update config documentation
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-23
@@ -2,8 +2,10 @@
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// Configuration file for newserv.
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// This file is standard JSON with C-style comments. Some other extensions to
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// the JSON standard are also supported; for example, integers may be
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// specified in hexadecimal using the 0x prefix.
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// the JSON standard are also supported; for example, integers may be
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// specified in hexadecimal using the 0x prefix. If you use a text editor that
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// auto-formats JSON on save, it may be confused by this file's format. Make
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// sure it doesn't automatically turn hex integers into strings, for example.
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// Server's name (maximum 16 characters). This appears in the upper-right
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// corner of the screen while in lobbies.
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@@ -264,21 +266,21 @@
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// Episode 3 battle behavior flags. When set to zero, battles behave as they
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// did on the original Sega servers. Combinations of behaviors can be enabled
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// by bitwise-OR'ing together the following values:
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// 0x00000001 => Disable deck verification entirely
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// 0x00000002 => Disable owned card count check during deck verification (this
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// enables the use of the non-saveable Have All Cards Action
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// Replay code, but retains all the other validity checks)
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// 0x00000004 => Allow cards with the D1 and D2 ranks to be used in battle
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// 0x00000008 => Disable overall and per-phase battle time limits, regardless
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// of the values chosen during battle rules setup
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// 0x00000010 => Enable debug messages in Episode 3 games and battles
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// 0x00000020 => This flag is used internally and has no effect on battles
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// 0x00000040 => Enable battle recording (after a battle, players can save the
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// recording with the $saverec <filename> command)
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// 0x00000080 => Disable command masking during battles
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// 0x00000100 => Disable interference (COMs randomly coming to each other's
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// rescue)
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"Episode3BehaviorFlags": 0x00000002,
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// 0x0001 => Disable deck verification entirely
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// 0x0002 => Disable owned card count check during deck verification (this
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// enables the use of the non-saveable Have All Cards Action Replay
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// code, but retains all the other validity checks)
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// 0x0004 => Allow cards with the D1 and D2 ranks to be used in battle
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// 0x0008 => Disable overall and per-phase battle time limits, regardless of
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// the values chosen during battle rules setup
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// 0x0010 => Enable debug messages in Episode 3 games and battles
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// 0x0020 => This flag is used internally and has no effect on battles
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// 0x0040 => Enable battle recording (after a battle, players can save the
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// recording with the $saverec <filename> command)
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// 0x0080 => Disable command masking during battles
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// 0x0100 => Disable interference (COMs randomly coming to each other's
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// rescue)
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"Episode3BehaviorFlags": 0x0002,
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// Episode 3 card auction configuration. CardAuctionPoints specifies how many
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// points each player gets when they join an auction (this may be anywhere
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@@ -291,8 +293,9 @@
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// and costs of each card in the auction pool. Relative frequencies are
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// 64-bit integers, but should generally be less than 0x0100000000000000 to
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// avoid excessive bias. All relative frequencies must sum to a number less
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// than 0x10000000000000000 (the limit of an unsigned 64-bit integer). Cards
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// are drawn (with replacement) from the distribution specified here.
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// than 0x10000000000000000 (the limit of an unsigned 64-bit integer). When
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// players enter an auction, the auctioned cards are drawn with replacement
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// from the distribution specified here.
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"CardAuctionPoints": 30,
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"CardAuctionSize": [2, 4],
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"CardAuctionPool": {
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@@ -344,12 +347,15 @@
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],
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// Cheat mode behavior. There are three values:
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// "Off": Cheat mode is disabled on the entire server. This also disables
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// cheat commands on the proxy server.
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// "Off": Cheat mode is disabled on the entire server. Cheat mode cannot be
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// enabled in games, and the $cheat command does nothing. This also
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// disables cheat options on the proxy server.
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// "OffByDefault": Cheat mode is disabled on the entire server, but can be
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// enabled in each game and proxy session.
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// enabled in each game with the $cheat command. Cheat options are
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// available on the proxy server.
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// "OnByDefault": Cheat mode is enabled on the entire server, but can be
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// disabled in each game and proxy session.
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// disabled in each game with the $cheat command. Cheat options are
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// available on the proxy server.
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"CheatModeBehavior": "OnByDefault",
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// Whether to enable patches on Episode 3 USA. This functionality depends on
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