fix 6x70 transcoding between BB/non-BB

This commit is contained in:
Martin Michelsen
2024-02-19 21:21:01 -08:00
parent 2ba4224a83
commit 5d2d4cf2ad
+2 -1
View File
@@ -4909,7 +4909,8 @@ struct G_SyncPlayerDispAndInventory_BB_6x70 {
// Offsets in this struct are relative to the overall command header
/* 0008 */ G_ExtendedHeader<G_ClientIDHeader> header = {{0x70, 0x00, 0x0000}, sizeof(G_SyncPlayerDispAndInventory_BB_6x70)};
/* 0010 */ G_SyncPlayerDispAndInventory_BaseV1 base;
/* 0128 */ pstring<TextEncoding::UTF16_ALWAYS_MARKED, 0x10> name;
/* 0128 */ pstring<TextEncoding::UTF16_ALWAYS_MARKED, 0x0C> name;
/* 0140 */ parray<uint8_t, 0x08> unknown_a1; // Probably actually unused
/* 0148 */ PlayerStats stats;
/* 016C */ le_uint32_t num_items = 0;
/* 0170 */ parray<PlayerInventoryItem, 0x1E> items;