fix default flags for versions with encrypted send_function_call
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@@ -602,7 +602,7 @@ struct PlayerConfig {
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// 0x2F0 bytes long. They presumably did this because of the checksum logic.
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/* 0158 */ parray<uint8_t, 1000> card_counts;
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// These appear to be an attempt at checksumming the card counts array, but
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// the algorithm don't cover the entire array and instead reads from later
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// the algorithm doesn't cover the entire array and instead reads from later
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// parts of this structure. This appears to be due to a copy/paste error in
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// the original code. The algorithm sums card_counts [0] through [19] and puts
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// the result in card_count_checksums[0], then sums card counts [50] through
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+6
-3
@@ -71,7 +71,8 @@ uint32_t flags_for_version(GameVersion version, int64_t sub_version) {
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return Client::Flag::NO_D6_AFTER_LOBBY;
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case 0x35: // GC Ep1&2 JP v1.04 (Plus)
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return Client::Flag::NO_D6_AFTER_LOBBY |
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Client::Flag::ENCRYPTED_SEND_FUNCTION_CALL;
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Client::Flag::ENCRYPTED_SEND_FUNCTION_CALL |
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Client::Flag::SEND_FUNCTION_CALL_NO_CACHE_PATCH;
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case 0x36: // GC Ep1&2 US v1.02 (Plus)
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case 0x39: // GC Ep1&2 JP v1.05 (Plus)
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return Client::Flag::NO_D6_AFTER_LOBBY |
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@@ -80,11 +81,13 @@ uint32_t flags_for_version(GameVersion version, int64_t sub_version) {
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case 0x40: // GC Ep3 trial
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return Client::Flag::NO_D6_AFTER_LOBBY |
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Client::Flag::IS_EPISODE_3 |
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Client::Flag::ENCRYPTED_SEND_FUNCTION_CALL;
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Client::Flag::ENCRYPTED_SEND_FUNCTION_CALL |
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Client::Flag::SEND_FUNCTION_CALL_NO_CACHE_PATCH;
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case 0x42: // GC Ep3 JP
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return Client::Flag::NO_D6_AFTER_LOBBY |
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Client::Flag::IS_EPISODE_3 |
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Client::Flag::ENCRYPTED_SEND_FUNCTION_CALL;
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Client::Flag::ENCRYPTED_SEND_FUNCTION_CALL |
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Client::Flag::SEND_FUNCTION_CALL_NO_CACHE_PATCH;
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case 0x41: // GC Ep3 US
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return Client::Flag::NO_D6_AFTER_LOBBY |
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Client::Flag::IS_EPISODE_3 |
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