move shell to separate thread
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@@ -2004,6 +2004,15 @@ MapDefinitionTrial::MapDefinitionTrial(const MapDefinition& map)
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for (size_t z = 0; z < this->dialogue_sets.size(); z++) {
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this->dialogue_sets[z] = map.dialogue_sets[z].sub<8>(0);
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}
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// TODO: It'd be nice to rewrite start_tile_definitions, since it seems NTE
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// always expects team A to be represented by 3 and 4, and team B to be
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// represented by 7 and 8.
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// TODO: NTE also expects team A to always be facing up, and B to always be
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// facing down, so it would be nice to automatically rotate the map to make
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// that the case. However, we'd also have to fix up the camera zones and
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// camera specs, and the spec structure is not (yet) fully understood.
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}
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MapDefinitionTrial::operator MapDefinition() const {
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