (rand() % 4) + 9;
c->player.current_shop_contents.clear();
while (c->player.current_shop_contents.size() < num_items) {
ItemData item_data;
if (shop_type == 0) { // tool shop
item_data = s->common_item_creator->create_shop_item(l->difficulty, 3);
} else if (shop_type == 1) { // weapon shop
item_data = s->common_item_creator->create_shop_item(l->difficulty, 0);
} else if (shop_type == 2) { // guards shop
item_data = s->common_item_creator->create_shop_item(l->difficulty, 1);
} else { // unknown shop... just leave it blank I guess
break;
}
item_data.item_id = l->generate_item_id(c->lobby_client_id);
c->player.current_shop_contents.emplace_back(item_data);
}
send_shop(c, shop_type);
}
}
static void process_subcommand_open_bank(shared_ptr<ServerState> s,
shared_ptr<Lobby> l, shared_ptr<Client> c, uint8_t command, uint8_t flag,
const PSOSubcommand* p, size_t count) {
@@ -418,7 +447,7 @@ static void process_subcommand_bank_action(shared_ptr<ServerState> s,
PlayerBankItem bank_item;
c->player.bank.remove_item(cmd->item_id, cmd->item_amount, &bank_item);
PlayerInventoryItem item = bank_item.to_inventory_item();
item.data.item_id = l->generate_item_id(0xFFFFFFFF);
item.data.item_id = l->generate_item_id(0xFF);
c->player.add_item(item);
send_create_inventory_item(l, c, item.data);
}
@@ -514,7 +543,7 @@ static void process_subcommand_enemy_drop_item(shared_ptr<ServerState> s,
}
} else {
try {
item.data = s->common_item_creator->create_item(false, l->episode,
item.data = s->common_item_creator->create_drop_item(false, l->episode,
l->difficulty, cmd->area, l->section_id);
} catch (const out_of_range&) {
// create_common_item throws this when it doesn't want to make an item
@@ -522,7 +551,7 @@ static void process_subcommand_enemy_drop_item(shared_ptr<ServerState> s,
}
}
}
item.data.item_id = l->generate_item_id(0xFFFFFFFF);
item.data.item_id = l->generate_item_id(0xFF);
l->add_item(item);
send_drop_item(l, item.data, false, cmd->area, cmd->x, cmd->y,
@@ -586,7 +615,7 @@ static void process_subcommand_box_drop_item(shared_ptr<ServerState> s,
}
} else {
try {
item.data = s->common_item_creator->create_item(true, l->episode,
item.data = s->common_item_creator->create_drop_item(true, l->episode,
l->difficulty, cmd->area, l->section_id);
} catch (const out_of_range&) {
// create_common_item throws this when it doesn't want to make an item
@@ -594,7 +623,7 @@ static void process_subcommand_box_drop_item(shared_ptr<ServerState> s,
}
}
}
item.data.item_id = l->generate_item_id(0xFFFFFFFF);
item.data.item_id = l->generate_item_id(0xFF);
l->add_item(item);
send_drop_item(l, item.data, false, cmd->area, cmd->x, cmd->y,
@@ -1067,7 +1096,7 @@ subcommand_handler_t subcommand_handlers[0x100] = {
process_subcommand_unimplemented,
process_subcommand_unimplemented,
process_subcommand_unimplemented,
process_subcommand_unimplemented,
process_subcommand_open_shop,
process_subcommand_unimplemented,
process_subcommand_unimplemented,
process_subcommand_identify_item,