fix 6x70 transcoding between BB/non-BB
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@@ -4909,7 +4909,8 @@ struct G_SyncPlayerDispAndInventory_BB_6x70 {
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// Offsets in this struct are relative to the overall command header
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/* 0008 */ G_ExtendedHeader<G_ClientIDHeader> header = {{0x70, 0x00, 0x0000}, sizeof(G_SyncPlayerDispAndInventory_BB_6x70)};
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/* 0010 */ G_SyncPlayerDispAndInventory_BaseV1 base;
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/* 0128 */ pstring<TextEncoding::UTF16_ALWAYS_MARKED, 0x10> name;
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/* 0128 */ pstring<TextEncoding::UTF16_ALWAYS_MARKED, 0x0C> name;
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/* 0140 */ parray<uint8_t, 0x08> unknown_a1; // Probably actually unused
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/* 0148 */ PlayerStats stats;
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/* 016C */ le_uint32_t num_items = 0;
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/* 0170 */ parray<PlayerInventoryItem, 0x1E> items;
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